Hi. I am receiving this error and can’t compile my project. I am using 4.26
Things I’ve tred: deleting intermediate/saved, set use long names editor preference, migrating whole project to a new one, source build and epic laumcher versions of the engine has this
How do I find the object with the too long FName and change it? Thank you for attention.
Full output log UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...UATHelper: P - Pastebin.com
Hi FAXCORP
Try moving your project closer to the root drive. You should avoid putting your project within subfolders such as C:/Users/[YouName]/Documents/UnrealProjects/[ProjectName]/
Check inside your project to make sure you don’t have too many subfolders either.
I can’t be sure, but it seems the log is pointing to a texture that has the long name.
I hope this helps
Alex
Hi, Alex, thank you for the answer, forgot to mention that I’ve already moved my project to C:/ root. I can’t seem to spot the texture name you are talking about, which line is it?