Packaged Levels wont open even though i made the list

I wanted to package my game and had an issue, where when it opens the first level but reopens it when i press start, i researched a bit they said put the level names in list of maps to be packaged which i did then it still didnt work, then i changed open level by name nodes to object reference that didnt work either so i am now left clueless with 4 days to submit my project please help!


So you mean it opens ‘startup’ as the default map in the editor, and then re-opens it when you press play?

Do you have ‘open level’ in the level blueprint?

Hi, no i dont i made it so if there isnt a save game file it should open a widget that tells you the story then opens the next level but it doesnt even open that widget. Everything works well when i play it on editor it just doesnt work when try it when packaged.

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There’s only a couple of things I can recommend

  1. Sometimes an asset is omitted from the packaging because it’s not referenced by anything else. You can check that whatever starts this whole procedure is packaged. You can also dump a list of what’s in the PAK file UNREALPAK.EXE

  2. If you’ve packaged in a way that still allows print nodes, just start debugging the packaged file. What’s it not loading? If you can’t use print string nodes, then you can make widgets to tell you what’s going on…

Hey i dont know if this was the reason it got fixed but there was a save file in local files when i deleted that and tried again to package it, it got fixed

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