So I’ve been using UE4 for 6 months now and I’ve made several projects using blueprints. I did this because I thought this was the way everyone was programming games in UE4 even though I’m a C++ programmer. I got denied pretty hard when I made my previous online wave-shooter game using the steam SDK. I followed the Blueprint Multiplayer tutorial from the Unreal youtube page to make online play possible. It all works fine and all when I run through the editor as a standalone but then suddenly I get errors when I package the game so I can only play the game online through the editor. It seems you can’t package online games if you use blueprints and Steam SDK when I searched online.
I am about to do a new project for my final year at my college and I am going to use C++. I am currently learning the C++ api and I think I have enough knowledge to start my game. I was just wondering can I do every single thing with C++ without using blueprints at all (even animations, etc)? Only reason is because my new game is going to be an online multiplayer and I don’t want any issues when it comes to packaging my project at the end. So just to be safe, I’m going to use C++ only. Is it possible to make a UE4 online game without using blueprints at all? Or if I do have to use it, is there safe occasions where I can use it without screwing up my packaged game for online play?