Here is the error message from the output log. I am not sure what assets or code files may be causing this packaging error. I have done a few things to try and narrow the search, but none have yielded any results so far.
So far I’ve tried downloading and building the engine from source. I was under the belief that if I added breakpoints in the code where the callstack from the output log suggested, the state information might direct me to which asset(s) was the culprit. However I ran into a couple issues when trying this. Although I was able to successfully compile the engine from source, when I started the instance to debug (in both Development Editor and DebugGame Editor build configurations), the debugging symbols loaded in visual studios. Then the engine loaded and the menu to select a project to open or to create a new project appeared. However after I select the project I want to debug and it loads, the debugging in visual studios just stops? So I’m unable to actually run to any breakpoints.
I was wondering if anyone could help me narrow down the search, as well as also guide me as to how to run the source version of the engine but also be able to load my project while debugging.