Packaged project has no shadow and lumen.

Hello.

The Windows packaged has ugly lights, missing the shadow, lumen and fog, which appears fine in the editor (5.2). This is also the case for developer and shipped packages. I have deleted all folders except config and content, no help.
Added lights with env. light mixer too, same rersult in the final.
In the attached image, I use lumen, set shadows sharp now to make it clearly visible.
Lights are movable.
Anyone have any idea where I should look for the error?

Editor view:

Packaged:

Lights:

Long shot: do you have the scalability set on Epic?

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Hi, in the editor the Engine scalabilty settings on auto (Epic).
Switched to low, now looks like the packaged version, no shadow, ugly lights.

Where can setup these for package default?
Need to setup from console command each?

Thanks

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I -think- it always packages on Epic, so it should work.

But you can use console commands to change the scalability back in the packaged version.

PS: You shouldn’t, of course, be able to use console commands in a packaged game. When you come to do the final product, use the Project Launcher on the Tools menu.

Thanks.

Looks like need to use console commands, because when packaging in delevoper mode, looks good like the editor version. In shipping, distribution still low quality somehow.

Could be because it’s auto testing your machine, and changing the settings. Is it a pretty high spec machine, or…?

Changed back from auto settings to medium. Still no shadow in shipping (only in developer).

My pc should handle it, because started as mobile game, level is still low poly, only few simple material.

(i5-11400, 32Gb ram, RTX 3060)

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Should easily handle it :slight_smile:

What happens when you try High.

No shadow in any setting with shipping package.

With developer package, looks like in the editor with nice lights, shadows, fog, etc…

Added “sg.ShadowQuality 4” console command. Now have nice shadow in shipping too.

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