Packaging doesn't work, resulting in an empty folder

Been having problems with packaging my project. The “File-Package project” menu does nothing - packaging process ends in a second with a message “Packaging complete”, but destination folder is empty.
Tried with different projects as well as standard templates, tried packing for different platforms, with development and shipping setting - same result for all of them.
There are no errors in log, there are actually absolutely no lines in log at all.
Same problem exists with “Package project - Zip up project” - it doesn’t produce any files.

Update: tried reinstalling UE editor, as well as .NET, vc++ and visual studio - no effect. Then run editor on another PC running windows 7 - everything worked, and I was able to eventually pack my project!
So I have two versions of where problem is:

  1. UE doesn’t like being installed not on drive C, can’t check as I don’t have 25Gb on my C drive.
  2. UE doesn’t like windows 10, or at least specific version of windows 10 (I have 1809).

I still have this problem, packaging is complete but the built folder is missing files for the final game, no error message. Any help?

Hi,

It would be helpful to know which UE version you are using, which target your are packaging and how you package it along with the logs.

For example, I packaged a simple test from UE 5.6 using the Editor → Platforms → Windows → Package Project

The logs shows this:

UATHelper: Packaging (Windows): DumpManifest: D:\UE_5.6\Engine\Programs\AutomationTool\Saved\Logs\FinalCopyWin64_UFSFiles.txt, NumItems: 2316
UATHelper: Packaging (Windows): DumpManifest: D:\UE_5.6\Engine\Programs\AutomationTool\Saved\Logs\FinalCopyWin64_NonUFSFiles.txt, NumItems: 35
UATHelper: Packaging (Windows): DumpManifest: D:\UE_5.6\Engine\Programs\AutomationTool\Saved\Logs\FinalCopyWin64_NonUFSFilesDebug.txt, NumItems: 6
UATHelper: Packaging (Windows): Copying NonUFSFiles to staging directory: D:\Proj\Test56\Saved\StagedBuilds\Windows
UATHelper: Packaging (Windows): Copying DebugFiles to staging directory: D:\Proj\Test56\Saved\StagedBuilds\Windows
UATHelper: Packaging (Windows): Stage command time: 5.42 s
UATHelper: Packaging (Windows): ********** STAGE COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** PACKAGE COMMAND STARTED **********
UATHelper: Packaging (Windows): Package command time: 0.00 s
UATHelper: Packaging (Windows): ********** PACKAGE COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** ARCHIVE COMMAND STARTED **********
UATHelper: Packaging (Windows): Archiving to D:/Proj/Test56
UATHelper: Packaging (Windows): Archive command time: 3.66 s
UATHelper: Packaging (Windows): ********** ARCHIVE COMMAND COMPLETED **********
UATHelper: Packaging (Windows): BuildCookRun time: 238.16 s
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): AutomationTool executed for 0h 4m 0s

In 5.6, for Windows, the package command doesn’t do much, the executable and the binaries assets are in your staged folder. The archive command does the job of putting the output together in the destination directory. Depending how you package, ensure you specify the archive directory. If you check the logs generated when you package, you should have the command line. For example, mine was:

D:/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="D:/Proj/Test56/Test56.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52512  -project="D:/Proj/Test56/Test56.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook  -project="D:/Proj/Test56/Test56.uproject" -target=Test56  -unrealexe="D:\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -zenstore -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="D:/Proj/Test56" -clientconfig=Development" -nocompile -nocompileuat ]

Notice the -archive -archivedirectory=“D:/Proj/Test56” arguments.

Otherwise, check the logs, you will probably find something helpful there.

Thanks for the reply my friend.

I am from the “Old Unreal Engine Guard” :grin: , I work with Unreal since UE3 (UDK Engine). By the way, in UE3 I did not cook the game files, I released as uncooked files (to allow for easier modding). So If there is no need for me to package my game in UE 5.6, ok, just let me know how I can “build” a game folder for my players, so they can play it on Steam.

The whole “history” is that I developed a game in UE 4.27 ( Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque on Steam ), and recently I decided to upgrade it to UE5. It was very tricky for me to upgrade it, as just upgrading the engine version by right-clicking on the uproject file did not work. Since I am using a FPS Framework from the Marketplace (FPS Starter Kit), with the help of the Framework creator, I created a new project FPS Starter Kit from the EPIC Launcher to UE 5.3 version (which is the most stable for my computer), then I simply copied my content folder over the original framework folder and it worked. I had to manually change somethings here and there (fix some blueprint functions, replace some actors which used the APEX destruction.

So I got it working in UE 5.3. But whenever I tested UE 5.6 and read about its new features and optimizations, I decided to upgrade it to 5.6 (I have the 5.3 project backed up and also the 4.27).

The project upgrade worked flawlessly. But whenever I tried to package the project (for Windows 64 and Shipping Build), it fails.

Just now I created a new UE 5.6 project using the FPS Template and it failed (the packaging project). And I also created a new FPS Starter Kit UE 5.6 project (fresh, clean one) and the same error. Below follows the log.

This error happens with any build configuration, and for both Blueprint Projects and C++ Projects. Just to note, I was able to package a C++ Project in UE 5.3 and UE 5.4 without problems. I am not being able to package any UE 5.6 project (UATHelper: Packaging (Windows): System.NullReferenceException: Object reference not set to an instance of an object.)

LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms
LogTurnkeySupport: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Win64/UnrealGame-Win64-Shipping.target
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““E:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/AnaIrhabiGameRemake/FPSGameStarterKit/FPSGameStarterKit.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50178 -project=“C:/AnaIrhabiGameRemake/FPSGameStarterKit/FPSGameStarterKit.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/AnaIrhabiGameRemake/FPSGameStarterKit/FPSGameStarterKit.uproject” -unrealexe=“E:\Program Files\Epic Games\UE_5.6\Engine\Bina
ries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -clean -pak -iostore -compressed -prereqs -archivedirectory=“C:/AnaIrhabiGameRemake/FPSGameStarterKit/Build” -distribution -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 8.0.300 win-x64
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=C:/AnaIrhabiGameRemake/FPSGameStarterKit/FPSGameStarterKit.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50178 -project=C:/AnaIrhabiGameRemake/FPSGameStarterKit/FPSGameStarterKit.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=C:/AnaIrhabiGameRemake/FPSGameStarterKit/FPSGameStarterKit.uproject -unrealexe=“E:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -c
lean -pak -iostore -compressed -prereqs -archivedirectory=C:/AnaIrhabiGameRemake/FPSGameStarterKit/Build -distribution -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.53 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\AnaIrhabiGameRemake\FPSGameStarterKit\FPSGameStarterKit.uproject
UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows): Cleaning cooked data.
UATHelper: Packaging (Windows): Running UnrealEditor Cook for project C:\AnaIrhabiGameRemake\FPSGameStarterKit\FPSGameStarterKit.uproject
UATHelper: Packaging (Windows): Commandlet log file is E:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.08.21-12.23.21.txt
UATHelper: Packaging (Windows): Running: E:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “C:\AnaIrhabiGameRemake\FPSGameStarterKit\FPSGameStarterKit.uproject” -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“E:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.08.21-12.23.21.txt” -stdout -CrashForUAT -unattended -NoLogTimes
UATHelper: Packaging (Windows): Took 1,31s to run UnrealEditor-Cmd.exe, ExitCode=0
UATHelper: Packaging (Windows): Cook command time: 1.41 s
UATHelper: Packaging (Windows): ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** STAGE COMMAND STARTED **********
UATHelper: Packaging (Windows): Creating Staging Manifest…
UATHelper: Packaging (Windows): Patching bootstrap executable; C:\AnaIrhabiGameRemake\FPSGameStarterKit\Intermediate\Staging\FPSGameStarterKit.exe
UATHelper: Packaging (Windows): Begin update resource ‘C:\AnaIrhabiGameRemake\FPSGameStarterKit\Intermediate\Staging\FPSGameStarterKit.exe’ (0)
UATHelper: Packaging (Windows): Add resource 101, length 104 (True)
UATHelper: Packaging (Windows): Add resource 1, length 1996 (True)
UATHelper: Packaging (Windows): Add resource 2, length 2447 (True)
UATHelper: Packaging (Windows): Add resource 3, length 2535 (True)
UATHelper: Packaging (Windows): Add resource 4, length 3037 (True)
UATHelper: Packaging (Windows): Add resource 5, length 3244 (True)
UATHelper: Packaging (Windows): Add resource 6, length 3531 (True)
UATHelper: Packaging (Windows): Add resource 7, length 6931 (True)
UATHelper: Packaging (Windows): Add resource 201, length 74 (True)
UATHelper: Packaging (Windows): Add resource 202, length 108 (True)
UATHelper: Packaging (Windows): End update resource (True/0)
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Base.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseCompat.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseDeviceProfiles.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEditor.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEditorKeyBindings.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEditorPerProjectUserSettings.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEditorSettings.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEngine.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseGame.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseGameUserSettings.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseHardware.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseInput.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseInstallBundle.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseLightmass.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseMaterialExpressions.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BasePakFileRules.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseRuntimeOptions.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseScalability.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseSourceControlSettings.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\ConfigRedirects.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\ConsoleVariables.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\PluginBase.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Layouts\DefaultLayout.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Layouts\UE4ClassicLayout.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\Category.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\Editor.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\EditorTutorials.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\Engine.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\Keywords.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\PortableObjectExport.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\PortableObjectImport.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\PropertyNames.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\RepairData.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\ToolTips.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\WordCount.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\BaseWindowsEngine.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\BaseWindowsInput.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\DataDrivenPlatformInfo.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsEditorPerProjectUserSettings.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsEditorSettings.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsGame.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsInput.ini
UATHelper: Packaging (Windows): Excluding config file C:\AnaIrhabiGameRemake\FPSGameStarterKit\Config\DefaultEditor.ini
UATHelper: Packaging (Windows): Including config file C:\AnaIrhabiGameRemake\FPSGameStarterKit\Config\DefaultEngine.ini
UATHelper: Packaging (Windows): Including config file C:\AnaIrhabiGameRemake\FPSGameStarterKit\Config\DefaultGame.ini
UATHelper: Packaging (Windows): Including config file C:\AnaIrhabiGameRemake\FPSGameStarterKit\Config\DefaultInput.ini
UATHelper: Packaging (Windows): Cleaning Stage Directory: C:\AnaIrhabiGameRemake\FPSGameStarterKit\Saved\StagedBuilds\Windows
UATHelper: Packaging (Windows): Creating pak using staging manifest.
UATHelper: Packaging (Windows): DumpManifest: C:\Users\nidal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_5.6\PrePak_Windows_NonUFSFiles.txt, NumItems: 35
UATHelper: Packaging (Windows): DumpManifest: C:\Users\nidal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_5.6\PrePak_Windows_NonUFSFilesDebug.txt, NumItems: 6
UATHelper: Packaging (Windows): DumpManifest: C:\Users\nidal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_5.6\PrePak_Windows_UFSFiles.txt, NumItems: 1637
UATHelper: Packaging (Windows): No matching platform for PakFileRules for Section ExcludeContentForMobile : Windows
UATHelper: Packaging (Windows): Using 0 pak order files:
UATHelper: Packaging (Windows): Running UnrealPak with arguments: “C:\AnaIrhabiGameRemake\FPSGameStarterKit\FPSGameStarterKit.uproject” -cryptokeys=“C:\AnaIrhabiGameRemake\FPSGameStarterKit\Saved\Cooked\Windows\FPSGameStarterKit\Metadata\Crypto.json” -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=7 -compressmethod=Kraken -platform=Windows -CreateMultiple=“C:\Users\nidal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_5.6\PakCommands.txt”
UATHelper: Packaging (Windows): Running: E:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealPak.exe “C:\AnaIrhabiGameRemake\FPSGameStarterKit\FPSGameStarterKit.uproject” -cryptokeys=“C:\AnaIrhabiGameRemake\FPSGameStarterKit\Saved\Cooked\Windows\FPSGameStarterKit\Metadata\Crypto.json” -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=7 -compressmethod=Kraken -platform=Windows -CreateMultiple=“C:\Users\nidal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_5.6\PakCommands.txt”
UATHelper: Packaging (Windows): LogPakFile: Display: ProjectDir: C:/AnaIrhabiGameRemake/FPSGameStarterKit/
UATHelper: Packaging (Windows): LogPakFile: Display: Parsing crypto keys from a crypto key cache file
UATHelper: Packaging (Windows): LogPakFile: Display: CompressionFormats in priority order: Oodle, Zlib
UATHelper: Packaging (Windows): LogPakFile: Display: Oodle enabled on ‘NoPluginCompression’ files
UATHelper: Packaging (Windows): LogPakFile: Display: Loading response file E:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\ResponseFiles\PakList_FPSGameStarterKit-Windows.txt
UATHelper: Packaging (Windows): LogPakFile: Display: Added 1637 entries to add to pak file.
UATHelper: Packaging (Windows): LogPakFile: Display: Collecting files to add to pak file…
UATHelper: Packaging (Windows): LogPakFile: Display: Collected 1637 files in 0.01s.
UATHelper: Packaging (Windows): LogPakFile: Display: Creating pak C:\AnaIrhabiGameRemake\FPSGameStarterKit\Saved\StagedBuilds\Windows\FPSGameStarterKit\Content\Paks\FPSGameStarterKit-Windows.pak.
UATHelper: Packaging (Windows): OodleDataCompression: Display: Oodle v2.9.13 format for pak/iostore with method=Kraken, level=7=Optimal3
UATHelper: Packaging (Windows): LogPakFile: Display: Created pak file: C:\AnaIrhabiGameRemake\FPSGameStarterKit\Saved\StagedBuilds\Windows\FPSGameStarterKit\Content\Paks\FPSGameStarterKit-Windows.pak
UATHelper: Packaging (Windows): LogPakFile: Display: CompressionFormat 0 [Oodle] : 358 files, 16081680 → 6058829 bytes
UATHelper: Packaging (Windows): LogPakFile: Display: CompressionFormat 2 [None] : 1279 files, 749998 → 749998 bytes
UATHelper: Packaging (Windows): LogPakFile: Display: Added 1637 files, 7427905 bytes total
UATHelper: Packaging (Windows): LogPakFile: Display: PrimaryIndex size: 22066 bytes
UATHelper: Packaging (Windows): LogPakFile: Display: PathHashIndex size: 49566 bytes
UATHelper: Packaging (Windows): LogPakFile: Display: FullDirectoryIndex size: 53099 bytes
UATHelper: Packaging (Windows): LogPakFile: Display: Compression summary: 37.68% of original size. Compressed Size 6058829 bytes, Original Size 16081680 bytes.
UATHelper: Packaging (Windows): LogPakFile: Display: Encryption - DISABLED
UATHelper: Packaging (Windows): LogPakFile: Display:
UATHelper: Packaging (Windows): LogPakFile: Display: Writer and Compression Threads exited.
UATHelper: Packaging (Windows): LogPakFile: Display: UnrealPak executed in 1.811322 seconds
UATHelper: Packaging (Windows): Took 2,06s to run UnrealPak.exe, ExitCode=0
UATHelper: Packaging (Windows): System.NullReferenceException: Object reference not set to an instance of an object.
UATHelper: Packaging (Windows): at AutomationScripts.Project.RunIoStore(ProjectParams Params, DeploymentContext SC, String CommandsFileName, List1 OrderFiles, String AdditionalArgs) in E:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4675 UATHelper: Packaging (Windows): at AutomationScripts.Project.CreatePaks(ProjectParams Params, DeploymentContext SC, List1 PakParamsList, CryptoSettings CryptoSettings) in E:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 4346
UATHelper: Packaging (Windows): at AutomationScripts.Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC) in E:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 3091
UATHelper: Packaging (Windows): at AutomationScripts.Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC) in E:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 5662
UATHelper: Packaging (Windows): at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in E:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 6202
UATHelper: Packaging (Windows): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in E:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 254
UATHelper: Packaging (Windows): at BuildCookRun.ExecuteBuild() in E:\Program Files\Epic Games\UE_5.6\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
UATHelper: Packaging (Windows): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows): at AutomationTool.BuildCommand.ExecuteAsync()
UATHelper: Packaging (Windows): at AutomationTool.Automation.ExecuteAsync(List1 CommandsToExecute, Dictionary2 Commands)
UATHelper: Packaging (Windows): at AutomationTool.Automation.ExecuteAsync(List1 CommandsToExecute, Dictionary2 Commands)
UATHelper: Packaging (Windows): at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies)
UATHelper: Packaging (Windows): (see C:\Users\nidal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_5.6\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 6s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

I have these plugins installed on the engine, but they were not activated on any project, as I said, I tried fresh new projects:

Hi,

I’m not sure what’s going on. From the error, the line 4675 looks like this for me:

			if (!string.IsNullOrEmpty(SC.PackageStoreData.ManifestFullPath))
			{
				CommandletParams += String.Format(" -PackageStoreManifest={0}",
					MakePathSafeToUseWithCommandLine(SC.PackageStoreData.ManifestFullPath));
			}

The ‘SC’ variable is not null because it is use above, so PackageStoreData is null. This can be null if ue.projectstore nor packagestore.manifest exists. For my project, I disabled Zen to be closer to your setup and I get this file: D:\Proj\Test56\Saved\Cooked\Windows\Test56\Metadata\packagestore.manifest

I suspect something doesn’t cook correctly but the process exit with code 0. The cook of 1.41s if suspicious. Can you open the cooker logs, the pathname is in your log (ex. E:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.08.21-12.23.21.txt). You might get the next clue to move forward.

Otherwise, I’m not a specialist for modding or how to distribute game with uncooked content. I don’t know if you can do that in UE 5.6, but if you were able in 4.27 and 5.4, it’s likely still the case in 5.6.

Regards,

Patrick

Sorry my friend. But I am giving up on UE 5.6. The packaging is broken indeed. I made the simplest thing. I reinstalled UE 5.6, then I created a new FPS Template Project (Blueprints), fresh, opened it, and just clicked on Package Game (No other changes). It is not packaging at all.

So it is broken. I have all the Visual Studio 2022 API’s installed, and I could rebuild other projects successfully on VS (C++ Projects), but inside UE 5.6, the packaging project function is not working at all!

LogConfig: Display: Read in platform Mac ini files took 0.03 seconds
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2029.537231
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2029.750610, Update Interval: 335.084076
LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms
LogTurnkeySupport: Project requires temp target (GameplayStateTree plugin is enabled)
LogLauncherProfile: Unable to use promoted target - C:/AnaIrhabiGameRemake/FPS/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““E:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/AnaIrhabiGameRemake/FPS/FPS.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=60392 -project=“C:/AnaIrhabiGameRemake/FPS/FPS.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/AnaIrhabiGameRemake/FPS/FPS.uproject” -unrealexe=“E:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package
-build -pak -compressed -prereqs -archivedirectory=“C:/AnaIrhabiGameRemake/FPS/Build”” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 8.0.300 win-x64
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=C:/AnaIrhabiGameRemake/FPS/FPS.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=60392 -project=C:/AnaIrhabiGameRemake/FPS/FPS.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=C:/AnaIrhabiGameRemake/FPS/FPS.uproject -unrealexe=“E:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -compressed -prereqs -archivedirectory=C:/AnaIrhabiGameRemake/FPS/Build -n
ocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.65 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\AnaIrhabiGameRemake\FPS\FPS.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: E:\Program Files\Epic Games\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “E:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” FPS Win64 Development -Project=C:\AnaIrhabiGameRemake\FPS\FPS.uproject -Manifest=C:\AnaIrhabiGameRemake\FPS\Intermediate\Build\Manifest.xml -remoteini=“C:\AnaIrhabiGameRemake\FPS” -skipdeploy -log=“C:\Users\nidal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_5.6\UBA-FPS-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\nidal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_5.6\UBA-FPS-Win64-Development.txt
UATHelper: Packaging (Windows): Creating makefile for FPS (manifest ‘C:\AnaIrhabiGameRemake\FPS\Intermediate\Build\Manifest.xml’ not found)
UATHelper: Packaging (Windows): Writing manifest to C:\AnaIrhabiGameRemake\FPS\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Target is up to date
UATHelper: Packaging (Windows): Result: Succeeded
UATHelper: Packaging (Windows): Total execution time: 4.66 seconds
UATHelper: Packaging (Windows): Took 5,00s to run dotnet.exe, ExitCode=0
UATHelper: Packaging (Windows): Build command time: 5.04 s
UATHelper: Packaging (Windows): ********** BUILD COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows): Running UnrealEditor Cook for project C:\AnaIrhabiGameRemake\FPS\FPS.uproject
UATHelper: Packaging (Windows): Commandlet log file is E:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.08.21-16.39.31.txt
UATHelper: Packaging (Windows): Running: E:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “C:\AnaIrhabiGameRemake\FPS\FPS.uproject” -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog=“E:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.08.21-16.39.31.txt” -stdout -CrashForUAT -unattended -NoLogTimes
UATHelper: Packaging (Windows): Took 2,06s to run UnrealEditor-Cmd.exe, ExitCode=0
UATHelper: Packaging (Windows): Cook command time: 2.08 s
UATHelper: Packaging (Windows): ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** STAGE COMMAND STARTED **********
UATHelper: Packaging (Windows): Creating Staging Manifest…
UATHelper: Packaging (Windows): Patching bootstrap executable; C:\AnaIrhabiGameRemake\FPS\Intermediate\Staging\FPS.exe
UATHelper: Packaging (Windows): Begin update resource ‘C:\AnaIrhabiGameRemake\FPS\Intermediate\Staging\FPS.exe’ (0)
UATHelper: Packaging (Windows): Add resource 101, length 104 (True)
UATHelper: Packaging (Windows): Add resource 1, length 1996 (True)
UATHelper: Packaging (Windows): Add resource 2, length 2447 (True)
UATHelper: Packaging (Windows): Add resource 3, length 2535 (True)
UATHelper: Packaging (Windows): Add resource 4, length 3037 (True)
UATHelper: Packaging (Windows): Add resource 5, length 3244 (True)
UATHelper: Packaging (Windows): Add resource 6, length 3531 (True)
UATHelper: Packaging (Windows): Add resource 7, length 6931 (True)
UATHelper: Packaging (Windows): Add resource 201, length 54 (True)
UATHelper: Packaging (Windows): Add resource 202, length 8 (True)
UATHelper: Packaging (Windows): End update resource (True/0)
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Base.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseCompat.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseDeviceProfiles.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEditor.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEditorKeyBindings.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEditorPerProjectUserSettings.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEditorSettings.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseEngine.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseGame.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseGameUserSettings.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseHardware.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseInput.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseInstallBundle.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseLightmass.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseMaterialExpressions.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BasePakFileRules.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseRuntimeOptions.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseScalability.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\BaseSourceControlSettings.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\ConfigRedirects.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\ConsoleVariables.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\PluginBase.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Layouts\DefaultLayout.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Layouts\UE4ClassicLayout.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\Category.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\Editor.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\EditorTutorials.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\Engine.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\Keywords.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\PortableObjectExport.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\PortableObjectImport.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\PropertyNames.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\RepairData.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\ToolTips.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Localization\WordCount.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\VulkanPC\DataDrivenPlatformInfo.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\BaseWindowsEngine.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\BaseWindowsInput.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\DataDrivenPlatformInfo.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsEditorPerProjectUserSettings.ini
UATHelper: Packaging (Windows): Excluding config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsEditorSettings.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsGame.ini
UATHelper: Packaging (Windows): Including config file E:\Program Files\Epic Games\UE_5.6\Engine\Config\Windows\WindowsInput.ini
UATHelper: Packaging (Windows): Excluding config file C:\AnaIrhabiGameRemake\FPS\Config\DefaultEditor.ini
UATHelper: Packaging (Windows): Excluding config file C:\AnaIrhabiGameRemake\FPS\Config\DefaultEditorPerProjectUserSettings.ini
UATHelper: Packaging (Windows): Including config file C:\AnaIrhabiGameRemake\FPS\Config\DefaultEngine.ini
UATHelper: Packaging (Windows): Including config file C:\AnaIrhabiGameRemake\FPS\Config\DefaultGame.ini
UATHelper: Packaging (Windows): Including config file C:\AnaIrhabiGameRemake\FPS\Config\DefaultInput.ini
UATHelper: Packaging (Windows): Cleaning Stage Directory: C:\AnaIrhabiGameRemake\FPS\Saved\StagedBuilds\Windows
UATHelper: Packaging (Windows): Creating pak using staging manifest.
UATHelper: Packaging (Windows): DumpManifest: C:\Users\nidal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_5.6\PrePak_Windows_NonUFSFiles.txt, NumItems: 35
UATHelper: Packaging (Windows): DumpManifest: C:\Users\nidal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_5.6\PrePak_Windows_NonUFSFilesDebug.txt, NumItems: 6
UATHelper: Packaging (Windows): DumpManifest: C:\Users\nidal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_5.6\PrePak_Windows_UFSFiles.txt, NumItems: 1642
UATHelper: Packaging (Windows): No matching platform for PakFileRules for Section ExcludeContentForMobile : Windows
UATHelper: Packaging (Windows): Using 0 pak order files:
UATHelper: Packaging (Windows): Running UnrealPak with arguments: “C:\AnaIrhabiGameRemake\FPS\FPS.uproject” -cryptokeys=“C:\AnaIrhabiGameRemake\FPS\Saved\Cooked\Windows\FPS\Metadata\Crypto.json” -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=4 -compressmethod=Kraken -platform=Windows -CreateMultiple=“C:\Users\nidal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_5.6\PakCommands.txt”
UATHelper: Packaging (Windows): Running: E:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealPak.exe “C:\AnaIrhabiGameRemake\FPS\FPS.uproject” -cryptokeys=“C:\AnaIrhabiGameRemake\FPS\Saved\Cooked\Windows\FPS\Metadata\Crypto.json” -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=4 -compressmethod=Kraken -platform=Windows -CreateMultiple=“C:\Users\nidal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_5.6\PakCommands.txt”
UATHelper: Packaging (Windows): Took 3,96s to run UnrealPak.exe, ExitCode=-1073741819
UATHelper: Packaging (Windows): Command failed (Result:-1073741819): E:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealPak.exe “C:\AnaIrhabiGameRemake\FPS\FPS.uproject” -cryptokeys=“C:\AnaIrhabiGameRemake\FPS\Saved\Cooked\Windows\FPS\Metadata\Crypto.json” -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=4 -compressmethod=Kraken -platform=Windows -CreateMultiple=“C:\Users\nidal\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_5.6\PakCommands.txt”. See logfile for details: ‘[None!, no output produced]’
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 16s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=-1073741819 (-1073741819)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

Internally, we can package, so this is something in the installation or the machine. When I was scanning the cases, I found this other thread that is interesting

This user had a cooking issue too… and it was some DLL… which I’m not familiar with, but your cooking is abnormally too short. So something happens there.

1 Like

Hello my friend. Thanks for taking your time to help me. Yes, I live in Brazil and I do have these Dlls for internet banking. But I can not unninstall this.

I just tried now with UE 5.3, a blank new project (using the FPS Starter Kit), and it built perfectly without any errors.

Could you kindly report this bug to the development team to do a workaround / fix / patch? There are thousands of Unreal Developers here in Brazil, and we must have a better solution than just remove internet banking from our PC’s.

I had the exact same problem pointed on that thread, too short cooking times. But again, I don’t think that just removing Internet Banking from my PC will be the best solution. Anyway, I will stick with UE 5.3, until 5.7 gets released officially, because that guy from the thread (my brazilian mate), confirmed it works fine in 5.7.

Thanks for your time!

@NIDAL_NIJM_GAMES do one test to see if you indeed have the same problem as me on my thread.

Run UnrealEditor-Cmd.exe without any args for 5.6 and 5.4

If it’s the same issue as mine

E:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe should open Unreal Editor

E:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe should open a crash log.

@Patrick_Laflamme no cooking logs are generated (I forgot to mention that on my thread). About the DLL, it’s a security module some brazilian banks force you to install to be able to use internet banking.

Hello @Pinds Yes, there were no cooking logs generated for me either. But I already unninstalled UE 5.6. I will stick with 5.3 and 5.4 (for some freelance projects I am working on and wait for 5.7).

As for my own game, I came back to the 5.3 version and will stick with it. I only updated from 4.27 to 5.3 because it will make my work easier to add new features on the future, like Online Multiplayer, and because 4.27 is already very old and outdated now.

1 Like