Packagin error (Help)

can someone tell me what’s wrong with my packaging?

UBT-TheSkyAboveTheClouds-Win64-Shipping.txt (49.0 KB)

Where and how are these functions declared?:
HealthComponent.cpp(116): error C2039: ‘GetDisplayNameText’: is not a member of ‘UClass’
MyDismembermentComponent.cpp(474): error C2039: ‘GetChildBones’: is not a member of ‘USkeleton’

GetChildBones() is a member of USkeleton i don’t know why it’s getting errors!

Can you show us the code as mentioned above? Also double check you have the correct includes

		int32 BoneIndex = CharacterActor->GetMesh()->GetBoneIndex(BoneName);
		TArray<int32> ChildBones;
		CharacterActor->GetMesh()->GetSkeletalMeshAsset()->GetSkeleton()->GetChildBones(BoneIndex, ChildBones);
		FString MySocketName = BoneName.ToString();
		FName Temp = ("Socket");
		Temp.AppendString(MySocketName);
		float* Size = BleedSize.Find(BoneName.ToString());
		UE_LOG(LogTemp, Warning, TEXT("Size = %f"), *Size);
		FDismembermentBone DismemberdStruct;
		bool MatchFound = false;
		if (DismembermentBoneList.Num()>0)
		{
#include "Animation/Skeleton.h"

thanks.

remove those lines and still could not package the project:

UBT-TheSkyAboveTheClouds-Win64-Shipping.txt (36.8 KB)

Delete the “Intermediate” and “Binaries” folders, set the Full Rebuild flag in the project settings and try package again.