Packaging a content pak that is compatible with both windows and linux

I’ve managed to get a map editor and steam workshop support for my project. The pak files created for WindowsNoEditor work fine on the client and on a windows server. When the pak is loaded on a Linux server, there is no collision on BSP or any static meshes that aren’t engine content. Collision on blocking volumes and various actors with collision components is still working normally. Packaging the map for LinuxServer obviously works, but leaves me with two separate paks. How can I have a single pak file, which contains only content and no code, that works properly on both windows and linux?