Packaged game won't run / missing .DLL

I have my first game, runs great, packaged and is fully functional on my machine with Ue4 installed.

I then take the game to a computer without ue4 installed for some real world testing. Still W7. When I try to run the game I get an error saying missing .dll, which when I searched for seems to be connected to MS Visual Studio. This must have come with the ue4 editor install file as I did the entire game in blueprints, and don’t have Visual Studio.

So, how can I package my game so that the final output is 100% self contained, or at very least only requires files and .dll’s that the standard W7 user would have? It has to work on Joe Schmo’s computer, not just people that have development tools.

Thanks,

It seems ANYTHING built with the VC++ needs to have those files installed. When steam apps install it does it automatically.

I THINK that is the link to the relevant ones

I always install vcredist_x86 “Visual C++ Redistributable Packages for Visual Studio 2013”.
After installing vcredist_x86 the packaged project runs without “DLL” error.
Maybe there is a way to make a setup file that install the project and vcredist_x86 automaticly to a directory.

Did anyone ever come to a conclusion hear??? I have the same problem and don’t know what to do.

I include those Microsoft files when I zip the package for anyone that needs them, but I believe the this is automatically handled in 4.6 now.

So if I update to 4.6 (I’m on 4.5.1 btw) I shouldn’t have this problem anymore?