Packaging error for archviz project in UE5

When packaging my archviz project I am receiving this error which I cant find much information online.

The error says:

“ERROR: Unhandled exception: Dependency file” I am hoping someone here has found a solution to this error as I would greatly appreciate the help.

End of Output Log:

UATHelper: Packaging (Windows): Log location: C:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_5.0\Log.txt

UATHelper: Packaging (Windows): Installed Sdk validity:

UATHelper: Packaging (Windows): Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags=“InstalledSdk_ValidVersionExists”)

UATHelper: Packaging (Windows): Scanning for envvar changes…

UATHelper: Packaging (Windows): … done!

UATHelper: Packaging (Windows): Cleaning Temp Paths…

UATHelper: Packaging (Windows): BUILD SUCCESSFUL

UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Documents\Unreal Projects\MyProject47\MyProject47.uproject

UATHelper: Packaging (Windows): MyProject47.uproject requires a temporary target.cs to be generated (SunPosition plugin is enabled)

UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********

UATHelper: Packaging (Windows): Running: C:\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe MyProject47 Win64 Development -Project=“C:\Users\Documents\Unreal Projects\MyProject47\MyProject47.uproject” “C:\Users\Documents\Unreal Projects\MyProject47\MyProject47.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Documents\Unreal Projects\MyProject47” -skipdeploy -Manifest=“C:\Users\Documents\Unreal Projects\MyProject47\Intermediate\Build\Manifest.xml” -NoHotReload -log="C:\Users\AppData\Roaming\Unreal Engine\Automat

ionTool\Logs\C+UE_5.0\UBT-MyProject47-Win64-Development.txt"

Cmd: EDCALLBACK SELECTEDPROPS

UATHelper: Packaging (Windows): Log file: C:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_5.0\UBT-MyProject47-Win64-Development.txt

UATHelper: Packaging (Windows): Writing manifest to C:\Users\Documents\Unreal Projects\MyProject47\Intermediate\Build\Manifest.xml

UATHelper: Packaging (Windows): ERROR: Unhandled exception: Dependency file “C:\Users\Documents\Unreal Projects\MyProject47\Intermediate\Build\Win64\UnrealGame\Development\MyProject47\MyProject47.cpp.json” version (“1.2”) is not supported version

PackagingResults: Error: Unhandled exception: Dependency file “C:\Users\Documents\Unreal Projects\MyProject47\Intermediate\Build\Win64\UnrealGame\Development\MyProject47\MyProject47.cpp.json” version (“1.2”) is not supported version

UATHelper: Packaging (Windows): Took 4.6262929s to run UnrealBuildTool.exe, ExitCode=6

UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_5.0\UBT-MyProject47-Win64-Development.txt)

UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 7s

UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)

UATHelper: Packaging (Windows): BUILD FAILED

PackagingResults: Error: Unknown Error

Did you follow the steps in the documentation? - I’m not an expert for this but it seems to crash quite early so makes me think you don’t have visual C++ installed or similar.