Hi,
Some recent changes in my program have caused it to malfunction in an interesting way. The program works as expected when I play it in editor (also when played in standalone). When I launch the game from the editor it also works as expected. But when I package it and run the packaged program, a core mechanic stops working but only partly.
The mechanic is some sort of validation where some components in a struct are compared to what the user has activated inside the level. The system returns a colour (red, orange, green) according to how correct the user setup is., and also performs an animation. The mysterious part of my problem is that some scenarios work as expected and other just don’t.
The changes I spoke about are a preset system where the user can save the current setup to a save file and load previously saved setups.
I have absolutely no idea how my system can function properly in the editor but not in the packaged project.
Massive thanks for anyone who can help me figure this out!