Packaged project has no errors but stuck on not responding

In the most recent version of my game, it builds with no problems, but when I try to run the game, it has a blank screen and just gets stuck on not responding, so I have to close it in the task manager. I checked the logs, and there were no errors. When comparing it to logs of a build that works fine, it seems like it just stops loading at a certain point instead but im really not sure.

I have used the same starting map in both versions and already checked that. I also disabled metasounds as it was giving an error, but that didnt help either.

My next theory is that the assets it needs to load is causing it to slow down as it is pretty long to load on standalone (it does work) but the main menu page doesn’t load much and I’m not too sure on how to check what needs to get loaded.

Log of Build version that works
CodexBlaze.log (169.1 KB)

Log of version that doesnt respond
CodexBlaze.log (87.2 KB)

Yeah, stay away from using static construction helpers. Also, using quick launch and turning event-driven loading off is a good way to debug issues like this when its stuck loading

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