Packaging Automation Tools Fails

So i am trying to package my project in both 4.26.2 & 5.0preview and I can’t for some reason. Anyone had this issue? Here is the log.

Log started at 3/3/2022 9:57:54 AM (2022-03-03T07:57:54Z)
No config file at C:\Users\guyku\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\guyku\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\guyku\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-TheRopperReport-Win64-Shipping.txt

Note: Android toolchain NDK r21b recommended
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Win64 using Manual SDK 10.0.19041.0
Command line: “C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” TheRopperReport Win64 Shipping -Project=C:\Developer\TRR\TheRopperReport.uproject C:\Developer\TRR\TheRopperReport.uproject -NoUBTMakefiles -remoteini=C:\Developer\TRR -skipdeploy -Manifest=C:\Developer\TRR\Intermediate\Build\Manifest.xml -NoHotReload “-log=C:\Users\guyku\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-TheRopperReport-Win64-Shipping.txt”
Using ‘git status’ to determine working set for adaptive non-unity build (C:\Developer\TRR).
Skipping C:\Program Files\Epic Games\UE_5.0\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping C:\Program Files\Epic Games\UE_5.0\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.32126.315)
Found Visual Studio toolchain: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133 (Family=14.29.30133, FamilyRank=0, Version=14.29.30140, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Redist\MSVC\14.29.30133)
Enabling plugin ‘Water’ (referenced via TheRopperReport.uproject)
Enabling plugin ‘Landmass’ (referenced via TheRopperReport.uproject → Water.uplugin)
Enabling plugin ‘Niagara’ (referenced via TheRopperReport.uproject → Water.uplugin)
Enabling plugin ‘PythonScriptPlugin’ (referenced via TheRopperReport.uproject → Water.uplugin → Niagara.uplugin)
Ignoring plugin ‘ContentBrowserFileDataSource’ (referenced via TheRopperReport.uproject → Water.uplugin → Niagara.uplugin → PythonScriptPlugin.uplugin), not enabled for target Game
Enabling plugin ‘GeometryProcessing’ (referenced via TheRopperReport.uproject → Water.uplugin)
Enabling plugin ‘BlueprintMaterialTextureNodes’ (referenced via TheRopperReport.uproject → Water.uplugin)
Enabling plugin ‘ControlRig’ (referenced via TheRopperReport.uproject)
Enabling plugin ‘LevelSequenceEditor’ (referenced via TheRopperReport.uproject → ControlRig.uplugin)
Enabling plugin ‘SequencerScripting’ (referenced via TheRopperReport.uproject → ControlRig.uplugin → LevelSequenceEditor.uplugin)
Enabling plugin ‘PropertyAccessEditor’ (referenced via TheRopperReport.uproject → ControlRig.uplugin)
Enabling plugin ‘Paper2D’ (referenced via default plugins)
Enabling plugin ‘AISupport’ (referenced via default plugins)
Enabling plugin ‘EnvironmentQueryEditor’ (referenced via default plugins)
Enabling plugin ‘AnimationModifierLibrary’ (referenced via default plugins)
Enabling plugin ‘BlendSpaceMotionAnalysis’ (referenced via default plugins)
Enabling plugin ‘ControlRigSpline’ (referenced via default plugins)
Enabling plugin ‘IKRig’ (referenced via default plugins)
Enabling plugin ‘FullBodyIK’ (referenced via default plugins → IKRig.uplugin)
Enabling plugin ‘Bridge’ (referenced via default plugins)
Enabling plugin ‘EditorScriptingUtilities’ (referenced via default plugins → Bridge.uplugin)
Enabling plugin ‘CameraShakePreviewer’ (referenced via default plugins)
Enabling plugin ‘GameplayCameras’ (referenced via default plugins → CameraShakePreviewer.uplugin)
Enabling plugin ‘TemplateSequence’ (referenced via default plugins → CameraShakePreviewer.uplugin → GameplayCameras.uplugin)
Enabling plugin ‘OodleNetwork’ (referenced via default plugins)
Enabling plugin ‘AnimationSharing’ (referenced via default plugins)
Enabling plugin ‘SignificanceManager’ (referenced via default plugins → AnimationSharing.uplugin)
Enabling plugin ‘CLionSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘CodeLiteSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘GitSourceControl’ (referenced via default plugins)
Enabling plugin ‘KDevelopSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘NullSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘PerforceSourceControl’ (referenced via default plugins)
Enabling plugin ‘PixWinPlugin’ (referenced via default plugins)
Enabling plugin ‘PlasticSourceControl’ (referenced via default plugins)
Enabling plugin ‘PluginUtils’ (referenced via default plugins)
Enabling plugin ‘PropertyAccessNode’ (referenced via default plugins)
Enabling plugin ‘RiderSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘SubversionSourceControl’ (referenced via default plugins)
Enabling plugin ‘TextureFormatOodle’ (referenced via default plugins)
Enabling plugin ‘TraceDataFilters’ (referenced via default plugins)
Enabling plugin ‘UObjectPlugin’ (referenced via default plugins)
Enabling plugin ‘VisualStudioCodeSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘VisualStudioSourceCodeAccess’ (referenced via default plugins)
Ignoring plugin ‘XCodeSourceCodeAccess’ (referenced via default plugins) due to unsupported target platform.
Enabling plugin ‘AssetManagerEditor’ (referenced via default plugins)
Enabling plugin ‘ContentBrowserAssetDataSource’ (referenced via default plugins)
Enabling plugin ‘ContentBrowserClassDataSource’ (referenced via default plugins)
Enabling plugin ‘CryptoKeys’ (referenced via default plugins)
Enabling plugin ‘CurveEditorTools’ (referenced via default plugins)
Enabling plugin ‘DataValidation’ (referenced via default plugins)
Enabling plugin ‘EditorDebugTools’ (referenced via default plugins)
Enabling plugin ‘FacialAnimation’ (referenced via default plugins)
Enabling plugin ‘GameplayTagsEditor’ (referenced via default plugins)
Enabling plugin ‘GeometryMode’ (referenced via default plugins)
Enabling plugin ‘MacGraphicsSwitching’ (referenced via default plugins)
Enabling plugin ‘MaterialAnalyzer’ (referenced via default plugins)
Enabling plugin ‘MobileLauncherProfileWizard’ (referenced via default plugins)
Enabling plugin ‘PluginBrowser’ (referenced via default plugins)
Enabling plugin ‘SequencerAnimTools’ (referenced via default plugins)
Enabling plugin ‘SpeedTreeImporter’ (referenced via default plugins)
Enabling plugin ‘WorldPartitionHLODUtilities’ (referenced via default plugins)
Enabling plugin ‘DatasmithContent’ (referenced via default plugins)
Enabling plugin ‘VariantManagerContent’ (referenced via default plugins → DatasmithContent.uplugin)
Enabling plugin ‘AutomationUtils’ (referenced via default plugins)
Enabling plugin ‘BackChannel’ (referenced via default plugins)
Enabling plugin ‘ChaosClothEditor’ (referenced via default plugins)
Enabling plugin ‘ChaosCloth’ (referenced via default plugins → ChaosClothEditor.uplugin)
Enabling plugin ‘ChaosEditor’ (referenced via default plugins)
Ignoring plugin ‘PlanarCut’ (referenced via default plugins → ChaosEditor.uplugin), not enabled for target Game
Enabling plugin ‘GeometryCollectionPlugin’ (referenced via default plugins → ChaosEditor.uplugin)
Enabling plugin ‘ProceduralMeshComponent’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Enabling plugin ‘ChaosSolverPlugin’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Ignoring plugin ‘MeshModelingToolsetExp’ (referenced via default plugins → ChaosEditor.uplugin), not enabled for target Game
Enabling plugin ‘ChaosNiagara’ (referenced via default plugins)
Enabling plugin ‘CharacterAI’ (referenced via default plugins)
Enabling plugin ‘InterchangeEditor’ (referenced via default plugins)
Ignoring plugin ‘Interchange’ (referenced via default plugins → InterchangeEditor.uplugin), not enabled for target Game
Enabling plugin ‘MotoSynth’ (referenced via default plugins)
Enabling plugin ‘OpenImageDenoise’ (referenced via default plugins)
Enabling plugin ‘PlatformCrypto’ (referenced via default plugins)
Enabling plugin ‘SkeletalReduction’ (referenced via default plugins)
Enabling plugin ‘FastBuildController’ (referenced via default plugins)
Enabling plugin ‘AlembicImporter’ (referenced via default plugins)
Enabling plugin ‘GeometryCache’ (referenced via default plugins → AlembicImporter.uplugin)
Enabling plugin ‘AndroidMedia’ (referenced via default plugins)
Enabling plugin ‘AvfMedia’ (referenced via default plugins)
Enabling plugin ‘ImgMedia’ (referenced via default plugins)
Enabling plugin ‘MediaCompositing’ (referenced via default plugins)
Enabling plugin ‘MediaPlayerEditor’ (referenced via default plugins)
Enabling plugin ‘WmfMedia’ (referenced via default plugins)
Enabling plugin ‘MeshPainting’ (referenced via default plugins)
Enabling plugin ‘TcpMessaging’ (referenced via default plugins)
Enabling plugin ‘UdpMessaging’ (referenced via default plugins)
Enabling plugin ‘ActorSequence’ (referenced via default plugins)
Enabling plugin ‘MatineeToLevelSequence’ (referenced via default plugins)
Ignoring plugin ‘OnlineSubsystemGooglePlay’ (referenced via default plugins) due to unsupported target platform.
Ignoring plugin ‘OnlineSubsystemIOS’ (referenced via default plugins) due to unsupported target platform.
Enabling plugin ‘OnlineBase’ (referenced via default plugins)
Enabling plugin ‘OnlineSubsystemNull’ (referenced via default plugins)
Enabling plugin ‘OnlineSubsystem’ (referenced via default plugins → OnlineSubsystemNull.uplugin)
Enabling plugin ‘OnlineSubsystemUtils’ (referenced via default plugins → OnlineSubsystemNull.uplugin)
Enabling plugin ‘OnlineServices’ (referenced via default plugins → OnlineSubsystemNull.uplugin → OnlineSubsystemUtils.uplugin)
Enabling plugin ‘LauncherChunkInstaller’ (referenced via default plugins)
Enabling plugin ‘ActorLayerUtilities’ (referenced via default plugins)
Enabling plugin ‘AndroidDeviceProfileSelector’ (referenced via default plugins)
Enabling plugin ‘AndroidMoviePlayer’ (referenced via default plugins)
Enabling plugin ‘AndroidPermission’ (referenced via default plugins)
Enabling plugin ‘AppleImageUtils’ (referenced via default plugins)
Enabling plugin ‘AppleMoviePlayer’ (referenced via default plugins)
Enabling plugin ‘ArchVisCharacter’ (referenced via default plugins)
Enabling plugin ‘AssetTags’ (referenced via default plugins)
Enabling plugin ‘AudioCapture’ (referenced via default plugins)
Enabling plugin ‘CableComponent’ (referenced via default plugins)
Enabling plugin ‘ChunkDownloader’ (referenced via default plugins)
Enabling plugin ‘CustomMeshComponent’ (referenced via default plugins)
Enabling plugin ‘ExampleDeviceProfileSelector’ (referenced via default plugins)
Enabling plugin ‘GoogleCloudMessaging’ (referenced via default plugins)
Enabling plugin ‘GooglePAD’ (referenced via default plugins)
Enabling plugin ‘IOSDeviceProfileSelector’ (referenced via default plugins)
Enabling plugin ‘LinuxDeviceProfileSelector’ (referenced via default plugins)
Enabling plugin ‘LocationServicesBPLibrary’ (referenced via default plugins)
Enabling plugin ‘MobilePatchingUtils’ (referenced via default plugins)
Enabling plugin ‘OculusVR’ (referenced via default plugins)
Enabling plugin ‘OpenXR’ (referenced via default plugins → OculusVR.uplugin)
Enabling plugin ‘OpenXREyeTracker’ (referenced via default plugins)
Enabling plugin ‘OpenXRHandTracking’ (referenced via default plugins)
Enabling plugin ‘LiveLink’ (referenced via default plugins → OpenXRHandTracking.uplugin)
Enabling plugin ‘Takes’ (referenced via default plugins → OpenXRHandTracking.uplugin → LiveLink.uplugin)
Enabling plugin ‘ConcertSyncClient’ (referenced via default plugins → OpenXRHandTracking.uplugin → LiveLink.uplugin)
Enabling plugin ‘ConcertSyncCore’ (referenced via default plugins → OpenXRHandTracking.uplugin → LiveLink.uplugin → ConcertSyncClient.uplugin)
Enabling plugin ‘ConcertMain’ (referenced via default plugins → OpenXRHandTracking.uplugin → LiveLink.uplugin → ConcertSyncClient.uplugin → ConcertSyncCore.uplugin)
Enabling plugin ‘SQLiteCore’ (referenced via default plugins → OpenXRHandTracking.uplugin → LiveLink.uplugin → ConcertSyncClient.uplugin → ConcertSyncCore.uplugin)
Enabling plugin ‘ResonanceAudio’ (referenced via default plugins)
Enabling plugin ‘RuntimePhysXCooking’ (referenced via default plugins)
Enabling plugin ‘SoundFields’ (referenced via default plugins)
Enabling plugin ‘SteamVR’ (referenced via default plugins)
Enabling plugin ‘Synthesis’ (referenced via default plugins)
Enabling plugin ‘AudioSynesthesia’ (referenced via default plugins → Synthesis.uplugin)
Enabling plugin ‘WebMMoviePlayer’ (referenced via default plugins)
Enabling plugin ‘WebMMedia’ (referenced via default plugins → WebMMoviePlayer.uplugin)
Enabling plugin ‘WindowsDeviceProfileSelector’ (referenced via default plugins)
Enabling plugin ‘WindowsMoviePlayer’ (referenced via default plugins)
Enabling plugin ‘XGEController’ (referenced via default plugins)
Compiler: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bin\HostX64\x64\cl.exe
Linker: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bin\HostX64\x64\link.exe
Library Manager: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bin\HostX64\x64\lib.exe
Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64\rc.exe
Writing manifest to C:\Developer\TRR\Intermediate\Build\Manifest.xml
TheRopperReport-Win64-Shipping.exe: Produced item “C:\Developer\TRR\Binaries\Win64\TheRopperReport-Win64-Shipping.exe” doesn’t exist.
Module.TheRopperReport.gen.cpp: Produced item “C:\Developer\TRR\Intermediate\Build\Win64\UnrealGame\Shipping\TheRopperReport\Module.TheRopperReport.gen.cpp.obj” doesn’t exist.
TheRopperReport-Win64-Shipping.target: Produced item “C:\Developer\TRR\Binaries\Win64\TheRopperReport-Win64-Shipping.target” doesn’t exist.
Module.TheRopperReport.cpp: Produced item “C:\Developer\TRR\Intermediate\Build\Win64\UnrealGame\Shipping\TheRopperReport\Module.TheRopperReport.cpp.obj” doesn’t exist.
TheRopperReport-Win64-Shipping.exe: Produced item “C:\Developer\TRR\Binaries\Win64\TheRopperReport-Win64-Shipping.pdb” doesn’t exist.
Checking for live coding mutex: Global\LiveCoding_C++Developer+TRR+Binaries+Win64+TheRopperReport-Win64-Shipping.exe
Building TheRopperReport…
Using Visual Studio 2019 14.29.30140 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
Executing up to 8 processes, one per physical core
Requested 1.5 GB free memory per action, 1.85 GB available: limiting max parallel actions to 1
Building 4 actions with 1 process…
[1/4] Compile Module.TheRopperReport.gen.cpp
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE\concrt.h(306): error C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc
[2/4] Compile Module.TheRopperReport.cpp
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE\concrt.h(306): error C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc
CompilationResultException: Error: OtherCompilationError
at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List1 ActionsToExecute) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 375 at UnrealBuildTool.BuildMode.Build(TargetMakefile[] Makefiles, List1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 611
at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, Boolean bSkipPreBuildTargets) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 282
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 237
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 593
WriteFileIfChanged() wrote 0 changed files of 10 requested writes.
Timeline:

[ 0.000]
0.000
[21.044]

2 Likes