My game doesn’t want to compile. There are several errors but many of them don’t make sense. I’m not using a Git repository. Also the FirstPersonOverview isn’t being used either, why is it needed in order to package my game?
18.33:772][ 0]LogInit:Display: Warning/Error Summary
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:772][
0]LogInit:Display:
--------------------- MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:772][
0]LogInit:Display:
LogSourceControl:Error:
‘D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/’ is not part
of a Git repository MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.03-19.18.33:772][
0]LogInit:Display: LogLinker:Warning:
Can’t find file
‘/Game/FirstPersonBP/FirstPersonOverview’
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:773][
0]LogInit:Display:
LogUObjectGlobals:Warning: Failed to
load
‘/Game/FirstPersonBP/FirstPersonOverview’:
Can’t find file
‘/Game/FirstPersonBP/FirstPersonOverview’
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:773][
0]LogInit:Display:
LogUObjectGlobals:Warning: Failed to
find object ‘Class
/Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C’
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:773][
0]LogInit:Display: LogLinker:Warning:
Asset
‘…/…/…/Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset’
has been saved with empty engine
version. The asset will be loaded but
may be incompatible. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.03-19.18.33:774][
0]LogInit:Display:
CookResults:Warning: Warning Unable to
generate long package name for
D:/Users/dsenter/Documents/Unreal
Projects/Centerhung_3/Content/Centerhung_2.umap
because FilenameToLongPackageName
failed to convert
‘D:/Users/dsenter/Documents/Unreal
Projects/Centerhung_3/Content/Centerhung_2.umap’.
Attempt result was
‘D:/Users/dsenter/Documents/Unreal
Projects/Centerhung_3/Content/Centerhung_2’,
but the path contains illegal
characters ‘:’ MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.03-19.18.33:776][
0]LogInit:Display: LogCook:Warning:
Unable to generate long package name
for D:/Users/dsenter/Documents/Unreal
Projects/Centerhung_3/Content/Centerhung_2.umap
because FilenameToLongPackageName
failed to convert
‘D:/Users/dsenter/Documents/Unreal
Projects/Centerhung_3/Content/Centerhung_2.umap’.
Attempt result was
‘D:/Users/dsenter/Documents/Unreal
Projects/Centerhung_3/Content/Centerhung_2’,
but the path contains illegal
characters ‘:’ MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.03-19.18.33:776][
0]LogInit:Display:
LogUObjectGlobals:Warning: Failed to
find object ‘Object
/Engine/Tutorial/SubEditors/PersonaAnimEditorTutorial.PersonaAnimEditorTutorial_C’
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:776][
0]LogInit:Display:
LogUObjectGlobals:Warning: Failed to
find object ‘Object
/Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C’
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:777][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:777][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:777][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:778][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:778][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:778][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:779][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:779][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:779][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:779][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:780][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:780][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:781][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:781][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:781][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:781][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:782][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:782][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:782][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:783][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:784][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:784][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:785][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:786][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:786][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:786][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:786][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:787][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:788][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:788][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:788][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:789][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:789][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:789][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:789][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:790][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:791][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:791][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:791][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:791][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:792][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:792][
0]LogInit:Display:
LogSavePackage:Warning: Finished
SavePackage
D:/Users/dsenter/Documents/Unreal
Projects/UE_MediaPlyr2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:793][
0]LogInit:Display: NOTE: Only first 50
warnings displayed. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.03-19.18.33:793][
0]LogInit:Display: MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.11.03-19.18.33:793][
0]LogInit:Display: Failure - 3
error(s), 306 warning(s)
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.11.03-19.18.33:793][
0]LogInit:Display: MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
PackagingResults:Warning: Warning
Warning Unable to generate long
package name for
D:/Users/dsenter/Documents/Unreal
Projects/Centerhung_3/Content/Centerhung_2.umap
because FilenameToLongPackageName
failed to convert
‘D:/Users/dsenter/Documents/Unreal
Projects/Centerhung_3/Content/Centerhung_2.umap’.
Attempt result was
‘D:/Users/dsenter/Documents/Unreal
Projects/Centerhung_3/Content/Centerhung_2’,
but the path contains illegal
characters ‘:’ MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd: Execution of commandlet
took: 17.95 seconds MainFrameActions:
Packaging (Windows (64-bit)):
CommandUtils.Run: Run: Took 24.237875s
to run UE4Editor-Cmd.exe, ExitCode=1
MainFrameActions: Packaging (Windows
(64-bit)): Project.Cook: Cook failed.
Deleting cooked data.
MainFrameActions: Packaging (Windows
(64-bit)): BuildCommand.Execute:
ERROR: BUILD FAILED MainFrameActions:
Packaging (Windows (64-bit)):
Program.Main: ERROR: AutomationTool
terminated with exception:
MainFrameActions: Packaging (Windows
(64-bit)): Program.Main: ERROR:
Exception in
AutomationScripts.Automation: Cook
failed. MainFrameActions: Packaging
(Windows (64-bit)): Stacktrace: at
Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows
(64-bit)): at
BuildCookRun.DoBuildCookRun(ProjectParams
Params) MainFrameActions: Packaging
(Windows (64-bit)): at
BuildCommand.Execute()
MainFrameActions: Packaging (Windows
(64-bit)): at
AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Windows
(64-bit)): at
AutomationTool.Automation.Process(String[]
CommandLine) MainFrameActions:
Packaging (Windows (64-bit)): at
AutomationTool.Program.MainProc(Object
Param) MainFrameActions: Packaging
(Windows (64-bit)): at
AutomationTool.InternalUtils.RunSingleInstance(Action`1
Main, Object Param) MainFrameActions:
Packaging (Windows (64-bit)): at
AutomationTool.Program.Main()InnerException
in AutomationUtils.Automation: BUILD
FAILED: Failed while running Cook for
D:\Users\dsenter\Documents\Unreal
Projects\UE_MediaPlyr2\UE_MediaPlyr2.uproject;
see log
C:\Users\dsenter\AppData\Roaming\Unreal
Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.9\Cook-2015.11.03-13.18.34.txt
MainFrameActions: Packaging (Windows
(64-bit)): Stacktrace: at
AutomationTool.CommandUtils.RunCommandlet(String
ProjectName, String UE4Exe, String
Commandlet, String Parameters)
MainFrameActions: Packaging (Windows
(64-bit)): at
Project.Cook(ProjectParams
MainFrameActions: Packaging (Windows
(64-bit)): Params) MainFrameActions:
Packaging (Windows (64-bit)):
ProcessManager.KillAll: Trying to kill
0 spawned processes. MainFrameActions:
Packaging (Windows (64-bit)):
Program.Main: AutomationTool exiting
with ExitCode=Error_UnknownCookFailure
MainFrameActions: Packaging (Windows
(64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows
(64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows
(64-bit)): RunUAT.bat ERROR:
AutomationTool was unable to run
successfully. MainFrameActions:
Packaging (Windows (64-bit)): BUILD
FAILED PackagingResults:Error: Error
Unknown Cook Failure LogRenderer:
Reallocating scene render targets to
support 1192x428 (Frame:4690).