Log started at 05/10/2023 22:19:32 (2023-05-10T17:19:32Z)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
No config file at C:\Users\Hassan.ARC-DST-002\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\Hassan.ARC-DST-002\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\Hassan.ARC-DST-002\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+UE_5.1\UBT-MyProject6-Win64-Development.txt
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Note: Android toolchain NDK r25b recommended
Registering build platform: Android - buildable: False
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: IOS - buildable: False
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: Linux - buildable: False
Registering build platform: LinuxArm64 - buildable: False
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
Command line: “D:\Program Files (x86)\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” MyProject6 Win64 Development “-Project=D:\unreal project\MyProject6\MyProject6.uproject” “D:\unreal project\MyProject6\MyProject6.uproject” -NoUBTMakefiles “-remoteini=D:\unreal project\MyProject6” -skipdeploy “-Manifest=D:\unreal project\MyProject6\Intermediate\Build\Manifest.xml” -NoHotReload “-log=C:\Users\Hassan.ARC-DST-002\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+UE_5.1\UBT-MyProject6-Win64-Development.txt”
Creating project rules assembly for D:\unreal project\MyProject6\MyProject6.uproject…
Skipping D:\Program Files (x86)\UE_5.1\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping D:\Program Files (x86)\UE_5.1\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Found 0 Plugins:
Found 0 Modules:
Found Visual Studio installation: D:\Program Files\Microsoft\VisualStudio\Package (Product=Microsoft.VisualStudio.Product.Professional, Version=17.5.33530.505)
Found Visual Studio toolchain: D:\Program Files\Microsoft\VisualStudio\Package\VC\Tools\MSVC\14.35.32215 (Family=14.35.32215, FamilyRank=2, Version=14.35.32217, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=D:\Program Files\Microsoft\VisualStudio\Package\VC\Redist\MSVC\14.34.31931)
Building UnrealGame - MyProject6 - Win64 - Development
Compile Env Launch: WITH_LAUNCHERCHECK=0
Compile Env Launch: UE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0
Compile Env Launch: UE_MODULE_NAME=“Launch”
Compile Env Launch: UE_PLUGIN_NAME=“”
Ignoring plugin ‘ModelingToolsEditorMode’ (referenced via MyProject6.uproject), not enabled for target Game
Enabling plugin ‘DatasmithImporter’ (referenced via MyProject6.uproject)
Compile Env DatasmithExternalSource: UE_MODULE_NAME=“DatasmithExternalSource”
Compile Env DatasmithExternalSource: UE_PLUGIN_NAME=“DatasmithImporter”
Compile Env DatasmithTranslator: UE_MODULE_NAME=“DatasmithTranslator”
Compile Env DatasmithTranslator: UE_PLUGIN_NAME=“DatasmithImporter”
Compile Env DatasmithNativeTranslator: UE_MODULE_NAME=“DatasmithNativeTranslator”
Compile Env DatasmithNativeTranslator: UE_PLUGIN_NAME=“DatasmithImporter”
Compile Env DirectLinkExtension: UE_MODULE_NAME=“DirectLinkExtension”
Compile Env DirectLinkExtension: UE_PLUGIN_NAME=“DatasmithImporter”
Compile Env ExternalSource: UE_MODULE_NAME=“ExternalSource”
Compile Env ExternalSource: UE_PLUGIN_NAME=“DatasmithImporter”
Compile Env DirectLinkTest: UE_MODULE_NAME=“DirectLinkTest”
Compile Env DirectLinkTest: UE_PLUGIN_NAME=“DatasmithImporter”
Enabling plugin ‘DatasmithContent’ (referenced via MyProject6.uproject → DatasmithImporter.uplugin)
Compile Env DatasmithContent: UE_MODULE_NAME=“DatasmithContent”
Compile Env DatasmithContent: UE_PLUGIN_NAME=“DatasmithContent”
Enabling plugin ‘VariantManagerContent’ (referenced via MyProject6.uproject → DatasmithImporter.uplugin → DatasmithContent.uplugin)
Compile Env VariantManagerContent: UE_MODULE_NAME=“VariantManagerContent”
Compile Env VariantManagerContent: UE_PLUGIN_NAME=“VariantManagerContent”
Enabling plugin ‘EditorScriptingUtilities’ (referenced via MyProject6.uproject → DatasmithImporter.uplugin)
Enabling plugin ‘DataPrepEditor’ (referenced via MyProject6.uproject → DatasmithImporter.uplugin)
Enabling plugin ‘InterchangeEditor’ (referenced via MyProject6.uproject → DatasmithImporter.uplugin)
Ignoring plugin ‘Interchange’ (referenced via MyProject6.uproject → DatasmithImporter.uplugin → InterchangeEditor.uplugin), not enabled for target Game
Enabling plugin ‘VariantManager’ (referenced via MyProject6.uproject → DatasmithImporter.uplugin)
Enabling plugin ‘UdpMessaging’ (referenced via MyProject6.uproject → DatasmithImporter.uplugin)
Compile Env UdpMessaging: UE_MODULE_NAME=“UdpMessaging”
Compile Env UdpMessaging: UE_PLUGIN_NAME=“UdpMessaging”
Enabling plugin ‘OculusVR’ (referenced via MyProject6.uproject)
Compile Env OculusHMD: UE_MODULE_NAME=“OculusHMD”
Compile Env OculusHMD: UE_PLUGIN_NAME=“OculusVR”
Compile Env OculusInput: UE_MODULE_NAME=“OculusInput”
Compile Env OculusInput: UE_PLUGIN_NAME=“OculusVR”
Compile Env OculusMR: UE_MODULE_NAME=“OculusMR”
Compile Env OculusMR: UE_PLUGIN_NAME=“OculusVR”
Compile Env OculusOpenXRHMD: UE_MODULE_NAME=“OculusOpenXRHMD”
Compile Env OculusOpenXRHMD: UE_PLUGIN_NAME=“OculusVR”
Enabling plugin ‘ProceduralMeshComponent’ (referenced via MyProject6.uproject → OculusVR.uplugin)
Compile Env ProceduralMeshComponent: UE_MODULE_NAME=“ProceduralMeshComponent”
Compile Env ProceduralMeshComponent: UE_PLUGIN_NAME=“ProceduralMeshComponent”
Enabling plugin ‘OpenXR’ (referenced via MyProject6.uproject → OculusVR.uplugin)
Compile Env OpenXRHMD: UE_MODULE_NAME=“OpenXRHMD”
Compile Env OpenXRHMD: UE_PLUGIN_NAME=“OpenXR”
Compile Env OpenXRInput: UE_MODULE_NAME=“OpenXRInput”
Compile Env OpenXRInput: UE_PLUGIN_NAME=“OpenXR”
Compile Env OpenXRAR: UE_MODULE_NAME=“OpenXRAR”
Compile Env OpenXRAR: UE_PLUGIN_NAME=“OpenXR”
Enabling plugin ‘EnhancedInput’ (referenced via MyProject6.uproject → OculusVR.uplugin → OpenXR.uplugin)
Compile Env EnhancedInput: UE_MODULE_NAME=“EnhancedInput”
Compile Env EnhancedInput: UE_PLUGIN_NAME=“EnhancedInput”
Enabling plugin ‘SteamVR’ (referenced via MyProject6.uproject)
Compile Env SteamVR: UE_MODULE_NAME=“SteamVR”
Compile Env SteamVR: UE_PLUGIN_NAME=“SteamVR”
Compile Env SteamVRInput: UE_MODULE_NAME=“SteamVRInput”
Compile Env SteamVRInput: UE_PLUGIN_NAME=“SteamVR”
Compile Env SteamVRInputDevice: UE_MODULE_NAME=“SteamVRInputDevice”
Compile Env SteamVRInputDevice: UE_PLUGIN_NAME=“SteamVR”
Enabling plugin ‘MovieRenderPipeline’ (referenced via MyProject6.uproject)
Compile Env MovieRenderPipelineCore: UE_MODULE_NAME=“MovieRenderPipelineCore”
Compile Env MovieRenderPipelineCore: UE_PLUGIN_NAME=“MovieRenderPipeline”
Compile Env MovieRenderPipelineSettings: UE_MODULE_NAME=“MovieRenderPipelineSettings”
Compile Env MovieRenderPipelineSettings: UE_PLUGIN_NAME=“MovieRenderPipeline”
Compile Env MovieRenderPipelineRenderPasses: UE_MODULE_NAME=“MovieRenderPipelineRenderPasses”
Compile Env MovieRenderPipelineRenderPasses: UE_PLUGIN_NAME=“MovieRenderPipeline”
Compile Env UEOpenExrRTTI: UE_MODULE_NAME=“UEOpenExrRTTI”
Compile Env UEOpenExrRTTI: UE_PLUGIN_NAME=“MovieRenderPipeline”
Enabling plugin ‘ActorLayerUtilities’ (referenced via MyProject6.uproject → MovieRenderPipeline.uplugin)
Compile Env ActorLayerUtilities: UE_MODULE_NAME=“ActorLayerUtilities”
Compile Env ActorLayerUtilities: UE_PLUGIN_NAME=“ActorLayerUtilities”
Enabling plugin ‘LevelSequenceEditor’ (referenced via MyProject6.uproject → MovieRenderPipeline.uplugin)
Enabling plugin ‘SequencerScripting’ (referenced via MyProject6.uproject → MovieRenderPipeline.uplugin → LevelSequenceEditor.uplugin)
Compile Env SequencerScripting: UE_MODULE_NAME=“SequencerScripting”
Compile Env SequencerScripting: UE_PLUGIN_NAME=“SequencerScripting”
Enabling plugin ‘PythonScriptPlugin’ (referenced via MyProject6.uproject → MovieRenderPipeline.uplugin → LevelSequenceEditor.uplugin → SequencerScripting.uplugin)
Compile Env PythonScriptPluginPreload: WITH_PYTHON=0
Compile Env PythonScriptPluginPreload: UE_MODULE_NAME=“PythonScriptPluginPreload”
Compile Env PythonScriptPluginPreload: UE_PLUGIN_NAME=“PythonScriptPlugin”
Ignoring plugin ‘ContentBrowserFileDataSource’ (referenced via MyProject6.uproject → MovieRenderPipeline.uplugin → LevelSequenceEditor.uplugin → SequencerScripting.uplugin → PythonScriptPlugin.uplugin), not enabled for target Game
Enabling plugin ‘OpenColorIO’ (referenced via MyProject6.uproject → MovieRenderPipeline.uplugin)
Compile Env OpenColorIO: UE_MODULE_NAME=“OpenColorIO”
Compile Env OpenColorIO: UE_PLUGIN_NAME=“OpenColorIO”
Enabling plugin ‘MDL’ (referenced via default plugins)
Enabling plugin ‘Omniverse’ (referenced via default plugins)
Enabling plugin ‘USDImporter’ (referenced via default plugins → Omniverse.uplugin)
Compile Env UnrealUSDWrapper: USD_FORCE_DISABLED=1
Compile Env UnrealUSDWrapper: USE_USD_SDK=0
Compile Env UnrealUSDWrapper: USD_USES_SYSTEM_MALLOC=0
Compile Env UnrealUSDWrapper: UE_MODULE_NAME=“UnrealUSDWrapper”
Compile Env UnrealUSDWrapper: UE_PLUGIN_NAME=“USDImporter”
Compile Env USDUtilities: UE_MODULE_NAME=“USDUtilities”
Compile Env USDUtilities: UE_PLUGIN_NAME=“USDImporter”
Compile Env USDSchemas: UE_MODULE_NAME=“USDSchemas”
Compile Env USDSchemas: UE_PLUGIN_NAME=“USDImporter”
Compile Env USDStage: UE_MODULE_NAME=“USDStage”
Compile Env USDStage: UE_PLUGIN_NAME=“USDImporter”
Compile Env USDClasses: UE_MODULE_NAME=“USDClasses”
Compile Env USDClasses: UE_PLUGIN_NAME=“USDImporter”
Enabling plugin ‘AnalyticsBlueprintLibrary’ (referenced via default plugins → Omniverse.uplugin → USDImporter.uplugin)
Compile Env AnalyticsBlueprintLibrary: UE_MODULE_NAME=“AnalyticsBlueprintLibrary”
Compile Env AnalyticsBlueprintLibrary: UE_PLUGIN_NAME=“AnalyticsBlueprintLibrary”
Enabling plugin ‘ControlRig’ (referenced via default plugins → Omniverse.uplugin → USDImporter.uplugin)
Compile Env ControlRig: UE_MODULE_NAME=“ControlRig”
Compile Env ControlRig: UE_PLUGIN_NAME=“ControlRig”
Enabling plugin ‘PropertyAccessEditor’ (referenced via default plugins → Omniverse.uplugin → USDImporter.uplugin → ControlRig.uplugin)
Enabling plugin ‘GeometryCache’ (referenced via default plugins → Omniverse.uplugin → USDImporter.uplugin)
Compile Env GeometryCache: UE_MODULE_NAME=“GeometryCache”
Compile Env GeometryCache: UE_PLUGIN_NAME=“GeometryCache”
Compile Env GeometryCacheTracks: UE_MODULE_NAME=“GeometryCacheTracks”
Compile Env GeometryCacheTracks: UE_PLUGIN_NAME=“GeometryCache”
Enabling plugin ‘Niagara’ (referenced via default plugins → Omniverse.uplugin → USDImporter.uplugin → GeometryCache.uplugin)
Compile Env NiagaraCore: UE_MODULE_NAME=“NiagaraCore”
Compile Env NiagaraCore: UE_PLUGIN_NAME=“Niagara”
Compile Env Niagara: VECTORVM_SUPPORTS_EXPERIMENTAL=1
Compile Env Niagara: VECTORVM_SUPPORTS_LEGACY=1
Compile Env Niagara: UE_MODULE_NAME=“Niagara”
Compile Env Niagara: UE_PLUGIN_NAME=“Niagara”
Compile Env NiagaraAnimNotifies: UE_MODULE_NAME=“NiagaraAnimNotifies”
Compile Env NiagaraAnimNotifies: UE_PLUGIN_NAME=“Niagara”
Compile Env NiagaraShader: UE_MODULE_NAME=“NiagaraShader”
Compile Env NiagaraShader: UE_PLUGIN_NAME=“Niagara”
Compile Env NiagaraVertexFactories: UE_MODULE_NAME=“NiagaraVertexFactories”
Compile Env NiagaraVertexFactories: UE_PLUGIN_NAME=“Niagara”
Enabling plugin ‘LiveLink’ (referenced via default plugins → Omniverse.uplugin → USDImporter.uplugin)
Compile Env LiveLink: UE_MODULE_NAME=“LiveLink”
Compile Env LiveLink: UE_PLUGIN_NAME=“LiveLink”
Compile Env LiveLinkComponents: UE_MODULE_NAME=“LiveLinkComponents”
Compile Env LiveLinkComponents: UE_PLUGIN_NAME=“LiveLink”
Compile Env LiveLinkMovieScene: UE_MODULE_NAME=“LiveLinkMovieScene”
Compile Env LiveLinkMovieScene: UE_PLUGIN_NAME=“LiveLink”
Enabling plugin ‘Takes’ (referenced via default plugins → Omniverse.uplugin → USDImporter.uplugin → LiveLink.uplugin)
Compile Env TakeMovieScene: UE_MODULE_NAME=“TakeMovieScene”
Compile Env TakeMovieScene: UE_PLUGIN_NAME=“Takes”
Enabling plugin ‘ConcertSyncClient’ (referenced via default plugins → Omniverse.uplugin → USDImporter.uplugin → LiveLink.uplugin)
Enabling plugin ‘ConcertSyncCore’ (referenced via default plugins → Omniverse.uplugin → USDImporter.uplugin → LiveLink.uplugin → ConcertSyncClient.uplugin)
Enabling plugin ‘ConcertMain’ (referenced via default plugins → Omniverse.uplugin → USDImporter.uplugin → LiveLink.uplugin → ConcertSyncClient.uplugin → ConcertSyncCore.uplugin)
Enabling plugin ‘SQLiteCore’ (referenced via default plugins → Omniverse.uplugin → USDImporter.uplugin → LiveLink.uplugin → ConcertSyncClient.uplugin → ConcertSyncCore.uplugin)
Compile Env SQLiteCore: SQLITE_API=SQLITECORE_API
Compile Env SQLiteCore: SQLITE_OMIT_AUTOINIT
Compile Env SQLiteCore: SQLITE_HAVE_ISNAN=1
Compile Env SQLiteCore: SQLITE_ENABLE_FTS4
Compile Env SQLiteCore: SQLITE_ENABLE_FTS5
Compile Env SQLiteCore: SQLITE_ENABLE_DESERIALIZE
Compile Env SQLiteCore: SQLITE_ENABLE_RTREE
Compile Env SQLiteCore: SQLITE_ENABLE_JSON1
Compile Env SQLiteCore: SQLITE_ENABLE_ICU
Compile Env SQLiteCore: SQLITE_OS_OTHER=1
Compile Env SQLiteCore: SQLITE_ZERO_MALLOC
Compile Env SQLiteCore: SQLITE_MUTEX_NOOP
Compile Env SQLiteCore: SQLITE_OMIT_LOAD_EXTENSION
Compile Env SQLiteCore: UE_MODULE_NAME=“SQLiteCore”
Compile Env SQLiteCore: UE_PLUGIN_NAME=“SQLiteCore”
Enabling plugin ‘MDLImporter’ (referenced via default plugins → Omniverse.uplugin → USDImporter.uplugin)
Enabling plugin ‘HairStrands’ (referenced via default plugins → Omniverse.uplugin → USDImporter.uplugin)
Compile Env HairStrandsCore: UE_MODULE_NAME=“HairStrandsCore”
Compile Env HairStrandsCore: UE_PLUGIN_NAME=“HairStrands”
Compile Env HairStrandsRuntime: UE_MODULE_NAME=“HairStrandsRuntime”
Compile Env HairStrandsRuntime: UE_PLUGIN_NAME=“HairStrands”
Enabling plugin ‘ActorSequence’ (referenced via default plugins → Omniverse.uplugin)
Compile Env ActorSequence: UE_MODULE_NAME=“ActorSequence”
Compile Env ActorSequence: UE_PLUGIN_NAME=“ActorSequence”
Enabling plugin ‘Paper2D’ (referenced via default plugins)
Compile Env Paper2D: UE_MODULE_NAME=“Paper2D”
Compile Env Paper2D: UE_PLUGIN_NAME=“Paper2D”
Enabling plugin ‘AISupport’ (referenced via default plugins)
Compile Env AISupportModule: UE_MODULE_NAME=“AISupportModule”
Compile Env AISupportModule: UE_PLUGIN_NAME=“AISupport”
Enabling plugin ‘EnvironmentQueryEditor’ (referenced via default plugins)
Enabling plugin ‘AnimationModifierLibrary’ (referenced via default plugins)
Enabling plugin ‘BlendSpaceMotionAnalysis’ (referenced via default plugins)
Enabling plugin ‘ControlRigSpline’ (referenced via default plugins)
Compile Env ControlRigSpline: UE_MODULE_NAME=“ControlRigSpline”
Compile Env ControlRigSpline: UE_PLUGIN_NAME=“ControlRigSpline”
Enabling plugin ‘IKRig’ (referenced via default plugins)
Compile Env IKRig: UE_MODULE_NAME=“IKRig”
Compile Env IKRig: UE_PLUGIN_NAME=“IKRig”
Enabling plugin ‘FullBodyIK’ (referenced via default plugins → IKRig.uplugin)
Compile Env FullBodyIK: UE_MODULE_NAME=“FullBodyIK”
Compile Env FullBodyIK: UE_PLUGIN_NAME=“FullBodyIK”
Compile Env PBIK: UE_MODULE_NAME=“PBIK”
Compile Env PBIK: UE_PLUGIN_NAME=“FullBodyIK”
Enabling plugin ‘Bridge’ (referenced via default plugins)
Enabling plugin ‘CameraShakePreviewer’ (referenced via default plugins)
Enabling plugin ‘GameplayCameras’ (referenced via default plugins → CameraShakePreviewer.uplugin)
Compile Env GameplayCameras: UE_MODULE_NAME=“GameplayCameras”
Compile Env GameplayCameras: UE_PLUGIN_NAME=“GameplayCameras”
Enabling plugin ‘TemplateSequence’ (referenced via default plugins → CameraShakePreviewer.uplugin → GameplayCameras.uplugin)
Compile Env TemplateSequence: UE_MODULE_NAME=“TemplateSequence”
Compile Env TemplateSequence: UE_PLUGIN_NAME=“TemplateSequence”
Enabling plugin ‘OodleNetwork’ (referenced via default plugins)
Compile Env OodleNetworkHandlerComponent: UE_MODULE_NAME=“OodleNetworkHandlerComponent”
Compile Env OodleNetworkHandlerComponent: UE_PLUGIN_NAME=“OodleNetwork”
Enabling plugin ‘AnimationSharing’ (referenced via default plugins)
Compile Env AnimationSharing: UE_MODULE_NAME=“AnimationSharing”
Compile Env AnimationSharing: UE_PLUGIN_NAME=“AnimationSharing”
Enabling plugin ‘SignificanceManager’ (referenced via default plugins → AnimationSharing.uplugin)
Compile Env SignificanceManager: UE_MODULE_NAME=“SignificanceManager”
Compile Env SignificanceManager: UE_PLUGIN_NAME=“SignificanceManager”
Enabling plugin ‘CLionSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘CodeLiteSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘DumpGPUServices’ (referenced via default plugins)
Compile Env DumpGPUServices: UE_MODULE_NAME=“DumpGPUServices”
Compile Env DumpGPUServices: UE_PLUGIN_NAME=“DumpGPUServices”
Enabling plugin ‘GitSourceControl’ (referenced via default plugins)
Enabling plugin ‘KDevelopSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘NullSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘PerforceSourceControl’ (referenced via default plugins)
Enabling plugin ‘PixWinPlugin’ (referenced via default plugins)
Compile Env PixWinPlugin: UE_MODULE_NAME=“PixWinPlugin”
Compile Env PixWinPlugin: UE_PLUGIN_NAME=“PixWinPlugin”
Enabling plugin ‘PlasticSourceControl’ (referenced via default plugins)
Enabling plugin ‘PluginUtils’ (referenced via default plugins)
Enabling plugin ‘PropertyAccessNode’ (referenced via default plugins)
Enabling plugin ‘RiderSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘SubversionSourceControl’ (referenced via default plugins)
Enabling plugin ‘TextureFormatOodle’ (referenced via default plugins)
Enabling plugin ‘TraceDataFilters’ (referenced via default plugins)
Enabling plugin ‘UObjectPlugin’ (referenced via default plugins)
Compile Env UObjectPlugin: UE_MODULE_NAME=“UObjectPlugin”
Compile Env UObjectPlugin: UE_PLUGIN_NAME=“UObjectPlugin”
Enabling plugin ‘VisualStudioCodeSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘VisualStudioSourceCodeAccess’ (referenced via default plugins)
Ignoring plugin ‘XCodeSourceCodeAccess’ (referenced via default plugins) due to unsupported target platform.
Enabling plugin ‘AssetManagerEditor’ (referenced via default plugins)
Enabling plugin ‘BlueprintHeaderView’ (referenced via default plugins)
Enabling plugin ‘ContentBrowserAssetDataSource’ (referenced via default plugins)
Enabling plugin ‘ContentBrowserClassDataSource’ (referenced via default plugins)
Enabling plugin ‘CryptoKeys’ (referenced via default plugins)
Enabling plugin ‘CurveEditorTools’ (referenced via default plugins)
Enabling plugin ‘DataValidation’ (referenced via default plugins)
Enabling plugin ‘EditorDebugTools’ (referenced via default plugins)
Enabling plugin ‘FacialAnimation’ (referenced via default plugins)
Compile Env FacialAnimation: UE_MODULE_NAME=“FacialAnimation”
Compile Env FacialAnimation: UE_PLUGIN_NAME=“FacialAnimation”
Enabling plugin ‘GameplayTagsEditor’ (referenced via default plugins)
Enabling plugin ‘GeometryMode’ (referenced via default plugins)
Enabling plugin ‘MacGraphicsSwitching’ (referenced via default plugins)
Enabling plugin ‘MaterialAnalyzer’ (referenced via default plugins)
Enabling plugin ‘MobileLauncherProfileWizard’ (referenced via default plugins)
Enabling plugin ‘LightMixer’ (referenced via default plugins)
Enabling plugin ‘ObjectMixer’ (referenced via default plugins → LightMixer.uplugin)
Enabling plugin ‘PluginBrowser’ (referenced via default plugins)
Enabling plugin ‘SequencerAnimTools’ (referenced via default plugins)
Enabling plugin ‘SpeedTreeImporter’ (referenced via default plugins)
Enabling plugin ‘WorldPartitionHLODUtilities’ (referenced via default plugins)
Enabling plugin ‘GLTFExporter’ (referenced via default plugins)
Compile Env GLTFExporter: UE_MODULE_NAME=“GLTFExporter”
Compile Env GLTFExporter: UE_PLUGIN_NAME=“GLTFExporter”
Enabling plugin ‘AutomationUtils’ (referenced via default plugins)
Compile Env AutomationUtils: UE_MODULE_NAME=“AutomationUtils”
Compile Env AutomationUtils: UE_PLUGIN_NAME=“AutomationUtils”
Enabling plugin ‘BackChannel’ (referenced via default plugins)
Compile Env BackChannel: UE_MODULE_NAME=“BackChannel”
Compile Env BackChannel: UE_PLUGIN_NAME=“BackChannel”
Enabling plugin ‘ChaosClothEditor’ (referenced via default plugins)
Enabling plugin ‘ChaosCloth’ (referenced via default plugins → ChaosClothEditor.uplugin)
Compile Env ChaosCloth: WITH_CLOTH_COLLISION_DETECTION=1
Compile Env ChaosCloth: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, “INCLUDE_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosCloth: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosCloth: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.”) 1
Compile Env ChaosCloth: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.”) 1
Compile Env ChaosCloth: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX is deprecated and should always be considered 1.”) 1
Compile Env ChaosCloth: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX_COOKING is deprecated and should always be considered 0.”) 0
Compile Env ChaosCloth: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, “PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCloth: WITH_APEX=UE_DEPRECATED_MACRO(5.1, “WITH_APEX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCloth: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_APEX_CLOTHING is deprecated and should always be considered 0.”) 0
Compile Env ChaosCloth: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, “WITH_NVCLOTH is deprecated and should always be considered 0.”) 0
Compile Env ChaosCloth: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCloth: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, “WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.”) 0
Compile Env ChaosCloth: CHAOS_INCLUDE_LEVEL_1=1
Compile Env ChaosCloth: UE_MODULE_NAME=“ChaosCloth”
Compile Env ChaosCloth: UE_PLUGIN_NAME=“ChaosCloth”
Enabling plugin ‘ChaosCaching’ (referenced via default plugins → ChaosClothEditor.uplugin → ChaosCloth.uplugin)
Compile Env ChaosCaching: WITH_CLOTH_COLLISION_DETECTION=1
Compile Env ChaosCaching: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, “INCLUDE_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosCaching: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosCaching: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.”) 1
Compile Env ChaosCaching: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.”) 1
Compile Env ChaosCaching: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX is deprecated and should always be considered 1.”) 1
Compile Env ChaosCaching: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX_COOKING is deprecated and should always be considered 0.”) 0
Compile Env ChaosCaching: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, “PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCaching: WITH_APEX=UE_DEPRECATED_MACRO(5.1, “WITH_APEX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCaching: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_APEX_CLOTHING is deprecated and should always be considered 0.”) 0
Compile Env ChaosCaching: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, “WITH_NVCLOTH is deprecated and should always be considered 0.”) 0
Compile Env ChaosCaching: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosCaching: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, “WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.”) 0
Compile Env ChaosCaching: CHAOS_INCLUDE_LEVEL_1=1
Compile Env ChaosCaching: UE_MODULE_NAME=“ChaosCaching”
Compile Env ChaosCaching: UE_PLUGIN_NAME=“ChaosCaching”
Enabling plugin ‘ChaosEditor’ (referenced via default plugins)
Ignoring plugin ‘PlanarCut’ (referenced via default plugins → ChaosEditor.uplugin), not enabled for target Game
Enabling plugin ‘GeometryCollectionPlugin’ (referenced via default plugins → ChaosEditor.uplugin)
Compile Env GeometryCollectionTracks: UE_MODULE_NAME=“GeometryCollectionTracks”
Compile Env GeometryCollectionTracks: UE_PLUGIN_NAME=“GeometryCollectionPlugin”
Compile Env GeometryCollectionNodes: UE_MODULE_NAME=“GeometryCollectionNodes”
Compile Env GeometryCollectionNodes: UE_PLUGIN_NAME=“GeometryCollectionPlugin”
Enabling plugin ‘ChaosSolverPlugin’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Enabling plugin ‘Dataflow’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Compile Env DataflowNodes: UE_MODULE_NAME=“DataflowNodes”
Compile Env DataflowNodes: UE_PLUGIN_NAME=“Dataflow”
Enabling plugin ‘PlanarCut’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Compile Env PlanarCut: UE_MODULE_NAME=“PlanarCut”
Compile Env PlanarCut: UE_PLUGIN_NAME=“PlanarCut”
Enabling plugin ‘GeometryProcessing’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin → PlanarCut.uplugin)
Compile Env GeometryAlgorithms: UE_MODULE_NAME=“GeometryAlgorithms”
Compile Env GeometryAlgorithms: UE_PLUGIN_NAME=“GeometryProcessing”
Compile Env DynamicMesh: UE_MODULE_NAME=“DynamicMesh”
Compile Env DynamicMesh: UE_PLUGIN_NAME=“GeometryProcessing”
Ignoring plugin ‘MeshModelingToolsetExp’ (referenced via default plugins → ChaosEditor.uplugin), not enabled for target Game
Enabling plugin ‘ChaosNiagara’ (referenced via default plugins)
Compile Env ChaosNiagara: CHAOS_INCLUDE_LEVEL_1=1
Compile Env ChaosNiagara: UE_MODULE_NAME=“ChaosNiagara”
Compile Env ChaosNiagara: UE_PLUGIN_NAME=“ChaosNiagara”
Enabling plugin ‘ChaosUserDataPT’ (referenced via default plugins)
Compile Env ChaosUserDataPT: WITH_CLOTH_COLLISION_DETECTION=1
Compile Env ChaosUserDataPT: INCLUDE_CHAOS=UE_DEPRECATED_MACRO(5.1, “INCLUDE_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosUserDataPT: WITH_CHAOS=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS is deprecated and should always be considered 1.”) 1
Compile Env ChaosUserDataPT: WITH_CHAOS_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.”) 1
Compile Env ChaosUserDataPT: WITH_CHAOS_NEEDS_TO_BE_FIXED=UE_DEPRECATED_MACRO(5.1, “WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.”) 1
Compile Env ChaosUserDataPT: WITH_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX is deprecated and should always be considered 1.”) 1
Compile Env ChaosUserDataPT: WITH_PHYSX_COOKING=UE_DEPRECATED_MACRO(5.1, “WITH_PHYSX_COOKING is deprecated and should always be considered 0.”) 0
Compile Env ChaosUserDataPT: PHYSICS_INTERFACE_PHYSX=UE_DEPRECATED_MACRO(5.1, “PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosUserDataPT: WITH_APEX=UE_DEPRECATED_MACRO(5.1, “WITH_APEX is deprecated and should always be considered 0.”) 0
Compile Env ChaosUserDataPT: WITH_APEX_CLOTHING=UE_DEPRECATED_MACRO(5.1, “WITH_APEX_CLOTHING is deprecated and should always be considered 0.”) 0
Compile Env ChaosUserDataPT: WITH_NVCLOTH=UE_DEPRECATED_MACRO(5.1, “WITH_NVCLOTH is deprecated and should always be considered 0.”) 0
Compile Env ChaosUserDataPT: WITH_IMMEDIATE_PHYSX=UE_DEPRECATED_MACRO(5.1, “WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.”) 0
Compile Env ChaosUserDataPT: WITH_CUSTOM_SQ_STRUCTURE=UE_DEPRECATED_MACRO(5.1, “WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.”) 0
Compile Env ChaosUserDataPT: CHAOS_INCLUDE_LEVEL_1=1
Compile Env ChaosUserDataPT: UE_MODULE_NAME=“ChaosUserDataPT”
Compile Env ChaosUserDataPT: UE_PLUGIN_NAME=“ChaosUserDataPT”
Enabling plugin ‘CharacterAI’ (referenced via default plugins)
Compile Env CharacterAI: UE_MODULE_NAME=“CharacterAI”
Compile Env CharacterAI: UE_PLUGIN_NAME=“CharacterAI”
Enabling plugin ‘Iris’ (referenced via default plugins)
Compile Env Iris: UE_WITH_IRIS=0
Compile Env Iris: UE_MODULE_NAME=“Iris”
Compile Env Iris: UE_PLUGIN_NAME=“Iris”
Enabling plugin ‘OpenImageDenoise’ (referenced via default plugins)
Compile Env OpenImageDenoise: UE_MODULE_NAME=“OpenImageDenoise”
Compile Env OpenImageDenoise: UE_PLUGIN_NAME=“OpenImageDenoise”
Enabling plugin ‘PlatformCrypto’ (referenced via default plugins)
Compile Env PlatformCrypto: PLATFORM_ENCRYPTION_CONTEXT_HEADER=“EncryptionContextOpenSSL.h”
Compile Env PlatformCrypto: UE_MODULE_NAME=“PlatformCrypto”
Compile Env PlatformCrypto: UE_PLUGIN_NAME=“PlatformCrypto”
Compile Env PlatformCryptoTypes: UE_MODULE_NAME=“PlatformCryptoTypes”
Compile Env PlatformCryptoTypes: UE_PLUGIN_NAME=“PlatformCrypto”
Compile Env PlatformCryptoOpenSSL: UE_MODULE_NAME=“PlatformCryptoOpenSSL”
Compile Env PlatformCryptoOpenSSL: UE_PLUGIN_NAME=“PlatformCrypto”
Enabling plugin ‘SkeletalReduction’ (referenced via default plugins)
Enabling plugin ‘UVEditor’ (referenced via default plugins)
Ignoring plugin ‘MeshModelingToolset’ (referenced via default plugins → UVEditor.uplugin), not enabled for target Game
Ignoring plugin ‘MeshModelingToolsetExp’ (referenced via default plugins → UVEditor.uplugin), not enabled for target Game
Enabling plugin ‘FastBuildController’ (referenced via default plugins)
Enabling plugin ‘AlembicImporter’ (referenced via default plugins)
Enabling plugin ‘AndroidMedia’ (referenced via default plugins)
Enabling plugin ‘AvfMedia’ (referenced via default plugins)
Compile Env AvfMediaFactory: UE_MODULE_NAME=“AvfMediaFactory”
Compile Env AvfMediaFactory: UE_PLUGIN_NAME=“AvfMedia”
Enabling plugin ‘ImgMedia’ (referenced via default plugins)
Compile Env ImgMedia: UE_MODULE_NAME=“ImgMedia”
Compile Env ImgMedia: UE_PLUGIN_NAME=“ImgMedia”
Compile Env ImgMediaEngine: UE_MODULE_NAME=“ImgMediaEngine”
Compile Env ImgMediaEngine: UE_PLUGIN_NAME=“ImgMedia”
Compile Env ImgMediaFactory: UE_MODULE_NAME=“ImgMediaFactory”
Compile Env ImgMediaFactory: UE_PLUGIN_NAME=“ImgMedia”
Compile Env OpenExrWrapper: UE_MODULE_NAME=“OpenExrWrapper”
Compile Env OpenExrWrapper: UE_PLUGIN_NAME=“ImgMedia”
Compile Env ExrReaderGpu: UE_MODULE_NAME=“ExrReaderGpu”
Compile Env ExrReaderGpu: UE_PLUGIN_NAME=“ImgMedia”
Enabling plugin ‘MediaCompositing’ (referenced via default plugins)
Compile Env MediaCompositing: UE_MODULE_NAME=“MediaCompositing”
Compile Env MediaCompositing: UE_PLUGIN_NAME=“MediaCompositing”
Enabling plugin ‘MediaPlate’ (referenced via default plugins)
Compile Env MediaPlate: UE_MODULE_NAME=“MediaPlate”
Compile Env MediaPlate: UE_PLUGIN_NAME=“MediaPlate”
Ignoring plugin ‘MediaPlayerEditor’ (referenced via default plugins → MediaPlate.uplugin), not enabled for target Game
Ignoring plugin ‘MeshModelingToolset’ (referenced via default plugins → MediaPlate.uplugin), not enabled for target Game
Enabling plugin ‘MediaPlayerEditor’ (referenced via default plugins)
Enabling plugin ‘WmfMedia’ (referenced via default plugins)
Compile Env WmfMedia: WMFMEDIA_PLAYER_VERSION=2
Compile Env WmfMedia: UE_MODULE_NAME=“WmfMedia”
Compile Env WmfMedia: UE_PLUGIN_NAME=“WmfMedia”
Compile Env WmfMediaFactory: UE_MODULE_NAME=“WmfMediaFactory”
Compile Env WmfMediaFactory: UE_PLUGIN_NAME=“WmfMedia”
Enabling plugin ‘MeshPainting’ (referenced via default plugins)
Enabling plugin ‘TcpMessaging’ (referenced via default plugins)
Compile Env TcpMessaging: UE_MODULE_NAME=“TcpMessaging”
Compile Env TcpMessaging: UE_PLUGIN_NAME=“TcpMessaging”
Ignoring plugin ‘OnlineSubsystemGooglePlay’ (referenced via default plugins) due to unsupported target platform.
Ignoring plugin ‘OnlineSubsystemIOS’ (referenced via default plugins) due to unsupported target platform.
Enabling plugin ‘OnlineBase’ (referenced via default plugins)
Compile Env OnlineBase: UE_MODULE_NAME=“OnlineBase”
Compile Env OnlineBase: UE_PLUGIN_NAME=“OnlineBase”
Enabling plugin ‘OnlineSubsystemNull’ (referenced via default plugins)
Compile Env OnlineSubsystemNull: ONLINESUBSYSTEMNULL_PACKAGE=1
Compile Env OnlineSubsystemNull: UE_MODULE_NAME=“OnlineSubsystemNull”
Compile Env OnlineSubsystemNull: UE_PLUGIN_NAME=“OnlineSubsystemNull”
Enabling plugin ‘OnlineSubsystem’ (referenced via default plugins → OnlineSubsystemNull.uplugin)
Compile Env OnlineSubsystem: ONLINESUBSYSTEM_PACKAGE=1
Compile Env OnlineSubsystem: DEBUG_LAN_BEACON=0
Compile Env OnlineSubsystem: UE_MODULE_NAME=“OnlineSubsystem”
Compile Env OnlineSubsystem: UE_PLUGIN_NAME=“OnlineSubsystem”
Enabling plugin ‘OnlineSubsystemUtils’ (referenced via default plugins → OnlineSubsystemNull.uplugin)
Compile Env OnlineSubsystemUtils: ONLINESUBSYSTEMUTILS_PACKAGE=1
Compile Env OnlineSubsystemUtils: UE_MODULE_NAME=“OnlineSubsystemUtils”
Compile Env OnlineSubsystemUtils: UE_PLUGIN_NAME=“OnlineSubsystemUtils”
Enabling plugin ‘OnlineServices’ (referenced via default plugins → OnlineSubsystemNull.uplugin → OnlineSubsystemUtils.uplugin)
Compile Env OnlineServicesInterface: UE_MODULE_NAME=“OnlineServicesInterface”
Compile Env OnlineServicesInterface: UE_PLUGIN_NAME=“OnlineServices”
Compile Env OnlineServicesCommon: UE_MODULE_NAME=“OnlineServicesCommon”
Compile Env OnlineServicesCommon: UE_PLUGIN_NAME=“OnlineServices”
Compile Env OnlineServicesCommonEngineUtils: UE_MODULE_NAME=“OnlineServicesCommonEngineUtils”
Compile Env OnlineServicesCommonEngineUtils: UE_PLUGIN_NAME=“OnlineServices”
Enabling plugin ‘OpenVRExpansionPlugin’ (referenced via default plugins)
Expecting to find a type to be declared in a module rules named ‘OpenVRExpansionPlugin’ in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the ‘ModuleRules’ type defined by Unreal Build Tool.
BuildException: Expecting to find a type to be declared in a module rules named ‘OpenVRExpansionPlugin’ in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the ‘ModuleRules’ type defined by Unreal Build Tool.
at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 462
at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 394
at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 394
at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 394
at UnrealBuildTool.UEBuildTarget.CreateModuleRulesAndSetDefaults(String ModuleName, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 4333
at UnrealBuildTool.UEBuildTarget.FindOrCreateModuleByName(String ModuleName, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 4457
at UnrealBuildTool.UEBuildTarget.FindOrCreateCppModuleByName(String ModuleName, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 4580
at UnrealBuildTool.UEBuildTarget.AddPlugin(PluginReferenceDescriptor Reference, String ReferenceChain, String[] ExcludeFolders, Dictionary2 NameToInstance, Dictionary
2 NameToInfos, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3670
at UnrealBuildTool.UEBuildTarget.SetupPlugins(ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3490
at UnrealBuildTool.UEBuildTarget.PreBuildSetup(ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2677
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 857
at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 741
at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 275
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 242
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 648
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
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