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Packaging Error 4.19

Hi Friends. Please Help me. i getting error durring packaging into android etc2. i have 35 error.

ProcessResult.StdOut: LogInit: Display: Warning/Error Summary (Unique only) ProcessResult.StdOut: LogInit: Display: ----------------------------------- ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: begin: stack for UAT ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: === Handled ensure: === ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: Ensure condition failed: ThisNode.Range.Overlaps(InTimeRange) [File:D:\Build++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\MovieScene\Private\Evaluation\MovieSceneEvaluationTree.cpp] [Line: 222] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: Stack: ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000007A48BA76 UE4Editor-Core.dll!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000007A1EAE3A UE4Editor-Core.dll!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000007A1FECD6 UE4Editor-Core.dll!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000005C9C9751 UE4Editor-MovieScene.dll!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000005C9D778B UE4Editor-MovieScene.dll!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000005C9EB5CD UE4Editor-MovieScene.dll!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000005CA01224 UE4Editor-MovieScene.dll!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000005C9EB1AE UE4Editor-MovieScene.dll!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000005C9EA0CF UE4Editor-MovieScene.dll!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000005C9D6AD8 UE4Editor-MovieScene.dll!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000005CA1A03E UE4Editor-MovieScene.dll!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000007F97CB38 UE4Editor-CoreUObject.dll!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000007F99B80F UE4Editor-CoreUObject.dll!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000007F984140 UE4Editor-CoreUObject.dll!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000060BE5264 UE4Editor-UnrealEd.dll!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000060A8EEEB UE4Editor-UnrealEd.dll!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000060A9022D UE4Editor-UnrealEd.dll!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000060A9BC59 UE4Editor-UnrealEd.dll!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000006094A580 UE4Editor-UnrealEd.dll!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000060971CB0 UE4Editor-UnrealEd.dll!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000E450EB20 UE4Editor-Cmd.exe!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000E45069FA UE4Editor-Cmd.exe!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000E4506C4A UE4Editor-Cmd.exe!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000E4514149 UE4Editor-Cmd.exe!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000E4514F87 UE4Editor-Cmd.exe!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000AA741FE4 KERNEL32.DLL!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000AB3BEFC1 ntdll.dll!UnknownFunction ] ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: end: stack for UAT [HR][/HR]
UATHelper: Packaging (Android (ETC2)): Execution of commandlet took: 396.23 seconds UATHelper: Packaging (Android (ETC2)): Took 515.0717913s to run UE4Editor-Cmd.exe, ExitCode=1 UATHelper: Packaging (Android (ETC2)): ERROR: Cook failed. UATHelper: Packaging (Android (ETC2)): (see C:\Users\AL Muntazir\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Program+Files+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace) UATHelper: Packaging (Android (ETC2)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Android (ETC2)): BUILD FAILED

?? Anybody here to help me.

??? Is there anyone who can solve this issue :frowning:

hey please do not let me have the same bug

Could you check if it also occurs in new empty project?

. But I think there is problem with sequencer movies clips.

I’m investigating the issue and hope to have it fixed by the next hotfix, 4.19.2. Here’s the issue for tracking purposes (soon to be made public):

Thanks @Max.Chen

If you build from source, the changelist you can integrate to your source is: 3997689. Otherwise, the fix will be available when 4.19.2 comes out.

Thanks for the report!

I will wait for 4.19.2 .
​​​hope this will release soon.

Hey,

I’m having the same issue. Is there a workaround for this or do we have to wait for 4.19.2?

Thanks