Packaging Error: AutomationTool exiting with ExitCode=1

Hello everyone. i’m facing this problem, i tried a lot but i couldn’t solve it, please help.

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LogPlayLevel: UAT: LogInit: Display:
LogPlayLevel: UAT: LogInit: Display: Success - 0 error(s), 5 warning(s)
LogPlayLevel: UAT: LogInit: Display:
LogPlayLevel: UAT:
LogPlayLevel: UAT: Execution of commandlet took: 1m 27s (87.54 seconds)
LogPlayLevel: UAT: LogShaderCompilers: Display: ================================================
LogPlayLevel: UAT: LogShaderCompilers: Display: === FShaderJobCache stats ===
LogPlayLevel: UAT: LogShaderCompilers: Display: Total job queries 156, among them cache hits 0 (0.00%)
LogPlayLevel: UAT: LogShaderCompilers: Display: Tracking 156 distinct input hashes that result in 90 distinct outputs (57.69%)
LogPlayLevel: UAT: LogShaderCompilers: Display: RAM used: 1,10 MiB of 819,20 MiB budget. Usage: 0.13%
LogPlayLevel: UAT: LogShaderCompilers: Display: === Shader Compilation stats ===
LogPlayLevel: UAT: LogShaderCompilers: Display: Shaders Compiled: 156
LogPlayLevel: UAT: LogShaderCompilers: Display: Jobs assigned 156, completed 156 (100.00%)
LogPlayLevel: UAT: LogShaderCompilers: Display: Average time worker was idle: 1.32 s
LogPlayLevel: UAT: LogShaderCompilers: Display: Time job spent in pending queue: average 1.44 s, longest 6.93 s
LogPlayLevel: UAT: LogShaderCompilers: Display: Job execution time: average 3.58 s, max 6.72 s
LogPlayLevel: UAT: LogShaderCompilers: Display: Job life time (pending + execution): average 5.02 s, max 7.96
LogPlayLevel: UAT: LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 20.70 s
LogPlayLevel: UAT: LogShaderCompilers: Display: Jobs were issued in 47 batches (only local compilation was used), average 3.32 jobs/batch
LogPlayLevel: UAT: LogShaderCompilers: Display: Average processing rate: 7.54 jobs/sec
LogPlayLevel: UAT: LogShaderCompilers: Display: Total thread time: 103,773 s
LogPlayLevel: UAT: LogShaderCompilers: Display: Total thread preprocess time: 3,507 s
LogPlayLevel: UAT: LogShaderCompilers: Display: Percentage time preprocessing: 3.38%
LogPlayLevel: UAT: LogShaderCompilers: Display: Effective parallelization: 5.01 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
LogPlayLevel: UAT: LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
LogPlayLevel: UAT: LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 4 times, average 0.91 sec, max 1.24 sec, min 0.59 sec)
LogPlayLevel: UAT: LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 4 times, average 0.86 sec, max 1.30 sec, min 0.52 sec)
LogPlayLevel: UAT: LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 4 times, average 0.84 sec, max 1.22 sec, min 0.57 sec)
LogPlayLevel: UAT: LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 4 times, average 0.81 sec, max 1.21 sec, min 0.48 sec)
LogPlayLevel: UAT: LogShaderCompilers: Display: TBasePassVSFCachedVolumeIndirectLightingPolicy (compiled 4 times, average 0.77 sec, max 1.18 sec, min 0.49 sec)
LogPlayLevel: UAT: LogShaderCompilers: Display: Top 5 shader types by total compile time:
LogPlayLevel: UAT: LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 23.96% of total time (compiled 34 times, average 0.73 sec, max 1.17 sec, min 0.50 sec)
LogPlayLevel: UAT: LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 23.69% of total time (compiled 34 times, average 0.72 sec, max 1.18 sec, min 0.47 sec)
LogPlayLevel: UAT: LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 20.71% of total time (compiled 30 times, average 0.72 sec, max 1.10 sec, min 0.44 sec)
LogPlayLevel: UAT: LogShaderCompilers: Display: FHitProxyVS - 4.31% of total time (compiled 8 times, average 0.56 sec, max 0.83 sec, min 0.31 sec)
LogPlayLevel: UAT: LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 3.51% of total time (compiled 4 times, average 0.91 sec, max 1.24 sec, min 0.59 sec)
LogPlayLevel: UAT: LogShaderCompilers: Display: ================================================
LogPlayLevel: UAT: LogShaderCompilers: Display: Shaders left to compile 0
LogPlayLevel: UAT: Took 99.2981155s to run UnrealEditor-Cmd.exe, ExitCode=0
LogPlayLevel: UAT: Cook command time: 99.44 s
LogPlayLevel: UAT: ********** COOK COMMAND COMPLETED **********
LogPlayLevel: UAT: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Cook Task, Time: 99.073435
LogPlayLevel: UAT: Creating Staging Manifest…
LogPlayLevel: UAT: Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\BaseEditor.ini
LogPlayLevel: UAT: Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\BaseEditorKeyBindings.ini
LogPlayLevel: UAT: Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\BaseEditorPerProjectUserSettings.ini
LogPlayLevel: UAT: Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\BaseEditorSettings.ini
LogPlayLevel: UAT: Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\BaseLightmass.ini
LogPlayLevel: UAT: Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\BasePakFileRules.ini
LogPlayLevel: UAT: Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\ConsoleVariables.ini
LogPlayLevel: UAT: Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\Category.ini
LogPlayLevel: UAT: Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\Editor.ini
LogPlayLevel: UAT: Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\EditorTutorials.ini
LogPlayLevel: UAT: Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\Engine.ini
LogPlayLevel: UAT: Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\Keywords.ini
LogPlayLevel: UAT: Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\PortableObjectExport.ini
LogPlayLevel: UAT: Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\PortableObjectImport.ini
LogPlayLevel: UAT: Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\PropertyNames.ini
LogPlayLevel: UAT: Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\RepairData.ini
LogPlayLevel: UAT: Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\ToolTips.ini
LogPlayLevel: UAT: Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Localization\WordCount.ini
LogPlayLevel: UAT: Excluding config file C:\Program Files\Epic Games\UE_5.2\Engine\Config\Windows\WindowsEditorPerProjectUserSettings.ini
LogPlayLevel: UAT: Excluding config file C:\Users\gs_er\Desktop\unreal\MyProject\Config\DefaultEditor.ini
LogPlayLevel: UAT: Excluding config file C:\Users\gs_er\Desktop\unreal\MyProject\Config\DefaultEditorPerProjectUserSettings.ini
LogPlayLevel: UAT: Cleaning Stage Directory: C:\Users\gs_er\Desktop\unreal\MyProject\Saved\StagedBuilds\Windows
LogPlayLevel: UAT: Copying NonUFSFiles to staging directory: C:\Users\gs_er\Desktop\unreal\MyProject\Saved\StagedBuilds\Windows
LogPlayLevel: UAT: Copying UFSFiles to staging directory: C:\Users\gs_er\Desktop\unreal\MyProject\Saved\StagedBuilds\Windows
LogPlayLevel: UAT: Copying DebugFiles to staging directory: C:\Users\gs_er\Desktop\unreal\MyProject\Saved\StagedBuilds\Windows
LogPlayLevel: UAT: Stage command time: 45.11 s
LogPlayLevel: UAT: ********** STAGE COMMAND COMPLETED **********
LogPlayLevel: UAT: ********** DEPLOY COMMAND STARTED **********
LogPlayLevel: UAT: Deploy command time: 0.00 s
LogPlayLevel: UAT: ********** DEPLOY COMMAND COMPLETED **********
LogPlayLevel: UAT: ********** RUN COMMAND STARTED **********
LogPlayLevel: UAT: UnrealTrace: Starting server
LogPlayLevel: UAT: Opening exist instance’s shared memory
LogPlayLevel: UAT: Existing instance is the same age or newer
LogPlayLevel: UAT: Starting Client…
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 44.546390
LogPlayLevel: UAT: Running: C:\Users\gs_er\Desktop\unreal\MyProject\Saved\StagedBuilds\Windows\MyProject\Binaries\Win64\MyProject-Win64-Shipping.exe -project=…/…/…/MyProject/MyProject.uproject /Game/levels/NewFolder/MainLevel -abslog=“C:\Users\gs_er\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Client.log” -stdout -AllowStdOutLogVerbosity -Windowed -Messaging -CrashForUAT -SessionId=3A4406D643AFC0784F6CD185269B6D1F -SessionOwner=“gs_er” -SessionName=“Launch On Device”
LogPlayLevel: UAT: [2023.08.09-19.24.25:447][ 0]LogMemory: Platform Memory Stats for Windows
LogPlayLevel: UAT: [2023.08.09-19.24.25:447][ 0]LogMemory: Process Physical Memory: 95.55 MB used, 124.29 MB peak
LogPlayLevel: UAT: [2023.08.09-19.24.25:447][ 0]LogMemory: Process Virtual Memory: 86.06 MB used, 86.06 MB peak
LogPlayLevel: UAT: [2023.08.09-19.24.25:447][ 0]LogMemory: Physical Memory: 8358.42 MB used, 7959.73 MB free, 16318.16 MB total
LogPlayLevel: UAT: [2023.08.09-19.24.25:447][ 0]LogMemory: Virtual Memory: 13491.94 MB used, 13578.21 MB free, 27070.16 MB total
LogPlayLevel: UAT: [2023.08.09-19.25.26:031][ 0]LogMemory: Platform Memory Stats for Windows
LogPlayLevel: UAT: [2023.08.09-19.25.26:031][ 0]LogMemory: Process Physical Memory: 410.12 MB used, 414.25 MB peak
LogPlayLevel: UAT: [2023.08.09-19.25.26:031][ 0]LogMemory: Process Virtual Memory: 643.64 MB used, 644.13 MB peak
LogPlayLevel: UAT: [2023.08.09-19.25.26:031][ 0]LogMemory: Physical Memory: 8638.62 MB used, 7679.54 MB free, 16318.16 MB total
LogPlayLevel: UAT: [2023.08.09-19.25.26:031][ 0]LogMemory: Virtual Memory: 14135.20 MB used, 12934.96 MB free, 27070.16 MB total
LogPlayLevel: Error: UAT: ERROR: Client exited with error code: 3 (see C:\Users\gs_er\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Client.log for more info)
LogPlayLevel: UAT: (see C:\Users\gs_er\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.txt for full exception trace)
LogPlayLevel: UAT: AutomationTool executed for 0h 4m 41s
LogPlayLevel: UAT: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 64.547161
LogPlayLevel: UAT: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Error
LogDerivedDataCache: C:/Users/gs_er/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:02:12.318 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 53132 files in 51743 folders with total size 2246 MiB.
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I opened the log.txt file and the final errors are:

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ERROR: Client exited with error code: 3 (see C:\Users\gs_er\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Client.log for more info)
(see C:\Users\gs_er\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.txt for full exception trace)
AutomationException: Client exited with error code: 3 (see C:\Users\gs_er\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Client.log for more info)
at AutomationScripts.Project.RunClient(List1 DeployContextList, String ClientLogFile, ERunOptions ClientRunFlags, String ClientApp, String ClientCmdLine, ProjectParams Params) in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\AutomationTool\Scripts\RunProjectCommand.Automation.cs:line 543 at AutomationScripts.Project.RunInternal(ProjectParams Params, String CookServerLogFile, String DedicatedServerLogFile, String ClientLogFile) in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\AutomationTool\Scripts\RunProjectCommand.Automation.cs:line 274 at AutomationScripts.Project.Run(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\AutomationTool\Scripts\RunProjectCommand.Automation.cs:line 193 at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 227 at BuildCookRun.ExecuteBuild() in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 42 at AutomationTool.BuildCommand.Execute() in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344 at AutomationTool.BuildCommand.ExecuteAsync() in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353 at AutomationTool.Automation.ExecuteAsync(List1 CommandsToExecute, Dictionary2 Commands) in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257 at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet1 ScriptModuleAssemblies) in C:\Program Files\Epic Games\UE_5.2\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156
==============================================================================
AutomationTool executed for 0h 4m 41s
AutomationTool exiting with ExitCode=1 (Error_Unknown)

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I’m sorry, there was an error when extracting to pc, but I’m extracting to android, no problem