Hello,
I can build with a warning with UE4.17, but not in 4.18 that end with
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
Warning in 4.17 become an error in 4.18:
LogOutputDevice: Error: Cannot create SoftObjectPath with short package name '('! You must pass in fully qualified package names
I’ve search for an asset misnamed ‘(’ but I’ve found nothing.
I have a lot of warning too about the landscape thumbnail…
Display: LogLandscape: Warning: Shader xxxxxxxxxxxxxxxxxxxxxxxxxxxx unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
Thanks for your help!
My Warning/Error Summary is :
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: !FPackageName::IsShortPackageName(Path) [File:C:\UnrealEngine-4.18\Engine\Source\Runtime\CoreUObject\Private\UObject\SoftObjectPath.cpp] [Line: 45]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Cannot create SoftObjectPath with short package name '('! You must pass in fully qualified package names
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D5761F56 UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [c:\unrealengine-4.18\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:200]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D550206A UE4Editor-Core.dll!FDebug::EnsureFailed() [c:\unrealengine-4.18\engine\source\runtime\core\private\misc\assertionmacros.cpp:298]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D551BA16 UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [c:\unrealengine-4.18\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D5093A8C UE4Editor-CoreUObject.dll!FSoftObjectPath::SetPath() [c:\unrealengine-4.18\engine\source\runtime\coreuobject\private\uobject\softobjectpath.cpp:45]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D50794FC UE4Editor-CoreUObject.dll!FSoftObjectPath::ImportTextItem() [c:\unrealengine-4.18\engine\source\runtime\coreuobject\private\uobject\softobjectpath.cpp:218]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D4E57B55 UE4Editor-CoreUObject.dll!UScriptStruct::ImportText() [c:\unrealengine-4.18\engine\source\runtime\coreuobject\private\uobject\class.cpp:2054]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D50135D8 UE4Editor-CoreUObject.dll!UStructProperty::ImportText_Internal() [c:\unrealengine-4.18\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:238]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D4D79024 UE4Editor-CoreUObject.dll!UProperty::ImportText() [c:\unrealengine-4.18\engine\source\runtime\coreuobject\public\uobject\unrealtype.h:307]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D4F812DA UE4Editor-CoreUObject.dll!UObject::LoadConfig() [c:\unrealengine-4.18\engine\source\runtime\coreuobject\private\uobject\obj.cpp:2043]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D50817E8 UE4Editor-CoreUObject.dll!FObjectInitializer::PostConstructInit() [c:\unrealengine-4.18\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2813]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D50538C6 UE4Editor-CoreUObject.dll!FObjectInitializer::~FObjectInitializer() [c:\unrealengine-4.18\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2692]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D4E419D7 UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() [c:\unrealengine-4.18\engine\source\runtime\coreuobject\private\uobject\class.cpp:2729]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D509E6D7 UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [c:\unrealengine-4.18\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:791]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000D508530F UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [c:\unrealengine-4.18\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:869]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000009119C118 UE4Editor-Cmd.exe!FEngineLoop::PreInit() [c:\unrealengine-4.18\engine\source\runtime\launch\private\launchengineloop.cpp:1870]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000009119525A UE4Editor-Cmd.exe!GuardedMain() [c:\unrealengine-4.18\engine\source\runtime\launch\private\launch.cpp:127]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000911954AA UE4Editor-Cmd.exe!GuardedMainWrapper() [c:\unrealengine-4.18\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000911A2379 UE4Editor-Cmd.exe!WinMain() [c:\unrealengine-4.18\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000911A3193 UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000000CE92774 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000000E5B0D51 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogModuleManager: Warning: No filename provided for module OnlineSubsystemSteam
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogModuleManager: Warning: ModuleManager: Unable to load module 'OnlineSubsystemSteam' because the file 'C:/UnrealEngine-4.18/Engine/Binaries/Win64/' was not found.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogWindows: Warning: CreateProc failed: Le fichier spécifié est introuvable. (0x00000002)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogWindows: Warning: URL: ../../../Engine/Binaries/Win64/CrashReportClient.exe "H:/3D/3D Unreal/NovaHome/Saved/Crashes/UE4CC-Windows-D10B5086475C99B6165A10BE1FCC6829_0000" -Unattended -nullrhi -AppName=UE4-ShooterGame -CrashGUID=UE4CC-Windows-D10B5086475C99B6165A10BE1FCC6829_0000 -DebugSymbols=..\.
.\..\Engine\Intermediate\Symbols
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogFontFace: Warning: The font asset '/Game/Slate/Fonts/Roboto-Medium.Roboto-Medium' contains nested font faces which can cause issues for iterative cook-on-the-fly. Please edit the font asset and split the font faces into their own assets.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader FVelocityDS unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader FVelocityHS unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TShadowDepthDSVertexShadowDepth_OnePassPointLightfalse unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TShadowDepthHSVertexShadowDepth_OnePassPointLightfalse unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TShadowDepthDSVertexShadowDepth_OutputDepthfalse unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TShadowDepthHSVertexShadowDepth_OutputDepthfalse unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TShadowDepthDSVertexShadowDepth_OutputDepthtrue unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TShadowDepthHSVertexShadowDepth_OutputDepthtrue unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TShadowDepthDSVertexShadowDepth_PerspectiveCorrectfalse unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TShadowDepthHSVertexShadowDepth_PerspectiveCorrectfalse unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TShadowDepthDSVertexShadowDepth_PerspectiveCorrecttrue unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TShadowDepthHSVertexShadowDepth_PerspectiveCorrecttrue unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader FHitProxyDS unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader FHitProxyHS unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TLightMapDensityDSTLightMapPolicyHQ unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TLightMapDensityHSTLightMapPolicyHQ unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TLightMapDensityDSTLightMapPolicyLQ unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TLightMapDensityHSTLightMapPolicyLQ unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TLightMapDensityDSFDummyLightMapPolicy unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TLightMapDensityHSFDummyLightMapPolicy unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TLightMapDensityDSFNoLightMapPolicy unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TLightMapDensityHSFNoLightMapPolicy unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader FDepthOnlyDS unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader FDepthOnlyHS unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader FDebugViewModeDS unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader FDebugViewModeHS unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TBasePassDSTDistanceFieldShadowsAndLightMapPolicyHQ unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TBasePassHSTDistanceFieldShadowsAndLightMapPolicyHQ unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TBasePassDSTLightMapPolicyHQ unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TBasePassHSTLightMapPolicyHQ unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TBasePassDSTLightMapPolicyLQ unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TBasePassHSTLightMapPolicyLQ unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TBasePassDSFCachedPointIndirectLightingPolicy unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TBasePassHSFCachedPointIndirectLightingPolicy unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TBasePassDSFCachedVolumeIndirectLightingPolicy unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TBasePassHSFCachedVolumeIndirectLightingPolicy unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TBasePassDSFPrecomputedVolumetricLightmapLightingPolicy unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TBasePassHSFPrecomputedVolumetricLightmapLightingPolicy unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TBasePassDSFNoLightMapPolicy unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogLandscape: Warning: Shader TBasePassHSFNoLightMapPolicy unknown by landscape thumbnail material, please add to either AllowedShaderTypes or ExcludedShaderTypes
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure - 29 error(s), 2085 warning(s)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 54.48 seconds
UATHelper: Packaging (Windows (64-bit)): LogOnline: Display: OSS: FOnlineSubsystemNull::Shutdown()
UATHelper: Packaging (Windows (64-bit)): LogOnline: Display: OSS: FOnlineAsyncTaskManager::Stop() ActiveTask:0000000000000000 Tasks[0/0]
UATHelper: Packaging (Windows (64-bit)): LogOnline: Display: OSS: FOnlineAsyncTaskManager::Exit() started
UATHelper: Packaging (Windows (64-bit)): LogOnline: Display: OSS: FOnlineAsyncTaskManager::Exit() finished
UATHelper: Packaging (Windows (64-bit)): Took 77,8378486s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\UnrealEngine-4.18\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure