Packaging debug game - failed on cooking

Hello,
I tried ± 10x to package game but im still unsuccessful.
I decreased errors from 60 to 19 but im not sure it packaging (or cooking) fail because of these errors…

In my project i have one blank c++ class (created a long time ago for something that i dont remember) but entirely project is in blueprints… Here are my logs:

https://www.dropbox.com/s/3t78j5l5h8yqayh/UAT_Log.txt?dl=0

it seems it always fail at this step: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\S\Perforce\Name368_S-PC_1905\Arena.uproject; see log C:\Users\S\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.14\Cook-2017.02.06-17.41.10.txt

Where might be the problem?

Solved… i just successfully removed all errors and it says its successfully packaged…