"PackagingResults:Error: Error Error Couldn’t save package, filename is too long: C:/Users/wrfst/Documents/Unreal Projects/Dungeon/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/PivotPainter2/SimplePivotPainterExample_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_2.uasset
I have packaged 50 times before and never got this error… I guess I added something new without knowing it?
I did a search for “pivotpainter” but not sure why my particular project is ***all of a sudden ***using anything to do with that. (again… I might of added something new that now requires pivotpainter “SimplePivotPainterExample_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_2.uasset” ???)
Is the packaging process creating this superlong uasset name?(“SimplePivotPainterExample_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_2.uasset”) because I cannot find it when doing a search anywhere on the internet.
Any ideas how to fix it?
Whats even weirder… I cannot even find the /WindowsNoEditor/ folder path on my computer - it just stops at **C:/Users/wrfst/Documents/Unreal Projects/Dungeon/Saved/Cooked/ ** (I guess its hidden, maybe?)
the filename is too long.
the max length of a folder structure + filename is 227-229ish characters long.
“C:/Users/wrfst/Documents/Unreal Projects/Dungeon/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/PivotPainter2/SimplePivotPainterExample_rgb_XVector_a_XExtentDividedby2048reaches2048_UV_2.uasset” is 242 characters total(and also the main reason why you shouldnt save ue4 stuff in c:/users/name/documents/morecharacterbs.)
hey! thanks for purchasing my package, new elements pack will be finished soon!
I dont know why that asset name is so long, I also dont know who created it.
Actually, lemme see if its in the engine content.
Hmm, it might be in some example content thing, dunno where it comes from.
aaanyways, try the engine content of your project.
Also, if you find it, you can use the reference viewer (rightmouse click on something > reference viewer) to see what content is using what.