Hello dear developers, I am going crazy trying to compile my game. I get all these errors but I have no idea how to fix it. Some clue?
UATHelper: Packaging (Windows): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: Ensure condition failed: bIsValidTriangle [File:D:\build++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\CollisionConvexMesh.cpp] [Line: 109]
UATHelper: Packaging (Windows): LogOutputDevice: Error: FConvexBuilder::Build(): Generated invalid triangle!
UATHelper: Packaging (Windows): LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa361d4334 UnrealEditor-Chaos.dll!Chaos::FConvexBuilder::Build() [D:\build++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\CollisionConvexMesh.cpp:109]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa3616f087 UnrealEditor-Chaos.dll!Chaos::FConvex::FConvex() [D:\build++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\Convex.h:117]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa3eeefd94 UnrealEditor-Engine.dll!<lambda_c5efe00e76150e33c3b21c8761997358>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\Experimental\ChaosCooking.cpp:195]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa3eefac6d UnrealEditor-Engine.dll!FChaosDerivedDataCooker::Build() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\Experimental\ChaosDerivedData.cpp:120]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa3eeb8ced UnrealEditor-Engine.dll!GetDDCBuiltData() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp:1357]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa3ef194b3 UnrealEditor-Engine.dll!UBodySetup::GetCookedData() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp:1418]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa3ef2b66b UnrealEditor-Engine.dll!UBodySetup::PostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp:1061]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa48059fda UnrealEditor-CoreUObject.dll!UObject::ConditionalPostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1117]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa4817d070 UnrealEditor-CoreUObject.dll!EndLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2052]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa48166512 UnrealEditor-CoreUObject.dll!<lambda_26cbb8dc065c644d15825d8bc4ad8002>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1600]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa4818dad8 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1702]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa4818c3c4 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1855]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa4818c930 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1836]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa422057d2 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3875]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa42205a02 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2603]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa4220f810 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2536]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa42221870 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1318]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa422211a5 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1261]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: bIsValidTriangle [File:D:\build++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\CollisionConvexMesh.cpp] [Line: 109]
PackagingResults: Error: FConvexBuilder::Build(): Generated invalid triangle!
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffa361d4334 UnrealEditor-Chaos.dll!Chaos::FConvexBuilder::Build() [D:\build++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\CollisionConvexMesh.cpp:109]
PackagingResults: Error: [Callstack] 0x00007ffa3616f087 UnrealEditor-Chaos.dll!Chaos::FConvex::FConvex() [D:\build++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\Convex.h:117]
PackagingResults: Error: [Callstack] 0x00007ffa3eeefd94 UnrealEditor-Engine.dll!<lambda_c5efe00e76150e33c3b21c8761997358>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\Experimental\ChaosCooking.cpp:195]
PackagingResults: Error: [Callstack] 0x00007ffa3eefac6d UnrealEditor-Engine.dll!FChaosDerivedDataCooker::Build() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\Experimental\ChaosDerivedData.cpp:120]
PackagingResults: Error: [Callstack] 0x00007ffa3eeb8ced UnrealEditor-Engine.dll!GetDDCBuiltData() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp:1357]
PackagingResults: Error: [Callstack] 0x00007ffa3ef194b3 UnrealEditor-Engine.dll!UBodySetup::GetCookedData() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp:1418]
PackagingResults: Error: [Callstack] 0x00007ffa3ef2b66b UnrealEditor-Engine.dll!UBodySetup::PostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp:1061]
PackagingResults: Error: [Callstack] 0x00007ffa48059fda UnrealEditor-CoreUObject.dll!UObject::ConditionalPostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1117]
PackagingResults: Error: [Callstack] 0x00007ffa4817d070 UnrealEditor-CoreUObject.dll!EndLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2052]
PackagingResults: Error: [Callstack] 0x00007ffa48166512 UnrealEditor-CoreUObject.dll!<lambda_26cbb8dc065c644d15825d8bc4ad8002>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1600]
PackagingResults: Error: [Callstack] 0x00007ffa4818dad8 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1702]
PackagingResults: Error: [Callstack] 0x00007ffa4818c3c4 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1855]
PackagingResults: Error: [Callstack] 0x00007ffa4818c930 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1836]
PackagingResults: Error: [Callstack] 0x00007ffa422057d2 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3875]
PackagingResults: Error: [Callstack] 0x00007ffa42205a02 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2603]
PackagingResults: Error: [Callstack] 0x00007ffa4220f810 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2536]
PackagingResults: Error: [Callstack] 0x00007ffa42221870 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1318]
PackagingResults: Error: [Callstack] 0x00007ffa422211a5 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1261]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa41f7f780 UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:834]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffa41fa16a3 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:556]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7cefab0ce UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3717]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7cefa2688 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:154]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7cefa296a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7cefa5680 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7cefb71b4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7cefb96f2 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffae1187614 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffae24226a1 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ffa41f7f780 UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:834]
PackagingResults: Error: [Callstack] 0x00007ffa41fa16a3 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:556]
PackagingResults: Error: [Callstack] 0x00007ff7cefab0ce UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3717]
PackagingResults: Error: [Callstack] 0x00007ff7cefa2688 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:154]
PackagingResults: Error: [Callstack] 0x00007ff7cefa296a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
PackagingResults: Error: [Callstack] 0x00007ff7cefa5680 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
PackagingResults: Error: [Callstack] 0x00007ff7cefb71b4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
PackagingResults: Error: [Callstack] 0x00007ff7cefb96f2 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffae1187614 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffae24226a1 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT