How is it possible to package (or publish) a game (on Windows x86 platform) using Unreal Engine 4.10? The game must be able to run on other PCs.
This is my project settings:
0- compiling c++ files and build with shipping target
1- cooking the project.
2- packaging for windows 32 bit
3- running the shipping mode executable (From Binaries Folder)
4- Getting The Following Error !!!
Why does it looks for that file???