Packaging can't find file that... is there

I am packaging my game and all goes well, but I get some warnings about a file that Unreal “can’t find”. I have done all the redirectors/delete folders ritual and everything stays the same. The path Unreal says it can’t find the file in editor and in folder is checked, everything is there, if only I could tell Unreal. All the similar posts I found were about files that indeed weren’t there so the users needed Unreal to stop asking for them. So in my case… help?

What is the file type you are having problems with? I had a similar experience months ago with a file containing a corrupted struct variable. It also can happens if you move files around. I’d try to disconnect and connect nodes, recompile the blueprint, and try again. Recompile all dependencies to that file and check if the file path is correct in the packaging settings.

It is an audio file, that is what’s weird. In its place in the editor, and in windows folders.