Nevermind it still doesn’t work. I’m having a different issue now though. After building it as a c++ project the packaging fails saying:
System.ArgumentException: Staged filesystem references cannot end with path separators (BT_Core_UE5_4/Content/)
Which I don’t understand because I’m not the one adding that path. I don’t have a log file in Engine\Programs\AutomationTool\Saved\Logs but I do in AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4. Which is where I got that log from. I’ve attached that and the cook manifest. I really just want to include nDisplay since it is a dependency for my custom plugin.