Packaging a game in shipping mode

How is it possible to package (or publish) a game (on Windows x86 platform) using Unreal Engine 4.10? The game must be able to run on other PCs.

This is my project settings:

0- compiling c++ files and build with shipping target

1- cooking the project.

2- packaging for windows 32 bit

3- running the shipping mode executable (From Binaries Folder)

4- Getting The Following Error !!!

71080-2.jpg

Why does it looks for that file???

Interesting. I would also know how to make a game ready to publish on a store.

Finally solved.
Solution: IF YOU GET STRANGE PROBLEMS, TRY TO VERIFY YOUR UNREAL ENGINE.