Hey,
I packaged my game today and for some reason the visuals look super fuzzy in comparison to in engine. I also have some functionality that just breaks in the packaged version of the game. Any help would be greatly appreciated.
I believe they are the same scalability, but I’m not 100% sure where to check for that. Some info that may help narrow down the issue is that things that are close to the camera are detailed and crisp, and the player and things past it are not. However, if I move the camera closer to the player they look much better. I just don’t know what could be causing that.
Usually from what i seen, when doing packaged, it will set the scalability to the highest which is the Cinematic.
You should add a widget button to change the scalability to high(or medium). or change it from your project .ini
If there a change in texture quality when moving the cam close/away, then it a form of optimisation called MipMaps or LOD.
So my guess it got triggered/changed depending on your scalability setting.