We just upgraded our title to 4.17.2 from 4.14. (And this is in 4.18 apparently as well). I hadn’t heard of any major issues and this was to be our last engine upgrade. We tested the engine on the last stable build of our game and we are experience serious freezing/hanging at random times, which the client does not recover from.
Here is the answerhub discussion on the issue. Epic has not responded. https://answers.unrealengine.com/que…ned-int-w.html
The game thread is waiting indefinitely for a task I cannot debug to finish. I don’t know why I can’t inspect any variables to debug this issue. If someone could at least help with that so I can debug the threads I have to work with if Epic is not tackling this issue any time soon.