I’m having a similar issue, though I am able to get past the black screen.
The game generally freezes during the camera’s Player Start push-in (presumably from world origin [0,0,0]). Normally I don’t notice this camera push-in, as it happens so quickly. But in this case, the game runs slowly until it freezes and stops responding.
Usually the camera push-in doesn’t quite arrive at the player start. Other times, I have input control of the pawn for only a few moments. Regardless, the game freezes, and the Win10 Task Manager indicates that the app is “Not Responding”.
This project (a large open world in WC) was updated from 4.27 to 5.3.1 (now using DX12).
I’ve attached the 5.3.1 log file, but here are some excerpts that I think might be relevant:
[2023.10.10-19.17.14:601][ 0]LogRHI: Display: Encountered a new compute PSO: 1992897872
[2023.10.10-19.17.14:626][ 0]LogRHI: Display: Encountered a new graphics PSO: 3396054539
[2023.10.10-19.17.14:630][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2023.10.10-19.17.14:637][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.10.10-19.17.14:706][ 0]LogRHI: Display: Encountered a new graphics PSO: 3590928978
[2023.10.10-19.17.14:721][ 0]LogRHI: Display: Encountered a new graphics PSO: 2334890414
[2023.10.10-19.17.14:721][ 0]LogRHI: Display: Encountered a new graphics PSO: 171619776
[2023.10.10-19.17.14:722][ 0]LogRHI: Display: Encountered a new compute PSO: 36000004
[2023.10.10-19.17.14:722][ 0]LogRHI: Display: Encountered a new compute PSO: 1496384869
The log also contains these errors:
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Custom abort handler registered for crash reporting.
LogStreaming: Warning: Failed to read file 'B:/Game_Dev/_UNREAL/_PROJECT/_Builds/5.3/Windows/Cloud/IoStoreOnDemand.ini' error.
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
After updating the RTX 3060 driver, I see these messages (following the PSO messages):
[PackagedProjectFreezes.log|attachment](upload://uqz597qxetD1wa5bGDZXY1XCPcs.log) (125.3 KB)
[2023.10.10-19.17.15:718][ 86]LogGarbage: Warning: TryCollectGarbage: forcing GC after 11 skipped attempts.
[2023.10.10-19.17.15:742][ 86]LogGarbage: Warning: 23.206400 ms for acquiring GC lock
[2023.10.10-19.17.15:749][ 86]LogStreaming: Display: 0.003 ms for processing 128 objects in RemoveUnreachableObjects(Queued=85, Async=1872). Removed 6 (4905->4899) packages and 7 (8076->8069) public exports.
[2023.10.10-19.17.15:753][ 86]LogUObjectHash: Compacting FUObjectHashTables data took 2.49ms
[2023.10.10-19.17.17:026][270]LogGarbage: Warning: TryCollectGarbage: forcing GC after 11 skipped attempts.
[2023.10.10-19.17.17:048][270]LogGarbage: Warning: 22.308000 ms for acquiring GC lock
My next step is let the packaged project run for an hour and see what finally (if anything) happens.
UPDATE: Immediately after posting this message, I tried to run the game and got this crash:
Assertion failed: IsValidCoord(InRenderCoord) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Landscape\Public\LandscapeRender.h] [Line: 510]
PackagedProjectFreezes.log (125.3 KB)