I have integrated the Steam API with my project and I had to add the actual API to the include directories of my DebugGame_Editor Configuration as well as the library directory, but now I have gotten to packaging my game and I am getting an error:
> Cannot open include file: ‘steam/steam_api.h’: No such file or directory.
I assume that the configuration that it is using to package the game is missing those include directories and the library directory. Which configuration does UE4 use when packaging a game for Win64? There are like 40, and I don’t want to try each and every one.
Engine Version: 4.7.6 from source