What do you mean my blueprint only project? And I believe my packaging settings are set up correctly. I haven’t changed anythingi n there ever…And I’ll paste what the message log says in red to try and give some info as to what might be causing it.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe SciFiWorld Win64 Development -Project=“C:\Users\Ethan\Documents\Unreal Projects\SciFiWorld 4.17\Sc
iFiWorld.uproject” “C:\Users\Ethan\Documents\Unreal Projects\SciFiWorld 4.17\SciFiWorld.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Ethan\Documents\Unreal Projects\SciFiWorld 4.17” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.10.23-11.25.14.txt’
PackagingResults: Error: Unknown Error
LogTemp: IPP ERROR: Could not find provision directory ‘C:\Users\Ethan\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’.
I also tried installing 4.17.2, moving the project into that one, and packaging it there, but that did not work either.
And for the last question, I can package the project I packaged in the past. It’s only this new one, so I believe it’s a problem with the project.