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Packaged Product crashes instantly!

So I’ve been working on a project for quite some time, and I heard that it was a good idea to package it frequently to see what it would actually be like. Unfortunately, when I package it for windows (64-bit) and play it, the game will load for one frame, then crash immediately. Being the noob I am, I’m not sure what’s causing this, or why it’s happening. I did try packaging another project and it seemed to work just fine.

Here is everything from the log file. If you need anything else, please ask! It’s very important that I fix this issue.
Log file open, 02/06/17 18:32:14
LogInit:Display: Running engine for game: MyProject3
LogInit:Display: Project file not found: …/…/…/MyProject3/MyProject3.uproject
LogInit:Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Apr 15 2015 12:07:44
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:
LogInit: Base directory: C:/Users/Darkrai/Documents/WindowsNoEditor/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2017.02.07-00.32.14:228] 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2017.02.07-00.32.14:269] 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2017.02.07-00.32.14:269] 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2017.02.07-00.32.14:275] 0]LogInit: Object subsystem initialized
[2017.02.07-00.32.14:277] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
[2017.02.07-00.32.14:277] 0]LogConsoleResponse:Warning: Found in ini file ‘…/…/…/MyProject3/Saved/Config/WindowsNoEditor/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2017.02.07-00.32.14:277] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2017.02.07-00.32.14:277] 0]LogConsoleResponse:Warning: Found in ini file ‘…/…/…/MyProject3/Saved/Config/WindowsNoEditor/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2017.02.07-00.32.14:277] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
[2017.02.07-00.32.14:277] 0]LogConsoleResponse:Warning: Found in ini file ‘…/…/…/MyProject3/Saved/Config/WindowsNoEditor/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2017.02.07-00.32.14:281] 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2017.02.07-00.32.14:281] 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2017.02.07-00.32.14:298] 0]LogInit: Computer: THE-DARK-ATRON
[2017.02.07-00.32.14:298] 0]LogInit: User: Darkrai
[2017.02.07-00.32.14:298] 0]LogInit: CPU Page size=4096, Cores=4
[2017.02.07-00.32.14:298] 0]LogInit: High frequency timer resolution =2.531252 MHz
[2017.02.07-00.32.14:298] 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=131072.0GB
[2017.02.07-00.32.14:298] 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2017.02.07-00.32.14:298] 0]LogMemory: Process Physical Memory: 29.28 MB used, 29.28 MB peak
[2017.02.07-00.32.14:298] 0]LogMemory: Process Virtual Memory: 18.32 MB used, 18.39 MB peak
[2017.02.07-00.32.14:298] 0]LogMemory: Physical Memory: 3691.46 MB used, 16241.00 MB total
[2017.02.07-00.32.14:298] 0]LogMemory: Virtual Memory: 215.67 MB used, 134217728.00 MB total
[2017.02.07-00.32.14:348] 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 960M (Feature Level 11_0)
[2017.02.07-00.32.14:348] 0]LogD3D11RHI: Adapter has 1995MB of dedicated video memory, 0MB of dedicated system memory, and 8120MB of shared system memory, 1 output[s]
[2017.02.07-00.32.14:355] 0]LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 530 (Feature Level 11_0)
[2017.02.07-00.32.14:355] 0]LogD3D11RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 8120MB of shared system memory, 0 output[s]
[2017.02.07-00.32.14:357] 0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0)
[2017.02.07-00.32.14:357] 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8120MB of shared system memory, 0 output[s]
[2017.02.07-00.32.14:357] 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2017.02.07-00.32.14:361] 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.02.07-00.32.14:378] 0]LogD3D11RHI: Async texture creation enabled
[2017.02.07-00.32.14:424] 0]LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2017.02.07-00.32.14:449] 0]LogContentStreaming: Texture pool size is 1000.000000MB
[2017.02.07-00.32.14:691] 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.02.07-00.32.14:784] 0]LogWindowsMoviePlayer: Unable to load movie: …/…/…/MyProject3/Content/Movies/Default_Startup.mp4
[2017.02.07-00.32.14:821] 0]LogObj: 20219 objects as part of root set at end of initial load.
[2017.02.07-00.32.14:821] 0]LogUObjectAllocator: 4164296 out of 0 bytes used by permanent object pool.
[2017.02.07-00.32.14:832] 0]LogEngine: Initializing Engine…
[2017.02.07-00.32.16:873] 0]LogInit: XAudio2 using ‘Speakers / Headphones (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2017.02.07-00.32.16:890] 0]LogInit: FAudioDevice initialized.
[2017.02.07-00.32.16:890] 0]LogInit: Texture streaming: Enabled
[2017.02.07-00.32.16:897] 0]LogNet: Browse: /Game/StarterContent/Maps/Minimal_Default?Name=Player
[2017.02.07-00.32.16:899] 0]LogLoad: LoadMap: /Game/StarterContent/Maps/Minimal_Default?Name=Player
[2017.02.07-00.32.16:905] 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2017.02.07-00.32.16:905] 0]LogMemory: Process Physical Memory: 102.29 MB used, 103.80 MB peak
[2017.02.07-00.32.16:905] 0]LogMemory: Process Virtual Memory: 102.22 MB used, 108.47 MB peak
[2017.02.07-00.32.16:905] 0]LogMemory: Physical Memory: 3760.34 MB used, 16241.00 MB total
[2017.02.07-00.32.16:905] 0]LogMemory: Virtual Memory: 462.98 MB used, 134217728.00 MB total
[2017.02.07-00.32.16:905] 0]LogMemory:
[2017.02.07-00.32.16:906] 0]LogMemory: Allocator Stats for binned:
[2017.02.07-00.32.16:906] 0]LogMemory: Current Memory 33.43 MB used, plus 3.34 MB waste
[2017.02.07-00.32.16:906] 0]LogMemory: Peak Memory 43.48 MB used, plus 2.77 MB waste
[2017.02.07-00.32.16:906] 0]LogMemory: Current OS Memory 36.77 MB, peak 46.25 MB
[2017.02.07-00.32.16:906] 0]LogMemory: Current Waste 0.51 MB, peak 0.90 MB
[2017.02.07-00.32.16:906] 0]LogMemory: Current Used 33.43 MB, peak 43.48 MB
[2017.02.07-00.32.16:906] 0]LogMemory: Current Slack 2.83 MB
[2017.02.07-00.32.16:906] 0]LogMemory: Allocs 108770 Current / 830198 Total
[2017.02.07-00.32.16:906] 0]LogMemory:
[2017.02.07-00.32.16:906] 0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
[2017.02.07-00.32.16:906] 0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
[2017.02.07-00.32.16:906] 0]LogMemory: 8 0 0 0 0 8 0 0K 0K 0K 100.00%
[2017.02.07-00.32.16:906] 0]LogMemory: 16 5 5 19214 111038 16 16 300K 20K 0K 100.00%
[2017.02.07-00.32.16:906] 0]LogMemory: 32 12 12 22442 95833 32 32 701K 67K 0K 100.00%
[2017.02.07-00.32.16:906] 0]LogMemory: 48 7 7 9095 37442 48 48 426K 22K 0K 100.00%
[2017.02.07-00.32.16:906] 0]LogMemory: 64 13 13 12502 55532 64 64 781K 51K 0K 100.00%
[2017.02.07-00.32.16:906] 0]LogMemory: 80 4 4 2798 37405 80 80 218K 38K 0K 100.00%
[2017.02.07-00.32.16:906] 0]LogMemory: 96 5 5 2867 35969 96 96 268K 52K 0K 100.00%
[2017.02.07-00.32.16:906] 0]LogMemory: 112 4 4 1391 21031 112 112 152K 104K 0K 100.00%
[2017.02.07-00.32.16:906] 0]LogMemory: 128 31 31 15683 40744 128 128 1960K 24K 0K 100.00%
[2017.02.07-00.32.16:906] 0]LogMemory: 160 10 14 3304 73051 144 160 516K 124K 21K 96.72%
[2017.02.07-00.32.16:906] 0]LogMemory: 192 24 24 7875 107051 176 192 1476K 59K 47K 96.94%
[2017.02.07-00.32.16:906] 0]LogMemory: 224 4 4 843 91734 208 224 184K 72K 7K 97.27%
[2017.02.07-00.32.16:906] 0]LogMemory: 256 4 4 969 40299 240 256 242K 14K 9K 96.48%
[2017.02.07-00.32.16:906] 0]LogMemory: 288 5 5 1091 25077 272 288 306K 14K 9K 97.19%
[2017.02.07-00.32.16:906] 0]LogMemory: 320 4 4 620 14201 304 320 193K 62K 5K 98.05%
[2017.02.07-00.32.16:906] 0]LogMemory: 384 10 10 1587 11603 336 384 595K 43K 53K 91.72%
[2017.02.07-00.32.16:906] 0]LogMemory: 448 11 11 1569 4919 400 448 686K 17K 43K 93.89%
[2017.02.07-00.32.16:906] 0]LogMemory: 512 9 9 1099 4507 464 512 549K 27K 28K 95.14%
[2017.02.07-00.32.16:906] 0]LogMemory: 576 3 3 296 1098 528 576 166K 25K 10K 94.79%
[2017.02.07-00.32.16:906] 0]LogMemory: 640 2 2 107 256 592 640 66K 62K 3K 97.66%
[2017.02.07-00.32.16:906] 0]LogMemory: 704 9 10 577 1198 656 704 396K 180K 12K 97.92%
[2017.02.07-00.32.16:906] 0]LogMemory: 768 11 15 752 3471 720 768 564K 138K 19K 97.30%
[2017.02.07-00.32.16:906] 0]LogMemory: 896 5 5 293 823 784 896 256K 64K 16K 95.00%
[2017.02.07-00.32.16:906] 0]LogMemory: 1024 2 3 108 515 912 1024 108K 20K 3K 97.66%
[2017.02.07-00.32.16:906] 0]LogMemory: 1168 3 3 99 476 1040 1168 112K 80K 5K 97.40%
[2017.02.07-00.32.16:906] 0]LogMemory: 1360 6 6 242 3077 1184 1360 321K 62K 21K 94.53%
[2017.02.07-00.32.16:906] 0]LogMemory: 1632 7 7 248 591 1376 1632 395K 52K 25K 94.42%
[2017.02.07-00.32.16:906] 0]LogMemory: 2048 8 8 154 711 1648 2048 308K 204K 31K 93.95%
[2017.02.07-00.32.16:906] 0]LogMemory: 2336 4 4 95 3112 2064 2336 216K 40K 23K 91.02%
[2017.02.07-00.32.16:906] 0]LogMemory: 2720 5 5 96 489 2352 2720 255K 64K 13K 95.94%
[2017.02.07-00.32.16:906] 0]LogMemory: 3264 10 10 147 2193 2736 3264 468K 170K 26K 95.94%
[2017.02.07-00.32.16:906] 0]LogMemory: 4096 12 13 145 662 3280 4096 580K 188K 53K 93.10%
[2017.02.07-00.32.16:906] 0]LogMemory: 4672 7 9 71 1364 4112 4672 323K 125K 11K 97.54%
[2017.02.07-00.32.16:906] 0]LogMemory: 5456 10 13 93 376 4688 5456 495K 145K 44K 93.13%
[2017.02.07-00.32.16:906] 0]LogMemory: 6544 12 13 96 290 5488 6544 613K 154K 51K 93.36%
[2017.02.07-00.32.16:906] 0]LogMemory: 8192 6 6 41 858 6560 8192 328K 56K 23K 94.01%
[2017.02.07-00.32.16:906] 0]LogMemory: 9360 5 5 30 96 8208 9360 274K 46K 16K 95.00%
[2017.02.07-00.32.16:906] 0]LogMemory: 10912 4 4 19 125 9408 10880 202K 54K 20K 92.19%
[2017.02.07-00.32.16:906] 0]LogMemory: 13104 3 3 11 40 10976 13056 140K 52K 8K 95.83%
[2017.02.07-00.32.16:906] 0]LogMemory: 16384 6 9 22 112 13120 16384 352K 32K 23K 94.01%
[2017.02.07-00.32.16:906] 0]LogMemory: 21840 11 11 30 93 16400 21744 639K 65K 108K 84.66%
[2017.02.07-00.32.16:906] 0]LogMemory: 32768 5 7 9 59 21904 32640 288K 32K 63K 80.31%
[2017.02.07-00.32.16:906] 0]LogMemory:
[2017.02.07-00.32.16:906] 0]LogMemory: 20352K allocated in pools (with 2920K slack and 849K waste). Efficiency 95.83%
[2017.02.07-00.32.16:906] 0]LogMemory: Allocations 108731 Current / 829522 Total (in 318 pools)
[2017.02.07-00.32.16:906] 0]LogMemory:
[2017.02.07-00.32.16:926] 0]LogLinker:Warning: CreateImport: Object ‘Close Pause__DelegateSignature’ isn’t imported, because its outer is a placeholder. Archive: ‘…/…/…/MyProject3/Content/AOrganized_Stuff/PLayable_Characters/Bidoof/Bidoof.uasset’
[2017.02.07-00.32.16:931] 0]LogLinker:Warning: CreateImport: Object ‘Back was chosen via A__DelegateSignature’ isn’t imported, because its outer is a placeholder. Archive: ‘…/…/…/MyProject3/Content/AOrganized_Stuff/HUD/PauseScreenHUD/Pause_Screen.uasset’
[2017.02.07-00.32.16:931] 0]LogLinker:Warning: CreateImport: Object ‘No_Was chosen__DelegateSignature’ isn’t imported, because its outer is a placeholder. Archive: ‘…/…/…/MyProject3/Content/AOrganized_Stuff/HUD/PauseScreenHUD/Pause_Screen.uasset’
[2017.02.07-00.32.17:487] 0]LogWorld: Game class is ‘GameMode’
[2017.02.07-00.32.17:490] 0]LogModuleManager:Warning: ModuleManager: Module ‘GameplayDebugger’ not found - its StaticallyLinkedModuleInitializers function is null.
[2017.02.07-00.32.17:490] 0]LogAIModule: Creating AISystem for world Minimal_Default
[2017.02.07-00.32.17:492] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
[2017.02.07-00.32.17:492] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[2017.02.07-00.32.17:493] 0]LogPhysics:Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2017.02.07-00.32.17:493] 0]LogPhysics:Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2017.02.07-00.32.17:493] 0]LogPhysics:Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2017.02.07-00.32.17:493] 0]LogPhysics:Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2017.02.07-00.32.17:493] 0]LogPhysics:Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2017.02.07-00.32.17:493] 0]LogPhysics:Warning: FConstraintInstance::GetRefFrame : Contained scale.
[2017.02.07-00.32.17:495] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
[2017.02.07-00.32.17:495] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[2017.02.07-00.32.17:495] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
[2017.02.07-00.32.17:495] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[2017.02.07-00.32.17:504] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
[2017.02.07-00.32.17:504] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[2017.02.07-00.32.17:505] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
[2017.02.07-00.32.17:505] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[2017.02.07-00.32.17:505] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
[2017.02.07-00.32.17:505] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[2017.02.07-00.32.17:505] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
[2017.02.07-00.32.17:505] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[2017.02.07-00.32.17:507] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
[2017.02.07-00.32.17:507] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[2017.02.07-00.32.17:508] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
[2017.02.07-00.32.17:508] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[2017.02.07-00.32.17:508] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
[2017.02.07-00.32.17:508] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[2017.02.07-00.32.17:508] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
[2017.02.07-00.32.17:508] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[2017.02.07-00.32.17:508] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
[2017.02.07-00.32.17:508] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[2017.02.07-00.32.17:508] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
[2017.02.07-00.32.17:508] 0]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
[2017.02.07-00.32.17:513] 0]LogWorld: Bringing World /Game/StarterContent/Maps/Minimal_Default.Minimal_Default up for play (max tick rate 0) at 2017.02.06-18.32.17
[2017.02.07-00.32.17:519] 0]LogWorld: Bringing up level for play took: 0.028396
[2017.02.07-00.32.17:519] 0]LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2017.02.07-00.32.17:522] 0]LogInit:Display: Game Engine Initialized.
[2017.02.07-00.32.17:724] 0]LogLoad: Full Startup: 4.81 seconds (BP compile: 0.00 seconds)
[2017.02.07-00.32.17:801] 0]LogRenderer:Warning: Reallocating scene render targets to support 128x128 (Frame:1).
[2017.02.07-00.32.17:955] 1]LogRenderer:Warning: Reallocating scene render targets to support 1600x904 (Frame:2).
[2017.02.07-00.32.17:956] 1]LogOutputDevice:Warning:

Script Stack:
Bidoof_C.ExecuteUbergraph_Bidoof
Bidoof_C.ReceiveTick

[2017.02.07-00.32.17:957] 1]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2017.02.07-00.32.18:227] 1]LogWindows: === Critical error: ===
Assertion failed: Result [File:Runtime/CoreUObject/Public/UObject\Stack.h] [Line: 224]

KERNELBASE.dll!UnknownFunction (0x00007ffbcdd37788) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7faf8ce6c) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7faec6658) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7faea3079) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fb30c2a7) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fb2f6192) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fb2f79d3) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fb2d4339) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fb2f79d3) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fb1e6b31) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fb2f716b) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fce04780) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fc504433) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fce14248) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fce6384e) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fce1449e) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fcde6a25) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fc7439dc) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fc74e866) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7faf46aaf) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7faf46c7d) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7faf64896) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fb16f8a5) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fc777fe1) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fc77a8d7) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fd1569d5) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fd15c252) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fc94e325) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fad8cb5d) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fad7d71c) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fad7d76a) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fad8e9a9) + 0 bytes [UnknownFile:0]
UE4Game.exe!UnknownFunction (0x00007ff7fd8e599d) + 0 bytes [UnknownFile:0]
KERNEL32.DLL!UnknownFunction (0x00007ffbd14e8364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbd15f70d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbd15f70d1) + 0 bytes [UnknownFile:0]

[2017.02.07-00.32.18:323] 1]LogExit: Executing StaticShutdownAfterError
[2017.02.07-00.32.18:327] 1]LogWindows: FPlatformMisc::RequestExit(1)
[2017.02.07-00.32.18:327] 1]Log file closed, 02/06/17 18:32:18

4df4a181334ff97c9a5900e435ff6b97a8a3e282.png

At first - make a backup of your whole project directory (!!!) so you have saved your current work.

Now you can check the log - some stuff like “Unknown console variable” might mean that parts of your project are maybe from an older engine version? Or where do these come from?

If you can’t get it solved from the log you can remove large parts from your project and try to cook again - if it cooks fine now then you know the problem has been in one of the parts you removed from the project - that helps to narrow it down.

So I took a backup of the entire project, like you said, but there was one thing I forgot to mention. When I first click on the packaged product (to play the game) Windows firewall blocks it. Of course, I click allow. Does this mean anything?

So what types of things have been known to crash the game? I’m not sure what to look for in my content folder/what could be causing this, and I don’t understand what the log is saying.

I could give you the entire project file if you like.

After tinkering around, I managed to package a product that indeed didn’t crash, however, it only worked when two of my event tick nodes were disabled. Both of the event ticks are doing quite a few things, mostly having to do with box and line traces.
b2bc5aadb6a7256c25ad487dcbd3363f8e76102a.png
There’s no easy way to redo all my event tick functions. Is there anything I can do about this?

I’ve got paths with 12 branches with line traces and A.I. pathfinding. It’s the implementation not the processor capacity. Show us the branches that it’s crashing on. My guess is there’s a null reference or an infinite loop somehow(less likely than the null reference)

I figured it out. It was my line traces that were causing the problems. They were trying to get my arrow component’s location, which according to:
https://answers.unrealengine.com/questions/240521/boxcapsuleetc-trace-for-object-crashing-game.html
Would fail and crash a packaged product. For anyone with the same product, I just changed all my arrow component references to a capsule component reference.

I was going to show the branches in other screenshots because nodes were spread out, but like I said, I managed to solve the problem. :smiley:

Pen attention to what exist in Editor only.
There are many cases devs incorporate Editor elements in their gameplay and when packaging, they don’t know why the game crashes or even fail to package.

Interesting because that’s exactly what my game uses and it’s never crashed once packaged. Arrow direction and velocity to fire projectiles.

I read somewhere that this was a problem on 4.7.6, which is what I’m using. If you’re using any version other than that, that would explain why.

This issue was related to missing data, for my project. I was using an inAppPurchase struct to set some text from the product’s name, but that built-in IAP structure variable seems to be broken.

This was my error output: