Is it possible to package and deploy only a single level worth of data?
I asked on the answerhub but it seemed like I received an auto-answer-accept (a bit too hasty there dear mod!).
The reason is because I’m doing Architectural Visualization and each level is usually tailor-made for separate clients.
Hi!
During packaging, UE4 not analizing levels. For optimize package size, try this
- Create blank project without starter content.
- Open your working project.
- Select needed level in Content browser, press right mouse button and select Assets Actions -> Migrate. Level and only needed assets migrate to new project.
- In folder dialog select folder Content in your blank project and press OK.
- Open project in which you migrate level. In Project Setting -> Projects -> Maps & Modes -> Default Maps add your level.
- Package project.
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Will Epic be evolving the cooking to handle excluding assets, both for a level and a whole project?
Time is wasted cooking a whole project when I want to cook just one level, whilst test maps & obsolete assets are also included in the packaging of a full product. I know Epic wanted to cut down cook times, at least I could do that cooking overnight. Now I have to spend time manually deleting and re-adding files by hand instead.
Epic just updated with a detailed answer for two alternative methods (one being svv3dUDN’s suggestion).