Packaging dedicated server

Hi, I’ve been trying to set up a dedicated server from source by following the tutorial: Setting Up Dedicated Servers | Unreal Engine Documentation
I’m supposed to set the build target for packaging in the editor under
File → Package Project → Build Target.
The problem is that the sub menu “Build Target” doesn’t exist in my editor. Is there something that I’m missing or is there another way to change the build target? I’m using version 4.23 of the engine.

Did you create the needed server build target as the instructions mention?

Are you running your project based on a source built version of the engine?

Yes to both

And you built the development server from your ide?

If so I would double check if the project is running on the source version. Right click project icon and see switch unreal engine version and see if it’s not the default binary version.

You can also try deleting temp folders and recompiling.

Yes I’ve built Development, Server and Editor build. The executables are in the binaries folder.

The selected version is “Source build at C:.…\UnrealEngine”

I’ve just done the whole tutorial from scratch with a new project but it didn’t solve the issue.