I’ve recently updated a non c++ project from 4.7.6 to 4.17.1. Everything is going fine, but I’ve noticed that when I package the project, the exe’s name gets displayed as “UE4Game” in the task manager. Is there any way to fix this? I’ve tried typing in the game’s name under Settings>Description>About>Project Name. Still didn’t change the name of the packaged exe in the task manager.
Well I did some testing, and as it turns out, the name that you type under Settings>Description>About>Project Name will indeed become the name of the project in the task manager IF the project is c++ based. My project is blueprint based, but I followed these steps to change it if anyone’s interested:
https://allarsblog.com/2015/11/04/converting-bp-project-to-cpp/
1 Like
If all else fails you could always open the compiled executables in Visual studio and edit the details in there and hit save. But you’ll have to redo the process each time you make a new build.