Hi, my game that I built (in development, not shipping) on UE 5.5.4 just won’t start at all — it crashes so early that Unreal doesn’t even have time to write a .log file…
I took a screenshot of my Unreal Engine packaging settings if that can help.
I used ChatGPT to check the most logical issues that could show up, and in the end I ended up messing around with a bunch of .dll files (not sure if that was the right move).
I also used WinDbg and ProcMon and found some missing .dlls (which I added in …\Win64\ but no luck). Then with WinDbg I saw that no .dlls were missing when the game tried to run.
After that, ChatGPT suggested that since it crashes so early, the issue must be coming from either:
-
a plugin crashing before the map has a chance to load
-
or the Startup Map being broken
So I tried keeping only the essential Unreal plugins, but then Unreal wouldn’t even open the editor without crashing. I restored everything to default from a project backup.
And by the way, I also changed the startup map to the most basic one possible to avoid conflicts, but no luck there either.
Either way, I can’t check any .log files since none are generated, so I’m completely stuck and have been blocked for 2–3 days now. It could just be a simple checkbox somewhere, I’m not sure, but at this point I really need help.
PC specs:
- i7-9700K
- RX 6700 XT
- 32GB RAM (3200 MHz)
- SSD
- Windows 11 Pro
Sorry if this is not the right topic or place, I’m not used to it here, but thanks for any potential help.