Packaging a shipping build

Hi there!
While packaging a shipping build, Unreal Engine utilizes, in my case, about 6-8% of GPU and about 4% of CPU (with the exception of the “writing chunks” phase when this goes up to 97% for a while). Usually, the whole process takes about 1,5 h (full rebuild).

Is it possible to force Unreal Engine to use more resources to make this process shorter? If the CPU/GPU usage oscillates around mere 6-8%, UE isn’t stressing the hardware too much…

Do you have any idea how to do it? And is it even possible?

If the processor usage goes up to 97% is some phases, it’s probable that the phases which are around 4-8% are bottlenecked by other things. It could be that the work is limited by writing to disk or is inherently unparallelizable.