I am packaging my game into multiple pak files with Primary Asset Labels marking the relevant folders. Some textures are packaged into a package postfixed with optional. Why?
The textures in this pak are used like other textures in the same parent folder so I don’t understand what is happening.
Any ideas?
Output from UnrealPak on pakchunk1006optional-Windows.pak
LogInit: Display: Loading text-based GConfig…
LogPakFile: Display: Using command line for crypto configuration
LogPakFile: Display: Mount point …/…/…/Tii2/Content/Megascans/Surfaces/Metal_Tread_Plate_ukukfgmew/
LogPakFile: Display: “T_Metal_Tread_Plate_ukukfgmew_8K_D.uptnl” offset: 0, size: 16923896 bytes, sha1: C797DAC9FC77E6DB2F41B64438A4C12EBCE2301C, compression: Oodle.
LogPakFile: Display: “T_Metal_Tread_Plate_ukukfgmew_8K_N.uptnl” offset: 16932864, size: 57859019 bytes, sha1: 28B45B1AA432FDC0629CEA3D96FC5C59D00FFC04, compression: Oodle.
LogPakFile: Display: “T_MetalTreadPlate_ukukfgmew_8K_ORDp.uptnl” offset: 74809344, size: 21866022 bytes, sha1: 4B9E2B9631C9397C2F0E2BE68E8A2B7C402E0FE9, compression: Oodle.
LogPakFile: Display: 3 files (96648937 bytes), (0 filtered bytes).
LogPakFile: Display: Unreal pak executed in 0.000569 seconds