Packaging a single level only

Is it possible to package and deploy only a single level worth of data?
I asked on the answerhub but it seemed like I received an auto-answer-accept (a bit too hasty there dear mod!).

The reason is because I’m doing Architectural Visualization and each level is usually tailor-made for separate clients.

Hi!

During packaging, UE4 not analizing levels. For optimize package size, try this

  1. Create blank project without starter content.
  2. Open your working project.
  3. Select needed level in Content browser, press right mouse button and select Assets Actions -> Migrate. Level and only needed assets migrate to new project.
  4. In folder dialog select folder Content in your blank project and press OK.
  5. Open project in which you migrate level. In Project Setting -> Projects -> Maps & Modes -> Default Maps add your level.
  6. Package project.
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Will Epic be evolving the cooking to handle excluding assets, both for a level and a whole project?

Time is wasted cooking a whole project when I want to cook just one level, whilst test maps & obsolete assets are also included in the packaging of a full product. I know Epic wanted to cut down cook times, at least I could do that cooking overnight. Now I have to spend time manually deleting and re-adding files by hand instead.

Epic just updated with a detailed answer for two alternative methods (one being svv3dUDN’s suggestion). :slight_smile: