Packaging error Android project in 4.17

Hi, I just upgraded from 4.14 (no package errors) to 4.17 and was just trying out to see if I can deploy a simple (Third person template) project to my device and I get the following errors as per the Log (it also fails when attempting to launch the current level to my device, although in 4.14 it works fine):

UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Running AutomationTool...
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Documents/Unreal Projects/AndroidTest01/AndroidTest01.uproject" BuildCookRun -nocompileeditor -nop4 -project="D:/Documents/Unreal Projects/AndroidTest01/AndroidTest01.uproject" -cook -stage -archive -archivedirectory=
C:/Users/Jeronimo/Desktop/AndroidTest -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=Multi -build -utf8output -compile
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): MSBuild:   DotNETUtilities -> D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): MSBuild:   UnrealBuildTool -> D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): MSBuild:   AutomationUtils.Automation -> D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): MSBuild:   AllDesktop.Automation -> D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): MSBuild:   Localization.Automation -> D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): MSBuild:   OneSkyLocalization.Automation -> D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): MSBuild:   AutomationScripts.Automation -> D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): MSBuild:   Android.Automation -> D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): MSBuild:   BuildGraph.Automation -> D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): MSBuild:   HTML5.Automation -> D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): MSBuild:   MobileDeviceInterface -> D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): MSBuild:   IOS.Automation -> D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): MSBuild:   Linux.Automation -> D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): MSBuild:   Mac.Automation -> D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): MSBuild:   TVOS.Automation -> D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): MSBuild:   Win.Automation -> D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): MSBuild:   XLocLocalization.Automation -> D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): CommandUtils.Run: Run: Took 2,2566715s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Documents\Unreal Projects\AndroidTest01\AndroidTest01.uproject
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): CommandUtils.Run: Run: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe "D:/Epic Games/UnrealEngine-4.17.1-release/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): MSBuild:   DotNETUtilities -> D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): MSBuild:   UnrealBuildTool -> D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): CommandUtils.Run: Run: Took 0,9278904s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): CommandUtils.Run: Run: D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development  -NoUBTMakefiles  -remoteini="D:\Documents\Unreal Projects\AndroidTest01" -skipdeploy -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): UnrealBuildTool: ERROR: System.IO.FileNotFoundException: No se pudo encontrar el archivo 'D:\NVPACK\android-ndk-r10c\source.properties'.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): UnrealBuildTool: Nombre de archivo: 'D:\NVPACK\android-ndk-r10c\source.properties'
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): UnrealBuildTool:    en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): UnrealBuildTool:    en System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): UnrealBuildTool:    en System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): UnrealBuildTool:    en System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): UnrealBuildTool:    en System.IO.StreamReader..ctor(String path, Encoding encoding)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): UnrealBuildTool:    en System.IO.File.InternalReadAllLines(String path, Encoding encoding)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): UnrealBuildTool:    en UnrealBuildTool.AndroidPlatform.SetUpEnvironment(ReadOnlyTargetRules Target, CppCompileEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment) en D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Source\Programs\UnrealBuildTool\Android\UEBuildAndroid.cs:l�nea 
355
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): UnrealBuildTool:    en UnrealBuildTool.UEBuildTarget.SetupGlobalEnvironment(UEToolChain ToolChain, CppCompileEnvironment GlobalCompileEnvironment, LinkEnvironment GlobalLinkEnvironment) en D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuild
Target.cs:l�nea 4359
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): UnrealBuildTool:    en UnrealBuildTool.UEBuildTarget.PreBuildSetup(UEToolChain TargetToolChain, CppCompileEnvironment GlobalCompileEnvironment, LinkEnvironment GlobalLinkEnvironment) en D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTar
get.cs:l�nea 2769
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): UnrealBuildTool:    en UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List`1 OutputItems, List`1 UObjectModules, ActionGraph ActionGraph) en D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuild
Target.cs:l�nea 2288
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): UnrealBuildTool:    en UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile) en D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Source\Programs\UnrealBuildTool\System\UnrealBuildTool.cs:l�nea 1396
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): CommandUtils.Run: Run: Took 1,3387859s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development  -NoUBTMakefiles  -remoteini="D:\Doc
uments\Unreal Projects\AndroidTest01" -skipdeploy -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.09.25-15.29.59.txt' 
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)):    en AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) en D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Source\Programs\Automatio
nTool\AutomationUtils\ProcessUtils.cs:línea 913
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)):    en AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) en D:\Epic Games\UnrealEngine-4.17.1-release\Engine\S
ource\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:línea 866
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)):    en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) en D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:línea 51
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)):    en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) en D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Source\Programs\Autom
ationTool\AutomationUtils\UBTUtils.cs:línea 89
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)):    en AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUni
ty, Dictionary`2 EnvVars) en D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:línea 366
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)):    en AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChan
gelistNumberOverride, Dictionary`2 InTargetToManifest) en D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:línea 1502
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)):    en Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) en D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:línea 204
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)):    en BuildCookRun.DoBuildCookRun(ProjectParams Params) en D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:línea 207
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)):    en BuildCookRun.ExecuteBuild() en D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:línea 40
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)):    en AutomationTool.BuildCommand.Execute() en D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:línea 100
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)):    en AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) en D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:línea 563
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)):    en AutomationTool.Automation.Process(String[] Arguments) en D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:línea 533
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)):    en AutomationTool.Program.MainProc(Object Param) en D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Source\Programs\AutomationTool\Program.cs:línea 133
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)):    en AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) en D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:línea 708
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)):    en AutomationTool.Program.Main() en D:\Epic Games\UnrealEngine-4.17.1-release\Engine\Source\Programs\AutomationTool\Program.cs:línea 57
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): BUILD FAILED
PackagingResults: Error: Unknown Error

Any help would be appreciated (although I see that many people are having this or similar problems with version 4.17), thanks

Did you ever find a fix for this? I am getting this now when trying to export my project to Android.

I solved the issue with missing source.properties by reinstalling CodeWorksForAndroid in the Engine extras then resetting my android project settings.

I also changed my SDK API Level in project android settings to ‘matchndk’. I think this may have been the issue all along so the reinstall may have been unnecessary.

I wasted too much time on this so hopefully this fixes it for someone else quickly :).