Packaging Binary shipping, BuildTarget: Game

For posterity’s sake, I ran into the exact problem, and the fix was to just sync to my company’s latest perforce stream. In my case, the executable did exist, and it still complained when I copied it over. EpicWebHelper.exe is built by unreal, so if anyone runs into this in the future,

  1. Clean the solution, and rebuild
  2. If it still doesn’t work, sync to your company’s latest working perforce build