Packaging ArcGIS Project

Tryin to package a project involving the ArcGIS SDK with an unsuccessful build. below is the output log after attempting to package.

LogTurnkeySupport: Display: Adding device menu item for DANS-DESKTOP
LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
LogTurnkeySupport: Project requires temp target (DatasmithImporter plugin is enabled)
LogLauncherProfile: Unable to use promoted target - E:/Unreal Projects/CapeCoral-Present/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“E:/Unreal Projects/CapeCoral-Present/CapeCoral.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=49288 -project=“E:/Unreal Projects/CapeCoral-Present/CapeCoral.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“E:/Unreal Projects/CapeCoral-Present/CapeCoral.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -pla
tform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -compressed -iostore -pak -prereqs -archivedirectory=“E:/CCRun” -nodebuginfo” -nocompile ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“E:/Unreal Projects/CapeCoral-Present/CapeCoral.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=49288 -project=“E:/Unreal Projects/CapeCoral-Present/CapeCoral.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“E:/Unreal Projects/CapeCoral-Present/CapeCoral.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -pa
ckage -build -compressed -iostore -pak -prereqs -archivedirectory=E:/CCRun -nodebuginfo -nocompile
UATHelper: Packaging (Windows): Log location: C:\Users\drmcn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, Installed=10.0.22621.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for E:\Unreal Projects\CapeCoral-Present\CapeCoral.uproject
UATHelper: Packaging (Windows): CapeCoral.uproject requires a temporary target.cs to be generated (DatasmithImporter plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe CapeCoral Win64 Development -Project=“E:\Unreal Projects\CapeCoral-Present\CapeCoral.uproject” “E:\Unreal Projects\CapeCoral-Present\CapeCoral.uproject” -NoUBTMakefiles -remoteini=“E:\Unreal Projects\CapeCoral-Present” -skipdeploy -Manifest=“E:\Unreal Projects\CapeCoral-Present\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\drmcn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-CapeCoral-Win64-Development.t
xt”
UATHelper: Packaging (Windows): Log file: C:\Users\drmcn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-CapeCoral-Win64-Development.txt
UATHelper: Packaging (Windows): Writing manifest to E:\Unreal Projects\CapeCoral-Present\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building CapeCoral…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.34.31933 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from CapeCoral unity file: CapeCoral.cpp
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (16 physical cores, 24 logical cores)
UATHelper: Packaging (Windows): Executing up to 16 processes, one per physical core
UATHelper: Packaging (Windows): Building 23 actions with 16 processes…
UATHelper: Packaging (Windows): [1/23] Resource Resource.rc
UATHelper: Packaging (Windows): fatal error RC1109: error creating E:\Unreal Projects\CapeCoral-Present\Plugins\ArcGISMapsSDK\Intermediate\Build\Win64\UnrealGame\Development\ArcGISSamples\Resource.rc.res
UATHelper: Packaging (Windows): [2/23] Resource Resource.rc
UATHelper: Packaging (Windows): fatal error RC1109: error creating E:\Unreal Projects\CapeCoral-Present\Plugins\ArcGISMapsSDK\Intermediate\Build\Win64\UnrealGame\Development\ArcGISMapsSDK\Resource.rc.res
UATHelper: Packaging (Windows): [3/23] Compile PCH.ArcGISSamples.cpp
UATHelper: Packaging (Windows): E:\Unreal Projects\CapeCoral-Present\Plugins\ArcGISMapsSDK\Intermediate\Build\Win64\UnrealGame\Development\ArcGISSamples\PCH.ArcGISSamples.cpp : fatal error C1083: Cannot open compiler generated file: ‘E:\Unreal Projects\CapeCoral-Present\Plugins\ArcGISMapsSDK\Intermediate\Build\Win64\UnrealGame\Development\ArcGISSamples\PCH.ArcGISSamples.h.obj’: Permission denied
UATHelper: Packaging (Windows): [4/23] Compile PCH.ArcGISMapsSDK.cpp
UATHelper: Packaging (Windows): E:\Unreal Projects\CapeCoral-Present\Plugins\ArcGISMapsSDK\Intermediate\Build\Win64\UnrealGame\Development\ArcGISMapsSDK\PCH.ArcGISMapsSDK.cpp : fatal error C1083: Cannot open compiler generated file: ‘E:\Unreal Projects\CapeCoral-Present\Plugins\ArcGISMapsSDK\Intermediate\Build\Win64\UnrealGame\Development\ArcGISMapsSDK\PCH.ArcGISMapsSDK.h.obj’: Permission denied
UATHelper: Packaging (Windows): Took 9.7268241s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\drmcn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-CapeCoral-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 10s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Windows): The system cannot find the path specified.
UATHelper: Packaging (Windows): The system cannot find the path specified.

Any help would be much appreciated.

Are some of your drive / folders / files read only in that path?
E:\Unreal Projects\CapeCoral-Present\Plugins\ArcGISMapsSDK\Intermediate\Build\Win64\UnrealGame\Development\ArcGISSamples\

Or is your drive full?

You have an error that the process cannot create a file
and another one about no permission to open/edit a file.

Thank you :grinning: I set the whole project folder (and subfolders) to have full access which I think is a step in the right direction. Now when I try to package there is a lot more happening in the output log, but of course new issues.

Part of me wants to start a fresh project file and migrate what is needed because there has been trial and error work done on the currently file. working through the new issues now and will see where I get.