Packaged multiplayer game crashes on client when spawning skeletal meshes

And to clarify, those two-sided materials were already part of an earlier build that worked (I dug one up from a backup disk), so they are not the problem.

I’m still as baffled as ever. I can’t get this issue to appear on anywhere else but with a packaged game and on a client. Listen server is always fine, and playing on PIE is totally fine. Playing solo as a listen server gives no errors.