So I have a the serial COM plugin for reading input from an Arduino, I’m trying to package a project to have some people test it, as well as to see if it works when packages and not just in the engine play test.
I’m trying to export it, however it keeps coming up with new errors, I THINK I fixed one, but now its coming up with a new error. before it couldn’t read the plugin but now Its coming up with other errors regarding the project and everything i see seems to point to visual studio, but the only thing I can think to change that would fix it is a roll back to a version I have not ever installed before and that I cant seem to get visual studio to let me roll back, I’ve tried installing enterprise and community to see if I can roll it back to an older version but everywhere online says that I would need to have had the previous version installed before in order to do that. and I’m not %100 sure that’s even the issue
I’m using blueprints and cant code to save my life and have no idea how to fix the errors in this to get it packaged. I cant attach the log as a new user here either but here it is copy/pasted:
Log started at 09/30/2024 14:46:26 (2024-09-30T20:46:26Z)
No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\Terradore\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\Terradore\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\Terradore\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\Terradore\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-THEONEmk1-Win64-Shipping_2.txt
Setting temp directory to ‘C:\Users\Terradore\AppData\Local\Temp\UnrealBuildTool\6e23c306’
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.18362.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.26100.0, Version_AutoSdk=10.0.19041.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
Command line: “C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” THEONEmk1 Win64 Shipping “-Project=C:\Users\Terradore\Documents\Unreal Projects\THEONEmk1\THEONEmk1.uproject” “-Manifest=C:\Users\Terradore\Documents\Unreal Projects\THEONEmk1\Intermediate\Build\Manifest.xml” “-remoteini=C:\Users\Terradore\Documents\Unreal Projects\THEONEmk1” -skipdeploy -distribution “-log=C:\Users\Terradore\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-THEONEmk1-Win64-Shipping_2.txt”
Ignoring plugin ‘ModelingToolsEditorMode’ for platform/configuration
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘BaseCharacterFXEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘BaseCharacterFXEditor’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Creating makefile for THEONEmk1 (no existing makefile)
Skipping C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Found VisualStudio2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Enterprise (Product=Microsoft.VisualStudio.Product.Enterprise, Version=17.11.35312.102)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.41.34120 (Family=14.41.34120, FamilyRank=5, Version=14.41.34120, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Redist\MSVC\14.40.33807)
Available x64 toolchains (1):
- C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.41.34120
(Family=14.41.34120, FamilyRank=5, Version=14.41.34120, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
Visual Studio 2022 compiler version 14.41.34120 is not a preferred version. Please use the latest preferred version 14.38.33130
Available x64 toolchains (1): - C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.41.34120
(Family=14.41.34120, FamilyRank=5, Version=14.41.34120, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
Visual Studio 2022 compiler version 14.41.34120 is not a preferred version. Please use the latest preferred version 14.38.33130
Building UnrealGame - THEONEmk1 - Win64 - Shipping
Found circular reference to Engine.Build.cs, but Engine declares a cycle on GameplayTags which breaks the chain
Found circular reference to PacketHandler.Build.cs, but PacketHandler declares a cycle on ReliabilityHandlerComponent which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on Landscape which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UMG which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on CinematicCamera which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to AudioMixer.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Found circular reference to AudioMixer.Build.cs, but Engine declares a cycle on AudioMixer which breaks the chain
Compiler: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.41.34120\bin\Hostx64\x64\cl.exe
Linker: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.41.34120\bin\Hostx64\x64\link.exe
Library Manager: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.41.34120\bin\Hostx64\x64\lib.exe
Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\x64\rc.exe
Using EngineIncludeOrderVersion.Latest for target THEONEmk1.Target.cs
Generated code is up to date.
Found 4 shared PCH headers (listed in order of preference):
Engine
Slate
CoreUObject
Core
VerseVMBytecodeGenerator.Generate, generating CPP headers in: ‘C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode’
Writing out generated header file. Changed:False Path:‘C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMBytecodeOps.gen.h’
Writing out generated header file. Changed:False Path:‘C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMBytecodesAndCaptures.gen.h’
Writing out generated header file. Changed:False Path:‘C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMMakeCapturesFuncs.gen.h’
Writing out generated header file. Changed:False Path:‘C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMCaptureSwitch.gen.h’
Compile module: BuildSettings
Compile module: TraceLog
Compile module: ICU
Compile module: zlib
Compile module: AtomicQueue
Compile module: BLAKE3
Compile module: OodleDataCompression
Compile module: xxhash
Compile module: libpas
Compile module: IntelTBB
Compile module: IntelVTune
Compile module: mimalloc
Compile module: Core
Compile module: Json
Compile module: Projects
Compile module: CoreUObject
Compile module: AnimationCore
Compile module: InputCore
Compile module: XInput
Compile module: ApplicationCore
Compile module: Nanosvg
Compile module: DeveloperSettings
Compile module: UElibPNG
Compile module: FreeType2
Compile module: HarfBuzz
Compile module: SlateCore
Compile module: ColorManagement
Compile module: stb_image_resize2
Compile module: ImageCore
Compile module: Imath
Compile module: UEOpenExr
Compile module: LibJpegTurbo
Compile module: LibTiff
Compile module: UEJpegComp
Compile module: ImageWrapper
Compile module: Slate
Compile module: AppFramework
Compile module: NetCommon
Compile module: Sockets
Compile module: Networking
Compile module: CookOnTheFly
Compile module: EngineSettings
Compile module: Analytics
Compile module: EventLoop
Compile module: OpenSSL
Compile module: SSL
Compile module: nghttp2
Compile module: libcurl
Compile module: WinHttp
Compile module: HTTP
Compile module: AnalyticsET
Compile module: VirtualFileCache
Compile module: BuildPatchServices
Compile module: GeometryCore
Compile module: IntelISPC
Compile module: ChaosCore
Compile module: Voronoi
Compile module: Eigen
Compile module: Chaos
Compile module: PhysicsCore
Compile module: FieldNotification
Compile module: NetCore
Compile module: IrisCore
Compile module: UniversalObjectLocator
Compile module: MeshDescription
Compile module: MeshUtilitiesCommon
Compile module: RawMesh
Compile module: MikkTSpace
Compile module: StaticMeshDescription
Compile module: SkeletalMeshDescription
Compile module: MeshConversion
Compile module: DataflowCore
Compile module: PropertyPath
Compile module: UELibSampleRate
Compile module: UEOgg
Compile module: Vorbis
Compile module: VorbisFile
Compile module: libOpus
Compile module: SignalProcessing
Compile module: AudioMixerCore
Compile module: AudioExtensions
Compile module: TypedElementFramework
Compile module: TypedElementRuntime
Compile module: MoviePlayerProxy
Compile module: AudioPlatformConfiguration
Compile module: AudioLinkCore
Compile module: Icmp
Compile module: XmlParser
Compile module: CoreOnline
Compile module: JsonUtilities
Compile module: Messaging
Compile module: MessagingCommon
Compile module: TelemetryUtils
Compile module: AssetRegistry
Compile module: EngineMessages
Compile module: ReliabilityHandlerComponent
Compile module: PacketHandler
Compile module: RSA
Compile module: PakFile
Compile module: NetworkReplayStreaming
Compile module: IoStoreOnDemand
Compile module: ClothingSystemRuntimeInterface
Compile module: AVIWriter
Compile module: Advertising
Compile module: DirectX
Compile module: DX11
Compile module: AMD_AGS
Compile module: IntelExtensionsFramework
Compile module: NVAftermath
Compile module: NVAPI
Compile module: DX12
Compile module: Vulkan
Compile module: OpenGL
Compile module: libWebSockets
Compile module: NullDrv
Compile module: RHICore
Compile module: ImageWriteQueue
Compile module: MaterialShaderQualitySettings
Compile module: EyeTracker
Compile module: Renderer
Compile module: HeadMountedDisplay
Compile module: D3D11RHI
Compile module: D3D12RHI
Compile module: PreLoadScreen
Compile module: VulkanRHI
Compile module: OpenGLDrv
Compile module: RHI
Compile module: RenderCore
Compile module: Foliage
Compile module: Landscape
Compile module: SlateRHIRenderer
Compile module: TimeManagement
Compile module: MovieScene
Compile module: ChaosSolverEngine
Compile module: FieldSystemEngine
Compile module: DataflowEngine
Compile module: GeometryCollectionEngine
Compile module: AnimGraphRuntime
Compile module: Constraints
Compile module: MovieSceneTracks
Compile module: UMG
Compile module: CinematicCamera
Compile module: NonRealtimeAudioRenderer
Compile module: SoundFieldRendering
Compile module: AudioLinkEngine
Compile module: AudioMixer
Compile module: SynthBenchmark
Compile module: GameplayTags
Compile module: RadAudioDecoder
Compile module: BinkAudioDecoder
Compile module: VorbisAudioDecoder
Compile module: OpusAudioDecoder
Compile module: AdpcmAudioDecoder
Compile module: MovieSceneCapture
Compile module: Media
Compile module: MediaUtils
Compile module: MediaAssets
Compile module: LevelSequence
Compile module: MRMesh
Compile module: MoviePlayer
Compile module: StreamingPauseRendering
Compile module: SlateNullRenderer
Compile module: NullNetworkReplayStreaming
Compile module: LocalFileNetworkReplayStreaming
Compile module: HttpNetworkReplayStreaming
Compile module: Engine
Compile module: SandboxFile
Compile module: Cbor
Compile module: Serialization
Compile module: Overlay
Compile module: InstallBundleManager
Compile module: ClothingSystemRuntimeCommon
Compile module: ClothingSystemRuntimeNv
Compile module: SessionMessages
Compile module: SessionServices
Compile module: CUDAHeader
Compile module: CUDA
Compile module: AVEncoder
Compile module: GameplayMediaEncoder
Compile module: WindowsPlatformFeatures
Compile module: AudioMixerPlatformAudioLink
Compile module: DX11Audio
Compile module: XAudio2_9
Compile module: AudioMixerXAudio2
Compile module: Launch
Compile module: StructUtils
Compile module: RigVM
Compile module: ControlRig
Compile module: RigLogicLib
Compile module: GoogleTest
Compile module: RigLogicLibTest
Compile module: RigLogicModule
Compile module: StructUtilsEngine
Compile module: SequencerScripting
Compile module: PythonScriptPluginPreload
Compile module: LiveLinkInterface
Compile module: LiveLinkAnimationCore
Compile module: LiveLinkMessageBusFramework
Compile module: LiveLink
Compile module: LiveLinkComponents
Compile module: LiveLinkMovieScene
Compile module: TakeMovieScene
Compile module: AudioCaptureCore
Compile module: AudioCaptureWasapi
Compile module: DirectSound
Compile module: AudioCaptureRtAudio
Compile module: AudioCapture
Compile module: SQLiteCore
Compile module: LiveLinkControlRig
Compile module: AugmentedReality
Compile module: XRBase
Compile module: AppleImageUtils
Compile module: ARUtilities
Compile module: AppleARKit
Compile module: ProceduralMeshComponent
Compile module: AppleARKitFaceSupport
Compile module: AppleARKitPoseTrackingLiveLink
Compile module: VectorVM
Compile module: NiagaraCore
Compile module: NiagaraVertexFactories
Compile module: NiagaraShader
Compile module: Niagara
Compile module: GeometryCache
Compile module: HairStrandsCore
Compile module: ComputeFramework
Compile module: OptimusSettings
Compile module: OptimusCore
Compile module: HairStrandsDeformer
Compile module: HairStrandsRuntime
Compile module: NiagaraAnimNotifies
Compile module: GeometryCacheTracks
Compile module: AnimationWarpingRuntime
Compile module: InputDevice
Compile module: RawInput
Compile module: SERIALCOM
Compile module: Navmesh
Compile module: NavigationSystem
Compile module: Paper2D
Compile module: GameplayTasks
Compile module: AIModule
Compile module: AISupportModule
Compile module: ACLPlugin
Compile module: ControlRigSpline
Compile module: PBIK
Compile module: IKRig
Compile module: FullBodyIK
Compile module: TemplateSequence
Compile module: GameplayCameras
Compile module: ChaosCaching
Compile module: ChaosCloth
Compile module: GeometryAlgorithms
Compile module: DynamicMesh
Compile module: OodleNetworkHandlerComponent
Compile module: SignificanceManager
Compile module: AnimationSharing
Compile module: UObjectPlugin
Compile module: FacialAnimation
Compile module: EnhancedInput
Compile module: VariantManagerContent
Compile module: DatasmithContent
Compile module: GLTFExporter
Compile module: InterchangeCore
Compile module: Draco
Compile module: GLTFCore
Compile module: InterchangeNodes
Compile module: InterchangeEngine
Compile module: TextureUtilitiesCommon
Compile module: InterchangeFactoryNodes
Compile module: InterchangeMessages
Compile module: InterchangeDispatcher
Compile module: InterchangeCommon
Compile module: InterchangeCommonParser
Compile module: IESFile
Compile module: InterchangeImport
Compile module: InterchangeExport
Compile module: InterchangePipelines
Compile module: AutomationUtils
Compile module: BackChannel
Compile module: GeometryCollectionTracks
Compile module: PlanarCut
Compile module: FractureEngine
Compile module: InteractiveToolsFramework
Compile module: GeometryFramework
Compile module: GeometryCollectionNodes
Compile module: DataflowEnginePlugin
Compile module: DataflowNodes
Compile module: ModelingOperators
Compile module: MeshConversionEngineTypes
Compile module: ModelingComponents
Compile module: MeshModelingTools
Compile module: MeshModelingToolsExp
Compile module: ChaosNiagara
Compile module: ChaosUserDataPT
Compile module: CharacterAI
Compile module: LocalizableMessage
Compile module: LocalizableMessageBlueprint
Compile module: IntelOIDN
Compile module: OpenImageDenoise
Compile module: PlatformCryptoTypes
Compile module: PlatformCryptoOpenSSL
Compile module: PlatformCrypto
Compile module: NiagaraSimCaching
Compile module: AvfMediaFactory
Compile module: ImgMediaEngine
Compile module: OpenExrWrapper
Compile module: ExrReaderGpu
Compile module: ImgMedia
Compile module: ImgMediaFactory
Compile module: MediaCompositing
Compile module: MediaPlate
Compile module: WmfMedia
Compile module: WmfMediaFactory
Compile module: TcpMessaging
Compile module: UdpMessaging
Compile module: ActorSequence
Compile module: OnlineBase
Compile module: OnlineSubsystem
Compile module: OnlineServicesInterface
Compile module: Voice
Compile module: OnlineSubsystemUtils
Compile module: OnlineSubsystemNull
Compile module: OnlineServicesCommon
Compile module: OnlineServicesCommonEngineUtils
Compile module: LauncherChunkInstaller
Compile module: ActorLayerUtilities
Compile module: AndroidFileServer
Compile module: AndroidPermission
Compile module: ArchVisCharacter
Compile module: AssetTags
Compile module: CableComponent
Compile module: ChunkDownloader
Compile module: CustomMeshComponent
Compile module: ExampleDeviceProfileSelector
Compile module: GooglePAD
Compile module: LocationServicesBPLibrary
Compile module: MetasoundGraphCore
Compile module: MetasoundFrontend
Compile module: MetasoundStandardNodes
Compile module: MetasoundGenerator
Compile module: WaveTable
Compile module: MetasoundEngine
Compile module: MetasoundEngineTest
Compile module: AudioSynesthesiaCore
Compile module: AudioAnalyzer
Compile module: AudioSynesthesia
Compile module: AdvancedWidgets
Compile module: AudioWidgets
Compile module: MobilePatchingUtils
Compile module: MsQuic
Compile module: MsQuicRuntime
Compile module: ResonanceAudio
Compile module: SoundFields
Compile module: Synthesis
Compile module: LibVpx
Compile module: LibWebM
Compile module: WebMMedia
Compile module: WebMMediaFactory
Compile module: WebMMoviePlayer
Compile module: WindowsDeviceProfileSelector
Compile module: WindowsMoviePlayer
Compile module: XInputDevice
Compile module: TraceUtilities
Compile module: WorldMetricsCore
Compile module: CsvMetrics
Compile module: THEONEmk1
Linking: THEONEmk1-Win64-Shipping.exe
Command: @“C:\Users\Terradore\Documents\Unreal Projects\THEONEmk1\Intermediate\Build\Win64\x64\THEONEmk1\Shipping\THEONEmk1-Win64-Shipping.exe.rsp”
Writing manifest to C:\Users\Terradore\Documents\Unreal Projects\THEONEmk1\Intermediate\Build\Manifest.xml
THEONEmk1-Win64-Shipping.target: Produced item “C:\Users\Terradore\Documents\Unreal Projects\THEONEmk1\Binaries\Win64\THEONEmk1-Win64-Shipping.target” doesn’t exist.
THEONEmk1-Win64-Shipping.exe: Produced item “C:\Users\Terradore\Documents\Unreal Projects\THEONEmk1\Binaries\Win64\THEONEmk1-Win64-Shipping.exe” doesn’t exist.
Default.rc2: Produced item “C:\Users\Terradore\Documents\Unreal Projects\THEONEmk1\Intermediate\Build\Win64\x64\THEONEmk1\Shipping\Default.rc2.res” doesn’t exist.
THEONEmk1-Win64-Shipping.exe: Produced item “C:\Users\Terradore\Documents\Unreal Projects\THEONEmk1\Binaries\Win64\THEONEmk1-Win64-Shipping.pdb” doesn’t exist.
SharedPCH.Core.Project.ValApi.Cpp20.cpp: Produced item “C:\Users\Terradore\Documents\Unreal Projects\THEONEmk1\Intermediate\Build\Win64\x64\THEONEmk1\Shipping\Core\SharedPCH.Core.Project.ValApi.Cpp20.h.obj” doesn’t exist.
THEONEmk1.cpp: Produced item “C:\Users\Terradore\Documents\Unreal Projects\THEONEmk1\Intermediate\Build\Win64\x64\UnrealGame\Shipping\THEONEmk1\THEONEmk1.cpp.obj” doesn’t exist.
SharedPCH.Core.Project.ValApi.Cpp20.cpp: Produced item “C:\Users\Terradore\Documents\Unreal Projects\THEONEmk1\Intermediate\Build\Win64\x64\THEONEmk1\Shipping\Core\SharedPCH.Core.Project.ValApi.Cpp20.h.dep.json” doesn’t exist.
THEONEmk1.cpp: Produced item “C:\Users\Terradore\Documents\Unreal Projects\THEONEmk1\Intermediate\Build\Win64\x64\UnrealGame\Shipping\THEONEmk1\THEONEmk1.cpp.dep.json” doesn’t exist.
SharedPCH.Core.Project.ValApi.Cpp20.cpp: Produced item “C:\Users\Terradore\Documents\Unreal Projects\THEONEmk1\Intermediate\Build\Win64\x64\THEONEmk1\Shipping\Core\SharedPCH.Core.Project.ValApi.Cpp20.h.pch” doesn’t exist.
Checking for live coding mutex: Global\LiveCoding_C++Users+Terradore+Documents+Unreal Projects+THEONEmk1+Binaries+Win64+THEONEmk1-Win64-Shipping.exe
Building THEONEmk1…
Using Visual Studio 2022 14.41.34120 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.41.34120) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Warning: Visual Studio 2022 compiler is not a preferred version
[Adaptive Build] Excluded from THEONEmk1 unity file: THEONEmk1.cpp
Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
Executing up to 8 processes, one per physical core
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Using Parallel executor to run 5 action(s)
------ Building 5 action(s) started ------
[1/5] Resource Default.rc2
[2/5] Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp
[3/5] Compile [x64] THEONEmk1.cpp
[4/5] Link [x64] THEONEmk1-Win64-Shipping.exe
Module.SERIALCOM.cpp.obj : error LNK2005: “public: virtual void __cdecl UObject::PostSaveRoot(bool)” (?PostSaveRoot@UObject@@UEAAX_N@Z) already defined in Module.CoreUObject.8.cpp.obj
Module.SERIALCOM.cpp.obj : error LNK2005: “public: virtual bool __cdecl UObject::PreSaveRoot(wchar_t const *)” (?PreSaveRoot@UObject@@UEAA_NPEB_W@Z) already defined in Module.CoreUObject.8.cpp.obj
Module.SERIALCOM.gen.cpp.obj : error LNK2005: “public: virtual void __cdecl UObject::PostSaveRoot(bool)” (?PostSaveRoot@UObject@@UEAAX_N@Z) already defined in Module.CoreUObject.8.cpp.obj
Module.SERIALCOM.gen.cpp.obj : error LNK2005: “public: virtual bool __cdecl UObject::PreSaveRoot(wchar_t const *)” (?PreSaveRoot@UObject@@UEAA_NPEB_W@Z) already defined in Module.CoreUObject.8.cpp.obj
Creating library C:\Users\Terradore\Documents\Unreal Projects\THEONEmk1\Binaries\Win64\THEONEmk1-Win64-Shipping.lib and object C:\Users\Terradore\Documents\Unreal Projects\THEONEmk1\Binaries\Win64\THEONEmk1-Win64-Shipping.exp
Module.SERIALCOM.cpp.obj : error LNK2001: unresolved external symbol “public: static void __cdecl FDebug::ProcessFatalError(struct FDebug::FFailureInfo const &)” (?ProcessFatalError@FDebug@@SAXAEBUFFailureInfo@1@@Z)
Module.SERIALCOM.cpp.obj : error LNK2001: unresolved external symbol “void __cdecl LowLevelFatalErrorHandler(struct FDebug::FFailureInfo const &,wchar_t const *,…)” (?LowLevelFatalErrorHandler@@YAXAEBUFFailureInfo@FDebug@@PEB_WZZ)
Hint on symbols that are defined and could potentially match:
“void __cdecl LowLevelFatalErrorHandler(char const *,int,wchar_t const *,…)” (?LowLevelFatalErrorHandler@@YAXPEBDHPEB_WZZ)
Module.SERIALCOM.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UScriptStruct * __cdecl UObject::GetSparseClassDataStruct(void)const " (?GetSparseClassDataStruct@UObject@@UEBAPEAVUScriptStruct@@XZ)
Module.SERIALCOM.gen.cpp.obj : error LNK2001: unresolved external symbol "public: virtual class UScriptStruct * __cdecl UObject::GetSparseClassDataStruct(void)const " (?GetSparseClassDataStruct@UObject@@UEBAPEAVUScriptStruct@@XZ)
Module.SERIALCOM.gen.cpp.obj : error LNK2001: unresolved external symbol “class TMap<class FName,class FName,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FName,class FName,0> > & __cdecl GetConvertedDynamicPackageNameToTypeName(void)” (?GetConvertedDynamicPackageNameToTypeName@@YAAEAV?$TMap@VFName@@V1@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@VFName@@V1@$0A@@@@@XZ)
Module.SERIALCOM.gen.cpp.obj : error LNK2019: unresolved external symbol “void __cdecl UClassCompiledInDefer(struct FFieldCompiledInInfo *,wchar_t const ,unsigned __int64,unsigned int)" (?UClassCompiledInDefer@@YAXPEAUFFieldCompiledInInfo@@PEB_W_KI@Z) referenced in function “void __cdecldynamic initializer for 'AutoInitializeUSerialCom''(void)" (??__EAutoInitializeUSerialCom@@YAXXZ) Module.SERIALCOM.gen.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl UObjectCompiledInDefer(class UClass * (__cdecl*)(void),class UClass * (__cdecl*)(void),wchar_t const *,wchar_t const *,bool,wchar_t const *,void (__cdecl*)(class TMap<class FName,class FName,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FName,class FName,0> > &))" (?UObjectCompiledInDefer@@YAXP6APEAVUClass@@XZ0PEB_W1_N1P6AXAEAV?$TMap@VFName@@V1@VFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@VFName@@V1@$0A@@@@@@Z@Z) referenced in function "void __cdecl
dynamic initializer for ‘Z_CompiledInDefer_UClass_USerialCom’'(void)” (??__EZ_CompiledInDefer_UClass_USerialCom@@YAXXZ)
Module.SERIALCOM.gen.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl UObjectCompiledInDeferEnum(class UEnum * (__cdecl)(void),wchar_t const *,wchar_t const *,bool,wchar_t const *)” (?UObjectCompiledInDeferEnum@@YAXP6APEAVUEnum@@XZPEB_W1_N1@Z) referenced in function "void __cdecldynamic initializer for 'Z_CompiledInDeferEnum_UEnum_ELineEnd''(void)" (??__EZ_CompiledInDeferEnum_UEnum_ELineEnd@@YAXXZ) Module.SERIALCOM.gen.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl GetPrivateStaticClassBody(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void),unsigned int,unsigned int,enum EClassFlags,enum EClassCastFlags,wchar_t const *,void (__cdecl*)(class FObjectInitializer const &),class UObject * (__cdecl*)(class FVTableHelper &),void (__cdecl*)(class UObject *,class FReferenceCollector &),class UClass * (__cdecl*)(void),class UClass * (__cdecl*)(void),bool,void (__cdecl*)(class UDynamicClass *))" (?GetPrivateStaticClassBody@@YAXPEB_W0AEAPEAVUClass@@P6AXXZIIW4EClassFlags@@W4EClassCastFlags@@0P6AXAEBVFObjectInitializer@@@ZP6APEAVUObject@@AEAVFVTableHelper@@@ZP6AXPEAV5@AEAVFReferenceCollector@@@ZP6APEAV1@XZP6APEAV1@XZ_NP6AXPEAVUDynamicClass@@@Z@Z) referenced in function "public: static class UClass * __cdecl USerialCom::StaticClass(void)" (?StaticClass@USerialCom@@SAPEAVUClass@@XZ) Hint on symbols that are defined and could potentially match: "void __cdecl GetPrivateStaticClassBody(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void),unsigned int,unsigned int,enum EClassFlags,enum EClassCastFlags,wchar_t const *,void (__cdecl*)(class FObjectInitializer const &),class UObject * (__cdecl*)(class FVTableHelper &),struct FUObjectCppClassStaticFunctions &&,class UClass * (__cdecl*)(void),class UClass * (__cdecl*)(void))" (?GetPrivateStaticClassBody@@YAXPEB_W0AEAPEAVUClass@@P6AXXZIIW4EClassFlags@@W4EClassCastFlags@@0P6AXAEBVFObjectInitializer@@@ZP6APEAVUObject@@AEAVFVTableHelper@@@Z$$QEAUFUObjectCppClassStaticFunctions@@P6APEAV1@XZP6APEAV1@XZ@Z) C:\Users\Terradore\Documents\Unreal Projects\THEONEmk1\Binaries\Win64\THEONEmk1-Win64-Shipping.exe : fatal error LNK1120: 8 unresolved externals Link [x64] THEONEmk1-Win64-Shipping.exe: Exited with error code 1120 . The build will fail. Link [x64] THEONEmk1-Win64-Shipping.exe: WorkingDirectory C:\Program Files\Epic Games\UE_5.4\Engine\Source Link [x64] THEONEmk1-Win64-Shipping.exe: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.41.34120\bin\Hostx64\x64\link.exe @"C:\Users\Terradore\Documents\Unreal Projects\THEONEmk1\Intermediate\Build\Win64\x64\THEONEmk1\Shipping\THEONEmk1-Win64-Shipping.exe.rsp" Total time in Parallel executor: 17.53 seconds Total execution time: 24.56 seconds CompilationResultException: OtherCompilationError at UnrealBuildTool.ActionGraph.ExecuteActionsAsync(BuildConfiguration BuildConfiguration, List
1 ActionsToExecute, List1 TargetDescriptors, ILogger Logger, IActionArtifactCache actionArtifactCache) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 451 at UnrealBuildTool.BuildMode.BuildAsync(TargetMakefile[] Makefiles, List
1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 801
at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 411
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 660
WriteFileIfChanged() wrote 41 changed files of 41 requested writes.
Timeline:
[ 0.000]
0.000
[24.601]