Packaging content for Windows breaks Cam location

Hey folks,

I have yet another problem.
Before continuing my work I wanted to try and see how this would look as a packaged game.
So I did this,
-File
-Package Project
[INDENT]-Windows(64 bit)[/INDENT]

Heres my cam setup in the character blue print
Capture.JPG

However,
When I start up my game from the resulting folder this happens

Cam looks like to be repositioned on the mesh location, so that means the final build completely ignores my character blueprint?
While packaging I also get an error/warning spam saying something about my capsule collision needing to be set to move, which it is set to.

-have you packaged the right map?
-have you assigned the right game mode to the world properties? :slight_smile:

Doesnt package project pack all maps in the project anyway?
Yes I am 1000000000000000000000000%(100%) sure I’m using my own blueprints cause of my naming convention.
And I just checked :stuck_out_tongue:

Ill be trying the following,
Under the camera settings from the SpringArm.
Currently I have all check boxes turned off, but I am going to enable Inherit Pitch and see what happens.

If you have any more obvious and/or less obvious ideas, keep em coming.
I’m having a serious case of tunnel vision right now

–Still works in the editor–

That was it, had to keep Inherit Pitch enabled.

Bleeeh.