Packaging and releasing a game

When it comes to packaging and releasing a game, what’s the difference between using the [File menu-Package Project with the shipping build configuration] and [Window menu-Project Launcher with a custom Launch Profile]?

Bysong,

You have more options available to you regarding customizing your package when you use Windows > Project Launcher > Custom Launch Profile. So you can implement patches, DLC content and more.

  • [Unreal Engine 4 Documentation: Packaging Projects][1]
  • [Unreal Engine 4 Documentation: Unreal Frontend][2]

Packaging Unreal Engine Projects | Unreal Engine 5.1 Documentation
[2]: Using the Unreal Frontend Tool | Unreal Engine 5.1 Documentation

Hi ,

Thank you.

The package has the function of excluding folders.
In Fronntend this is not.
This leaves only 1 option - Packaging.
Since the server needs to pack everything, the client is much smaller.
If you add profiles to the packaging, where you will not need to change the list every time, but only switch profiles, it will be fine.