Hi,
I’m using unreal 5.3 and I get a weird problem when packaging my game for android.
I want to package it as development configuration (so I can access stats and things when launching on my phone) but whatever I do, the packaging gives me a shipping build.
Here are the settings I’m using :
It was working before, so I probably have changed something somewhere but I have absolutely no clue of what can cause the packaging to force a shipping build (except the for distribution check (that is off on my project)).
Thanks.