This is the error i get when trying to package my project on 4.16, it packaged fine on 4.15 so i’m unsure what its related any help would be great thanks.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: Failure - 120 error(s), 31 warning(s)
i had warnings in 4.15 but no errors, I’m also using some plugin but i have tested them and they package fine on a empty project.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: -----------------------------------
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: Ensure condition failed: GetSuperClass() [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1236]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: Stack:
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x000000001EF732B6
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x000000001ED1DE02
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x000000001ED34376
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x000000001BBBF46C
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000022DDA9FD
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000022DDA810
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000022DDA87D
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000022DCCC04
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000022E0C96B
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000022DF7671
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000198F996D
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000197AB764
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000197B71F4
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000196621B2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x0000000019686CF1
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A5487BEF
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A547EF0A
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A547F15A
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A5490DB9
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A5491ADE
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: KERNEL32.DLL!0x000000006F7F2774
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: ntdll.dll!0x0000000071AB0D61
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: Ensure condition failed: ClassDefaultObject [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1240]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x000000001BBBF4E7
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: Ensure condition failed: GetSuperClass() [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1220]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x000000001BBBF5EC
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x0000000022DDAA31
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: Ensure condition failed: ClassDefaultObject [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1224]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x000000001BBBF667