Packaging Error. Can I get some help?

Hello. I am getting the common Automation Tool Exit = 6 (6).
This is the output Log:
:slightly_smiling_face:
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
UATHelper: Packaging (Windows): Executing up to 6 processes, one per physical core
UATHelper: Packaging (Windows): Building 2 actions with 2 processes…
UATHelper: Packaging (Windows): [1/2] Link EntityGame-Win64-Shipping.exe
UATHelper: Packaging (Windows): Creating library C:\Users\theam\OneDrive\Desktop\Unreal Engine Projects\EntityGame\Binaries\Win64\EntityGame-Win64-Shipping.lib and object C:\Users\theam\OneDrive\Desktop\Unreal Engine Projects\EntityGame\Binaries\Win64\EntityGame-Win64-Shipping.exp
UATHelper: Packaging (Windows): libopenvdb.lib(points.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
UATHelper: Packaging (Windows): libopenvdb.lib(AttributeSet.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
UATHelper: Packaging (Windows): Module.Niagara.10_of_13.cpp.obj : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
UATHelper: Packaging (Windows): Module.Niagara.13_of_13.cpp.obj : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
UATHelper: Packaging (Windows): libopenvdb.lib(Archive.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
UATHelper: Packaging (Windows): libopenvdb.lib(openvdb.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
UATHelper: Packaging (Windows): libopenvdb.lib(points.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_complete
UATHelper: Packaging (Windows): libopenvdb.lib(AttributeSet.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_complete
UATHelper: Packaging (Windows): Module.Niagara.10_of_13.cpp.obj : error LNK2001: unresolved external symbol __imp___std_init_once_complete
UATHelper: Packaging (Windows): Module.Niagara.13_of_13.cpp.obj : error LNK2001: unresolved external symbol __imp___std_init_once_complete
UATHelper: Packaging (Windows): libopenvdb.lib(Archive.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_complete
UATHelper: Packaging (Windows): libopenvdb.lib(openvdb.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_complete
UATHelper: Packaging (Windows): C:\Users\theam\OneDrive\Desktop\Unreal Engine Projects\EntityGame\Binaries\Win64\EntityGame-Win64-Shipping.exe : fatal error LNK1120: 2 unresolved externals
UATHelper: Packaging (Windows): [2/2] WriteMetadata EntityGame-Win64-Shipping.target cancelled
UATHelper: Packaging (Windows): Took 7.6610556s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\theam\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+UE_5.1\UBT-EntityGame-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 9s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogAudioMixer: Warning: Decoder Error, stopping source [CompileFailed]
:upside_down_face:

I researched and one of the causes is the game icon. The problem is, I can not find how to set my icon back to default. For what I have read is an arrow next to the three dots that turns it back to default, but my UE does not have that arrow and I can not figure out another alternative method. Can you tell me how I can change it to default to see if it works? If it does not work I will edit post.

If need more information/screenshots/videos I will provide.

Cleary you are missing VDB plugin , or you delete it from your project.
https://www.openvdb.org

1 Like

Sorry for the late response and thanks for the help, took me a while to download the VBD plugin. It gives me this now:
UATHelper: Packaging (Windows): Log file: C:\Users\theam\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+UE_5.1\UBT-EntityGame-Win64-Shipping.txt
UATHelper: Packaging (Windows): Expecting to find a type to be declared in a module rules named ‘VolumeSequencer’ in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the ‘ModuleRules’ type defined by Unreal Build Tool.
UATHelper: Packaging (Windows): Took 0.8780726s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\theam\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+UE_5.1\UBT-EntityGame-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogAudioMixer: Warning: Decoder Error, stopping source [CompileFailed]

How do I access these UE5rules?

I’m not sure what Plugin you install but this is the one you need

For some reason you are missing or have a wrong version of VolumeSequencer which is part of the VDB plugin.

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Thats the one I installed. Look

try deleting in your project directory the intermediate, saved ,build, binaries folders, and load the project again .

1 Like

Got it Boss. Give me a second

OK did it and loaded the project. Do I build or go straight to packaging?

Hello Boss.
I was able to solve the problem. Your instructions solved the module rule error, but it caused the original error to start popping up again. I did some more researched, and was able to solve this by updating my visual studio and force updating my device.

Thanks for the help.

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