I was just done with my short project I’ve been working on for christmas, the controller is working properly etc and when I package it the inputs are weird. The axis input appears to be double in strength compared to in editor meaning a small button tap makes the character move much faster than in editor. Also the jumping has stopped working. There are still particles and sounds coming when you press jump but the pawn does not move. The jumping is based on projectile movement and works as intended in editor.
The output log shows no errors when packaging so I have no idea what is causing this.
Would appreciate any help!