Well, trying to do a test package and I’m failing in about two seconds here, sadly.
Please help!
the log error is as follows:
LogInit:Display: Running engine for game: HarmonyOfDawn
LogInit: Version: 4.3.0-2215663+++depot+UE4-Releases+4.3
LogInit: API Version: 2215663
LogInit: Compiled (64-bit): Jul 14 2014 22:23:33
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.3
LogInit: Command line:
LogInit: Base directory: D:/Program Files/Unreal Engine/4.3/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: CITIDEL-PC
LogInit: User: Citidel
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =2.241054 MHz
LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=8192.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 61.13 MB used, 61.13 MB peak
LogMemory: Process Virtual Memory: 37.95 MB used, 37.95 MB peak
LogMemory: Physical Memory: 5060.82 MB used, 16343.92 MB total
LogMemory: Virtual Memory: 245.83 MB used, 8388608.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 670M (Feature Level 11_0)
LogD3D11RHI: Adapter has 3019MB of dedicated video memory, 0MB of dedicated system memory, and 7915MB of shared system memory, 2 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.04s 41MB C:/Users/Citidel/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Citidel/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc
LogDerivedDataCache:Display: Pak cache opened for reading C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/DerivedDataCache/DDC.ddp.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Citidel/AppData/Local/UnrealEngine/4.3/DerivedDataCache: Writable
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogLinker:Warning: Asset ‘…/…/…/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAssetRegistry: FAssetRegistry took 0.0103 seconds to start up
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
BlueprintLog: New page: Editor Load
LogObj: 60683 objects as part of root set at end of initial load.
LogUObjectAllocator: 16374192 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogInit: XAudio2 using ‘Speakers (VIA High Definition Audio)’ : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.02s 41MB C:/Users/Citidel/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/Content/Maps/non_static_map.umap” TEMPLATE=0 SHOWPROGRESS=1
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000018DED800
LoadErrors:Error: Error Failed import: BoolProperty /Game/Props/Blueprints/HarpKey1.HarpKey1_C:isThePuzzleSolved in /Game/Maps/non_static_map
LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Can’t find file ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’
LogLinker:Warning: Can’t find file for asset ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’ while loading C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/Content/Nature/Rocks/SM_Jagged_Rock02.uasset.
LoadErrors:Error: Error /Game/Nature/Rocks/SM_Jagged_Rock02 : Can’t find file for asset. /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02
LogLinker:Warning: Can’t find file ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’
LogLinker:Warning: Can’t find file for asset ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’ while loading C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/Content/Nature/Rocks/SM_Jagged_Rock02.uasset.
LoadErrors:Error: Error /Game/Nature/Rocks/SM_Jagged_Rock02 : Can’t find file for asset. /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02
LogLinker:Warning: Can’t find file ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’
LogLinker:Warning: Can’t find file for asset ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’ while loading C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/Content/Nature/Rocks/SM_Jagged_Rock03.uasset.
LoadErrors:Error: Error /Game/Nature/Rocks/SM_Jagged_Rock03 : Can’t find file for asset. /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02
LogLinker:Warning: Can’t find file ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’
LogLinker:Warning: Can’t find file for asset ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’ while loading C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/Content/Nature/Rocks/SM_Jagged_Rock03.uasset.
LoadErrors:Error: Error /Game/Nature/Rocks/SM_Jagged_Rock03 : Can’t find file for asset. /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02
LogLinker:Warning: Can’t find file ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01’
LogLinker:Warning: Can’t find file for asset ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01’ while loading C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/Content/Nature/Rocks/SM_Shear_Rock01.uasset.
LoadErrors:Error: Error /Game/Nature/Rocks/SM_Shear_Rock01 : Can’t find file for asset. /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01
LogLinker:Warning: Can’t find file ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01’
LogLinker:Warning: Can’t find file for asset ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01’ while loading C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/Content/Nature/Rocks/SM_Shear_Rock01.uasset.
LoadErrors:Error: Error /Game/Nature/Rocks/SM_Shear_Rock01 : Can’t find file for asset. /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01
LogLinker:Warning: Can’t find file ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’
LoadErrors: Info Failed to load /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02.M_Jagged_Rock_02 Referenced by SM_Jagged_Rock02 Property /Script/Engine.StaticMesh:Materials
LogLinker:Warning: Can’t find file for asset ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’ while loading NULL.
LoadErrors: Info Failed to load /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02.M_Jagged_Rock_02 Referenced by SM_Jagged_Rock02 Property /Script/Engine.StaticMesh:Materials
LogLinker:Warning: Can’t find file ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’
LoadErrors: Info Failed to load /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02.M_Jagged_Rock_02 Referenced by SM_Jagged_Rock03 Property /Script/Engine.StaticMesh:Materials
LogLinker:Warning: Can’t find file for asset ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’ while loading NULL.
LoadErrors: Info Failed to load /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02.M_Jagged_Rock_02 Referenced by SM_Jagged_Rock03 Property /Script/Engine.StaticMesh:Materials
LogLinker:Warning: Can’t find file ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01’
LoadErrors: Info Failed to load /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01.M_Shear_Rock_01 Referenced by SM_Shear_Rock01 Property /Script/Engine.StaticMesh:Materials
LogLinker:Warning: Can’t find file for asset ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01’ while loading NULL.
LoadErrors: Info Failed to load /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01.M_Shear_Rock_01 Referenced by SM_Shear_Rock01 Property /Script/Engine.StaticMesh:Materials
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (0: /Game/Nature/Mushrooms/Fly-agaric_1.Fly-agaric_1:BodySetup_89)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (0: /Game/Nature/Mushrooms/Fly-agaric_1.Fly-agaric_1:BodySetup_89)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogMaterial:Warning: Material /Game/Nature/Rocks/sandy-coral_Mat.sandy-coral_Mat needed to have new flag set bUsedWithStaticLighting !
LogRenderer: Adding SpeedTree wind for static mesh swirltree
LogRenderer: Adding SpeedTree wind for static mesh swirltree7
LogMaterial: Missing cached shader map for material sandy-coral_Mat, compiling.
LogMaterial: 0.000145 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogRenderer: Adding SpeedTree wind for static mesh swirltree2
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world non_static_map
Cmd: MAP CHECKDEP
MapCheck: New page: non_static_map - Jul 29, 2014, 10:08:19 AM
MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [208.668ms] ==========
LogFileHelpers: Loading map ‘non_static_map’ took 1.786
LogCollectionManager: Loaded 1 collections in 0.002389 seconds
LogCrashTracker: Crashtracker disabled due to settings.
LogLoad: Full Startup: 9.59 seconds (BP compile: 0.51 seconds)
LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/Nature/Rocks’
LogRenderer:Warning: Reallocating scene render targets to support 32x32.
LogSlate: SRTH: 000000003829FDC0, 1909 x 930
LogRenderer:Warning: Reallocating scene render targets to support 1912x936.
LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDenied
Access Denied6DF7F11C92674D97afxJowUWFNQijXo7m0Narix5Z6nO23aY0oo5Z9a8K2XhOmXX6plZlQ1QACiRZHhT
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDenied
Access Denied0165C43DBCEC5EFB904UirPnnXb9V1z57KOpzPCMku5yuxOpq0+1TeuKsFa+86jLOi0deZWPUFFvFinI
LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDenied
Access DeniedB39ACCC01B8FB91Dw2VySTmgHPgEDupuwP+RP9s+5HLyULAV0flLlIVM0m1FV2REvLDB1EOZviw7iX8f
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDenied
Access Denied199881B8A3F6E7CDy3jjU2yV/AG7QcprudSfMprMPuMxJ8vfJYRjpTNhkQ2e4uGtxE1qe3yYa9D41IXM
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDenied
Access DeniedF95F287740C31026VCWChAbFksDuSe2+hm4e2AssP5LmnUr7D2X8lo+IeCKqG8wwLOgoNYbnzk8Vw18o
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogAssetRegistry: Asset discovery search completed in 6.6328 seconds
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/HarmonyOfDawn.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/Citidel/D
MainFrameActions: Packaging (Windows (64-bit)): ocuments/Unreal Projects/HarmonyofDawn -package -WindowsNoEditor -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win64 -build -utf8output -NoCompile
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/4.3
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/4.3
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Citidel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+4.3)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+4.3\UAT_Log.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/4.3
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Citidel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+4.3
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.bat=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.bat
MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars:
MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET>call “D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat”
MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars:
MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET>set 1>“C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.txt”
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8450483s to run HarvestEnvVars.bat
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools..\IDE\Devenv.com does not exist.
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=D:/Program Files/Unreal Engine/4.3
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Citidel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+4.3
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2014-07-29_15.08.34
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.dll
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.pdb
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196SourceFiles.txt
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s).
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Linux
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.dll=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.dll
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: Failed to find value when parsing C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\Config\DefaultGame.ini, line 3: <<<<<<< .mine
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at UnrealBuildTool.ConfigCacheIni.ParseKeyValuePair(
MainFrameActions: Packaging (Windows (64-bit)): String TrimmedLine, String Filename, Int32 LineIndex, String& Key, String& Value)
MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni.ParseIniFile(String Filename)
MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni…ctor(UnrealTargetPlatform Platform, String BaseIniName, String ProjectDirectory, String EngineDirectory)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.GetProjectProperties(String RawProjectPath)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams…ctor(String RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, String Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List1 ClientConfigsToBuild, List
1 ServerConfigsToBuild, ParamList1 MapsToCook, ParamList
1 DirectoriesToCook, ParamList1 ClientCookedTargets, ParamList
1 EditorTargets, ParamList1 ServerCookedTargets, List
1 ClientTargetPlatforms, List1 ServerTargetPlatforms, Nullable
1 Build, Nullable1 Cook, String CookFlavor, Nullable
1 Run, Nullable1 SkipServer, Nullable
1 Clean, Nullable1 Compressed, Nullable
1 UseDebugParamForEditorExe, Nullable1 IterativeCooking, Nullable
1 CookOnTheFly, Nullable1 CrashReporter, Nullable
1 DedicatedServer, Nullable1 Client, Nullable
1 Deploy, Nullable1 FileServer, Nullable
1 Foreign, Nullable1 ForeignCode, Nullable
1 LogWindow, Nullable1 NoCleanStage, Nullable
1 NoClient, Nullable1 NoDebugInfo, Nullable
1 NoXGE, Nullable1 Package, Nullable
1 Pak, Nullable1 SignedPak, Nullable
1 NullRHI, Nullable1 FakeClient, Nullable
1 EditorTest, Nullable1 RunAutomationTests, String RunAutomationTest, Nullable
1 CrashIndex, Nullable1 Rocket, Nullable
1 SkipCook, Nullable1 SkipCookOnTheFly, Nullable
1 SkipPak, Nullable1 SkipStage, Nullable
1 Stage, Nullable1 Manifests, Nullable
1 Unattended, Nullable1 NumClients, Nullable
1 Archive, String ArchiveDirectoryParam, ParamList1 ProgramTargets, Nullable
1 Distribution, Nullable1 OBBinAPK, Nullable
1 Prebuilt, Nullable1 RunTimeoutSeconds) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.SetupParams() MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Failed to find value when parsing C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\Config\DefaultGame.ini, line 3: <<<<<<< .mine MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/non_static_map' took 0.066 LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_100c0_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_4b18_0///////STATCAT_Advanced//// MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/HarmonyOfDawn.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/Citidel/D MainFrameActions: Packaging (Windows (64-bit)): ocuments/Unreal Projects/HarmonyofDawn -package -WindowsNoEditor -clientconfig=DebugGame -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win64 -build -utf8output -NoCompile MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/4.3 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/4.3 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Citidel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+4.3) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+4.3\UAT_Log.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/4.3 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Citidel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+4.3 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.bat=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.bat MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET>call "D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET>set 1>"C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.txt" MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8420481s to run HarvestEnvVars.bat MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=D:/Program Files/Unreal Engine/4.3 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Citidel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+4.3 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2014-07-29_15.27.35 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196SourceFiles.txt MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s). MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Linux MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject=True MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.dll=False MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.dll MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: Failed to find value when parsing C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\Config\DefaultGame.ini, line 2: <<<<<<< .mine MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at UnrealBuildTool.ConfigCacheIni.ParseKeyValuePair( MainFrameActions: Packaging (Windows (64-bit)): String TrimmedLine, String Filename, Int32 LineIndex, String& Key, String& Value) MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni.ParseIniFile(String Filename) MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni..ctor(UnrealTargetPlatform Platform, String BaseIniName, String ProjectDirectory, String EngineDirectory) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.GetProjectProperties(String RawProjectPath) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams..ctor(String RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, String Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List
1 ClientConfigsToBuild, List1 ServerConfigsToBuild, ParamList
1 MapsToCook, ParamList1 DirectoriesToCook, ParamList
1 ClientCookedTargets, ParamList1 EditorTargets, ParamList
1 ServerCookedTargets, List1 ClientTargetPlatforms, List
1 ServerTargetPlatforms, Nullable1 Build, Nullable
1 Cook, String CookFlavor, Nullable1 Run, Nullable
1 SkipServer, Nullable1 Clean, Nullable
1 Compressed, Nullable1 UseDebugParamForEditorExe, Nullable
1 IterativeCooking, Nullable1 CookOnTheFly, Nullable
1 CrashReporter, Nullable1 DedicatedServer, Nullable
1 Client, Nullable1 Deploy, Nullable
1 FileServer, Nullable1 Foreign, Nullable
1 ForeignCode, Nullable1 LogWindow, Nullable
1 NoCleanStage, Nullable1 NoClient, Nullable
1 NoDebugInfo, Nullable1 NoXGE, Nullable
1 Package, Nullable1 Pak, Nullable
1 SignedPak, Nullable1 NullRHI, Nullable
1 FakeClient, Nullable1 EditorTest, Nullable
1 RunAutomationTests, String RunAutomationTest, Nullable1 CrashIndex, Nullable
1 Rocket, Nullable1 SkipCook, Nullable
1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable
1 SkipStage, Nullable1 Stage, Nullable
1 Manifests, Nullable1 Unattended, Nullable
1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, ParamList
1 ProgramTargets, Nullable1 Distribution, Nullable
1 OBBinAPK, Nullable1 Prebuilt, Nullable
1 RunTimeoutSeconds)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.SetupParams()
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Failed to find value when parsing C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\Config\DefaultGame.ini, line 2: <<<<<<< .mine
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED