Hello, after I packaged my project and tried to open a level inside it I get this error message:
“LowLevelFatalError [File:Unknown] [Line: 2046]
Fatal Error Material no found.”
When I tried to open the same level in the engine, it was everything fine. I don’t know where I need to search the source of the problem and what kind of material missing.
Hi, I’m getting the same error as well. I narrowed it down to two sub levels that crash the whole project but I can’t tell what’s different in those maps than the other 20+levels I have that work just fine. They share a lot of the same assets and while painstakingly checking each actor, I could not find anything that seemed odd (like a model reverting to WorldGridMaterial, or blank Material Slot, .etc). I’m at a loss.
The error is also very vague, and the dump file doesn’t really say much other than a material is not found. What material could it be? No idea- as everything worked fine in 4.22.3 and in 4.23.0 the editor works fine too and shows no warnings or issues when cooking/packaging/building/using map check. Only in packaged (shipping) does the project crash- and only when one of those two levels are opened.
thanks @livada,
it was a right direction.
as difference to linked post my landscape material wasnt showing any errors and i had layers inside also. but replacing it with completly new landscape material solved my issue.
its weird but, try to replace it with new material.