Packaging and cooking takeing very long time

while i am packing my project and it taking a lot of time . it is just a base third person game that ue5 provides. what can i do.

UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 549 Packages Remain 110 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3781, VirtualMemory=2695MiB, VirtualMemoryAvailable=5155MiB
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 549 Packages Remain 110 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 549 Packages Remain 110 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 549 Packages Remain 110 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 549 Packages Remain 110 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 549 Packages Remain 110 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 549 Packages Remain 110 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3781, VirtualMemory=2691MiB, VirtualMemoryAvailable=4701MiB
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 549 Packages Remain 110 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 549 Packages Remain 110 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 549 Packages Remain 110 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 549 Packages Remain 110 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 549 Packages Remain 110 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 550 Packages Remain 109 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3781, VirtualMemory=2690MiB, VirtualMemoryAvailable=4870MiB
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 550 Packages Remain 109 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 550 Packages Remain 109 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 550 Packages Remain 109 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 550 Packages Remain 109 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 550 Packages Remain 109 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 550 Packages Remain 109 Total 659
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Total job queries 6,289, among them cache hits 6 (0.10%), DDC hits 0 (0.00%), Duplicates 1,287 (20.46%)
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Tracking 4,996 distinct input hashes that result in 1,638 distinct outputs (32.79%)
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: RAM used: 44.99 MiB of 409.60 MiB budget. Usage: 10.98%
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Shaders Compiled: 1,749
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Jobs assigned 1,789, completed 1,749 (97.76%)
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Average time worker was idle: 0.00 s
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Time job spent in pending queue: average 3027.01 s, longest 6108.69 s
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Job execution time: average 138.03 s, max 949.08 s
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Job life time (pending + execution): average 3142.17 s, max 6108.67
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Shader code size: average 17.062 KiB, min 747 B, max 67.719 KiB
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 6114.38 s
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.04%
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Jobs were issued in 182 batches (only local compilation was used), average 9.83 jobs/batch
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Average processing rate: 0.29 jobs/sec
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Total thread time: 24,062.056 s
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Total thread preprocess time: 149.561 s
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Percentage time preprocessing: 0.62%
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Effective parallelization: 3.94 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: TMobileBasePassPSFNoLightMapPolicyHDRLinear64LOCAL_LIGHTS_ENABLEDThinTranslGrey (compiled 1 times, average 84.02 sec, max 84.02 sec, min 84.02 sec)
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64LOCAL_LIGHTS_ENABLED (compiled 45 times, average 27.64 sec, max 164.73 sec, min 4.04 sec)
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicyHDRLinear64SkylightLOCAL_LIGHTS_ENABLED (compiled 23 times, average 27.02 sec, max 226.27 sec, min 4.40 sec)
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: TMobileBasePassPSFMobileDirectionalLightCSMAndSHIndirectPolicyHDRLinear64LOCAL_LIGHTS_ENABLED (compiled 37 times, average 23.26 sec, max 140.94 sec, min 4.13 sec)
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: TMobileBasePassPSFMobileDistanceFieldShadowsLightMapAndCSMLightingPolicyHDRLinear64LOCAL_LIGHTS_ENABLED (compiled 23 times, average 21.87 sec, max 171.16 sec, min 4.27 sec)
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Top 5 shader types by total compile time:
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: TMobileBasePassPSFNoLightMapPolicyHDRLinear64LOCAL_LIGHTS_DISABLED - 5.88% of total time (compiled 118 times, average 11.98 sec, max 184.63 sec, min 1.55 sec)
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: TMobileBasePassPSFNoLightMapPolicyHDRLinear64LOCAL_LIGHTS_ENABLED - 5.46% of total time (compiled 66 times, average 19.92 sec, max 194.94 sec, min 1.92 sec)
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64LOCAL_LIGHTS_ENABLED - 5.17% of total time (compiled 45 times, average 27.64 sec, max 164.73 sec, min 4.04 sec)
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: TMobileBasePassPSFMobileDirectionalLightAndCSMPolicyHDRLinear64SkylightLOCAL_LIGHTS_ENABLED - 4.60% of total time (compiled 56 times, average 19.78 sec, max 149.62 sec, min 3.80 sec)
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: TMobileBasePassPSFNoLightMapPolicyHDRLinear64SkylightLOCAL_LIGHTS_ENABLED - 4.56% of total time (compiled 54 times, average 20.30 sec, max 207.17 sec, min 1.98 sec)
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: === Material stats ===
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Materials Cooked: 32
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Materials Translated: 166
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Material Total Translate Time: 6.23 s
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Material Translation Only: 4.90 s (79%)
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Material DDC Serialization Only: 0.14 s (2%)
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: Material Cache Hits: 50 (30%)
UATHelper: Packaging (Android (ETC2)): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3781, VirtualMemory=2690MiB, VirtualMemoryAvailable=4862MiB
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 550 Packages Remain 109 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 550 Packages Remain 109 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 550 Packages Remain 109 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 550 Packages Remain 109 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 550 Packages Remain 109 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 550 Packages Remain 109 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cook Diagnostics: OpenFileHandles=3781, VirtualMemory=2689MiB, VirtualMemoryAvailable=5023MiB
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 550 Packages Remain 109 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 550 Packages Remain 109 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 550 Packages Remain 109 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 550 Packages Remain 109 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 551 Packages Remain 108 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 551 Packages Remain 108 Total 659
UATHelper: Packaging (Android (ETC2)): LogCook: Display: Cooked packages 551 Packages Remain 108 Total 659

If it takes 1 hour, 30/20 minutes is normal. I have more than 4.000 packages to cook and it takes 20/30 minutes. Sometimes it’s not the size that counts but whether textures, meshes and blueprints are optimized. Try to optimize something or reduce the size of textures. If you are using that Landscape from the initial level, try removing it, it has so many polygons

1 Like

Hello issue resolved but now I am getting a new issue

When i cook its showing like this


Content is Missing from cook in all fab and megascan asset. How can i solve it.

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