Tryin to package a project involving the ArcGIS SDK with an unsuccessful build. below is the output log after attempting to package.
LogTurnkeySupport: Display: Adding device menu item for DANS-DESKTOP
LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
LogTurnkeySupport: Project requires temp target (DatasmithImporter plugin is enabled)
LogLauncherProfile: Unable to use promoted target - E:/Unreal Projects/CapeCoral-Present/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“E:/Unreal Projects/CapeCoral-Present/CapeCoral.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=49288 -project=“E:/Unreal Projects/CapeCoral-Present/CapeCoral.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“E:/Unreal Projects/CapeCoral-Present/CapeCoral.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -pla
tform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -compressed -iostore -pak -prereqs -archivedirectory=“E:/CCRun” -nodebuginfo” -nocompile ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“E:/Unreal Projects/CapeCoral-Present/CapeCoral.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=49288 -project=“E:/Unreal Projects/CapeCoral-Present/CapeCoral.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“E:/Unreal Projects/CapeCoral-Present/CapeCoral.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -pa
ckage -build -compressed -iostore -pak -prereqs -archivedirectory=E:/CCRun -nodebuginfo -nocompile
UATHelper: Packaging (Windows): Log location: C:\Users\drmcn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, Installed=10.0.22621.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for E:\Unreal Projects\CapeCoral-Present\CapeCoral.uproject
UATHelper: Packaging (Windows): CapeCoral.uproject requires a temporary target.cs to be generated (DatasmithImporter plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe CapeCoral Win64 Development -Project=“E:\Unreal Projects\CapeCoral-Present\CapeCoral.uproject” “E:\Unreal Projects\CapeCoral-Present\CapeCoral.uproject” -NoUBTMakefiles -remoteini=“E:\Unreal Projects\CapeCoral-Present” -skipdeploy -Manifest=“E:\Unreal Projects\CapeCoral-Present\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\drmcn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-CapeCoral-Win64-Development.t
xt”
UATHelper: Packaging (Windows): Log file: C:\Users\drmcn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-CapeCoral-Win64-Development.txt
UATHelper: Packaging (Windows): Writing manifest to E:\Unreal Projects\CapeCoral-Present\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building CapeCoral…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.34.31933 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from CapeCoral unity file: CapeCoral.cpp
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (16 physical cores, 24 logical cores)
UATHelper: Packaging (Windows): Executing up to 16 processes, one per physical core
UATHelper: Packaging (Windows): Building 23 actions with 16 processes…
UATHelper: Packaging (Windows): [1/23] Resource Resource.rc
UATHelper: Packaging (Windows): fatal error RC1109: error creating E:\Unreal Projects\CapeCoral-Present\Plugins\ArcGISMapsSDK\Intermediate\Build\Win64\UnrealGame\Development\ArcGISSamples\Resource.rc.res
UATHelper: Packaging (Windows): [2/23] Resource Resource.rc
UATHelper: Packaging (Windows): fatal error RC1109: error creating E:\Unreal Projects\CapeCoral-Present\Plugins\ArcGISMapsSDK\Intermediate\Build\Win64\UnrealGame\Development\ArcGISMapsSDK\Resource.rc.res
UATHelper: Packaging (Windows): [3/23] Compile PCH.ArcGISSamples.cpp
UATHelper: Packaging (Windows): E:\Unreal Projects\CapeCoral-Present\Plugins\ArcGISMapsSDK\Intermediate\Build\Win64\UnrealGame\Development\ArcGISSamples\PCH.ArcGISSamples.cpp : fatal error C1083: Cannot open compiler generated file: ‘E:\Unreal Projects\CapeCoral-Present\Plugins\ArcGISMapsSDK\Intermediate\Build\Win64\UnrealGame\Development\ArcGISSamples\PCH.ArcGISSamples.h.obj’: Permission denied
UATHelper: Packaging (Windows): [4/23] Compile PCH.ArcGISMapsSDK.cpp
UATHelper: Packaging (Windows): E:\Unreal Projects\CapeCoral-Present\Plugins\ArcGISMapsSDK\Intermediate\Build\Win64\UnrealGame\Development\ArcGISMapsSDK\PCH.ArcGISMapsSDK.cpp : fatal error C1083: Cannot open compiler generated file: ‘E:\Unreal Projects\CapeCoral-Present\Plugins\ArcGISMapsSDK\Intermediate\Build\Win64\UnrealGame\Development\ArcGISMapsSDK\PCH.ArcGISMapsSDK.h.obj’: Permission denied
UATHelper: Packaging (Windows): Took 9.7268241s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\drmcn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-CapeCoral-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 10s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Windows): The system cannot find the path specified.
UATHelper: Packaging (Windows): The system cannot find the path specified.
Any help would be much appreciated.